Oh alright thanks for clearing that up for me.So old and so very not fixable.
The workaround is the use the exact codeset you used when you originally saved the replay, or just capture them to video so you can forget about loading old sets.
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Oh alright thanks for clearing that up for me.So old and so very not fixable.
The workaround is the use the exact codeset you used when you originally saved the replay, or just capture them to video so you can forget about loading old sets.
so fox, sheik, falcon etc have less? maybe if the invincibility was due to tier list placement...Lower respawn invincibility depending on character mobility, imo.
no no its not that i dont like it, its just that its too easy compared to melee's version. just feel if alot of techniques were given tighter timings in the game, it would add more depth. In melee to smash out of dashdance you have to time it exactly to when the dash frame endedWhy don't you like dashdance's awesomeness...?
Also, MK26, I just downloaded all of your stuff again, and I made sure to put it all in pf/ and then the .gct in codes/
and I still get freezes.?
cause it opens new doors for players willing to use it. Its not broken, but allows for more mindgames. There should at least be things in the game that require practice to be able to effectively use (thinking falco's laser skills in melee for example).Eh, I just think that it would be filler skill which really wouldn't do much.
I mean, it's not that broken in the first place, why make just a good technique worse?
If you make AT's too hard to do, people will not play your game. They'll either play Brawl or Melee instead.cause it opens new doors for players willing to use it. Its not broken, but allows for more mindgames. There should at least be things in the game that require practice to be able to effectively use (thinking falco's laser skills in melee for example).
Just think there needs to be things that differentiate between pros and casual tbh, i mean in all games there are technical focused players (bombsoldier for example), mindgame players (PCchris) and inbetweeners, but in brawl+ there isnt enough tecnical skill imo, just thinking tighter timing on certain AT's would help
and its not making it worse...its making it trickyer to use, thats not the same thing at all
yeah i do see that, not thought about it that way. btw im liking this NADT and lower hitstun, made the game alot better :DYou realize that you can mindgame BETTER with this dashdance, because there is a larger window to do it. You have more control over your timing, BECAUSE you can dashdance easier.
cutting down on that window will only make the technique less fun, less mindgamey, more single-minded, more predictable.
How do you not see that?
It does require practice to use effectively. The larger window gives you better opportunities, but you have to know how to use them right.
TL; DR: Brawl's dashdance is better than Melee's
thats ok, im used to u being a ****I like NADT too.
Sorry for being mean to you,. jalued.![]()
uhh what. you could smash any time during a dash dance in melee. this holds true for 64 as well.no no its not that i dont like it, its just that its too easy compared to melee's version. just feel if alot of techniques were given tighter timings in the game, it would add more depth. In melee to smash out of dashdance you have to time it exactly to when the dash frame ended
yes, responsiveness is a real problem. Also with the c-stick, god i ****ing hate that now, its no annoying!!! anyway to make all controls more responsive??This has bothered me for a long time, but hey, since WBR is finally warming up to mechanic changes, I guess I'll say something:
Anyone feel like dash cancel windows are rather unresponsive...or at least somewhat less intuitive than Melee's? It feels like there's either a problem with control stick sensibility or something of that sort.
*shrug*
I rarely ever see dash canceled anything other than perhaps edgeguards. How responsive (or lack of) to the player might have something to do with how often it's used. <_<
Hmmm, it does feel weird. I have having a problem getting it to hit... ever really. I'm not saying its bad I'm saying I'm having a hard time wrapping my mind around it. Fair Bair mixup made squirtle feel very mindgamey, kind of like a well played Jiggs. He feels a lot more straight forward now and its screwing me up ^_^.It feels really weird at first, I know, but it helps to make Squirtle less 1-dimensional. Before now, most of Squirtle's aerials fulfilled basically the same role, but now fair is a finisher instead of a spammable WoP move like bair. You can just RAR bairs in most of the situations where you would have formerly used fair anyway.
I definitley know what is being talked about here. It feels like there is some wind down time between pressing down on the control stick and the actual crouch. It is especially noticeable on characters like Gannondorf.I'm not sure what you mean by dash cancel unresponsiveness. I'm not saying your claims are invalid, just that I personally haven't noticed it. Then again, I don't DC as much as I could. I'll use it more and perhaps I'll see what you mean.
I can't say I have problems with responsiveness. The thing which bothers me the most with dash-canceling is that down + down-C does a dtilt. ****ing annoying.This has bothered me for a long time, but hey, since WBR is finally warming up to mechanic changes, I guess I'll say something:
Anyone feel like dash cancel windows are rather unresponsive...or at least somewhat less intuitive than Melee's? It feels like there's either a problem with control stick sensibility or something of that sort.
*shrug*
I rarely ever see dash canceled anything other than perhaps edgeguards. How responsive (or lack of) to the player might have something to do with how often it's used. <_<
I feel kinda the opposite actually. Before now, fair and bair were more or less functionally identical, though fair was slightly more powerful and bair was slightly safer. Now they're truly different and it lets him mix up better imo.Hmmm, it does feel weird. I have having a problem getting it to hit... ever really. I'm not saying its bad I'm saying I'm having a hard time wrapping my mind around it. Fair Bair mixup made squirtle feel very mindgamey, kind of like a well played Jiggs. He feels a lot more straight forward now and its screwing me up ^_^.
I'm not saying its a bad change I'm just saying its a DRASTIC one, it kind of fundamentally changes how the character is played, at least IMHO.
I completely forgot about this issue... The only time I ever tried to enter training mode the game froze near instantly. I'm not sure how often this happens... But it never use to be a problem. Hmmm...Ok, random problem, every so often the game freezes when I try to enter training mode. It doesn't always freeze, just sometimes. Any idea why?
making assumptions and guesses lolololowow neko. you definitely didnt just go there.
the code is needed for the no homebrew method to work.Why is "Disable Custom Stages" in this build? Did I miss something?
>.< I don't know how I forgot that.the code is needed for the no homebrew method to work.