As per Ryusuta, it's not my fault you hate the core design of your character.
It's times like these where it's very difficult to keep from banging my head on the desk as I'm talking to you.
If the "core design" of the character comes at the expense of his functionality, then yes, I think it should be changed. This is the case with Trainer's stamina.
Let me give you a correlation:
In Melee, Pichu hurt himself with almost every move he had. It was the way the character was designed. This coupled by the fact that he was neck-and-neck for being the lightest character in the game meant he was essentially one of the easiest characters to kill.
This was part of the "core design" of Pichu, but it was very unbalanced and made him unviable (in addition to his poor range and killing troubles, but these could have been circumvented without self-damage).
Are you telling me with a straight face that it's unreasonable for a person to want to play Pichu effectively, but absolutely despise this total disadvantage that no other character in the series has to deal with?
On paper, the "trade-off" for PT's stamina is being able to swap between three characters. On paper, the "trade-off" for Pichu was being the smallest target and being very fast. Now, can you honestly tell me that either of these trade-offs seriously aid the characters' overall viability? It's a fundamental flaw in the design. You could choose to buff him in other aspects (as you have chosen to do), but that doesn't change the realities of the character itself.
I really think you just main the wrong guy.
Yes, God forbid I dislike something about a character I main. I should like absolutely every single aspect of my character and never question its design no matter what.
I know I'm not going to convince you at this point, but it's not that we don't listen to people.
Convince me of what? I know that you listen to people. We wouldn't be talking if you didn't.
You're right that you have done very little to convince me that transforming characters have a gigantic advantage simply by being able to transform, and their flaws are thus balanced by that fact. That's not how this game works.
You were even oddly helpful in a way because dealing with you caused the people who main PT and like him to go more in-depth over issues with switches being punished, which we did address with a much faster Pokemon Change (and slightly faster Z/S transformation),
Unless you can shield out of the move or use the respawn invulnerability, it's still punishable. Even more so if the disk takes a moment to load the character.
I'll let this part slide, however, because I haven't played around with it enough on this most recent version to say.
but an insistence that there is not an advantage (and a big one) to switching characters is really just plain ill-informed.
No, it's ****ing not. Even people that agree with you in general disagree with this. You're wrong. Bottom line, period. When people list the pros and cons of a character, being able to change into another one is usually WAY down on the list.
You are right that it's possible for it to not help out in "some cases" that usually are a result of a coincidental overlap of weaknesses (standard Brawl Zelda & Sheik versus Mr. Game & Watch) or a result of an overall poor team (standard Brawl Pokemon Trainer), but those issues should be mostly resolved if not entirely.
You're never going to make every matchup exactly even. Accepting this reality, there is still the very real possibility of skewing matchups by forced transformations in all-disadvantaged situations.
Regardless it neglects "most cases" where that's not true at all (name one character who counters all three of Bbrawl Squirtle, Ivysaur, and Charizard),
That's impossible to assume one way or another at this point because this version just came out.
and remember that you're playing other people, not machines. Even if Zelda doesn't have an abstract better matchup than Sheik against, say, Donkey Kong (totally pulling a character out of thin air; don't read anything into it), the fact that Zelda has such a different playstyle may prove invaluable in defeating a particular Donkey Kong player.
Just how stupid do you think people are? Competitive players aren't going to be thrown off by a change to a different character. Best case scenario, they immediately adapt, because they know how to fight both Zelda AND Sheik, and so they change their play style to face a decent Zelda. WORST case scenario is you get your rear end handed to you because instead of knowing one character really WELL, you play two different characters at sub-par quality.
I would say that this is the case for 90% of Zelda/Sheik dual-players out there. From my experience, most players that try to use both start as Sheik to rack up damage, then change to Zelda for the final blow. Which is alright
in theory. In reality, when they switch to Zelda, I know that they're PLANNING on using her to finish me off, so depending on the character, I start spacing and poking like crazy and rack up even MORE damage on her. At that point she either needs to try and close in (which she's horrible at), counter-space (which she does average at best), or Din's Fire spam, which for most characters can be easily fought against. And for the ones that DO have a hard time against Din's Fire, the person should have been playing Zelda in the first place instead of Sheik.
Then it's back to Sheik, and by changing back, I know that they're not going to seriously try for a KO until they change back, which means I can play a lot more aggressively, tilt locks be "darned."
I'll admit that there ARE some very rare people that can use both well, but the very nature of her switching is like flashing a neon sign saying "THIS IS WHEN I'M GOING TO TRY RACKING UP DAMAGE," or "THIS IS WHEN I'M GOING TO TRY AND KILL YOU." And now that Zelda and Sheik are even MORE specialized, this transformation becomes even more predictable to deal with.
To BG3, it's not that dumb to switch in the middle of matches as long as you are decently smart about when in particular. Usually you switch right after landing a somewhat big hit. By the time they get back over to you, you'll be a new character. You can also easily switch after kills totally safely, and Z/S in particular can safely switch at the start of a new stock (PT can't though). If your opponent tries to camp you and just refuses to approach, you can probably just pick a time they're in a particularly inconvenient to approach state and transform on the spot, and by the time they end the commitment of whatever they were doing, react, and run over, you'll have transformed.
Again, I have to play around with the change abilities more, but in Vanilla Vrawl, even Ganondorf could punish a Pokemon Change from most of the way across Final Destination. The big hit thing is debatable (except if I'm Ivysaur against Meta Knight and I'm already fatigued, he's going to see me trying to switch a mile away and simply poke me to death), but not against people playing keep-away; at least in normal play.