That is intentional behavior. As Ivy you will have to try to anticipate when they will try to gimp you like that by doing vine whip a little earlier or later.
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Oh ok, my bad. Thanks, to Ryusuta too.That is intentional behavior. As Ivy you will have to try to anticipate when they will try to gimp you like that by doing vine whip a little earlier or later.
is there the .txt version of the .gct anywhere? I'd like to get a hold of that for personal use with cheat manager 0.3
We have a hopefully self-explanatory 4 step process in the original post. If any step is unclear, I'm happy to explain. I consider technical support an important part of maintaining this project.I completely misunderstood and I apologize.
I realize there is probably no way to fix Lucas and Ness infinites without changing it on other characters.
As i mentioned before, I am extremely excited about this project (and love the changes my character got, though he got 2 small nerfs) and can't wait to get it started.
On that note I know nothing about hacking or downloading or anything. If anybody would be willing to spend a small amount of time talking me through this on AIM I would greatly appreciate it.
Desynchs are never good, but if you two had subtly different versions of Bbrawl (those flaws in the release as it originally stood being in only one of your copies), that could explain it. Otherwise, I have no idea what this could be either.On another note, I had a minor desynch issue in an online friendly match today. It only happened once, and neither of us is sure how it happened. Basically, I was Falcon, he was Jigglypuff, and we were on Final Destination. I think the last move that happened before the desynch was him doing a dash attack with I almost floor teched, but ended up sliding off the stage and dieing with.
Not sure what caused it, but I'll keep you posted if I can figure it out.
As stated by others, this is intended behavior. I will add that, in addition to mixing up the timing on Vine Whip to prevent the gimp, you can also B-reversal a Vine Whip away from the ledge to avoid targeting it. Then, once your opponent has grabbed it, you can easily turn around and use Vine Whip again to recover. It's pretty interesting gameplay IMO, and it's much more fair to Ivysaur than the standard Brawl mechanics.I believe I found an unintended glitch pertaining to Ivysaur, more specifically Vine Whip. You know how during the time between a teather recovery is first used and the time that the teather actually reaches the ledge, that another character can grab onto the ledge (making the teather recovery look like it's going to be successful, but then it just fails when the teather medium reaches the occupied ledge)? Well, if someone does this to Ivysaur, Ivysaur enters a helpless state (which works against the idea of how the new Vine Whip was intended to be used).
EDIT: I can provide a replay of this if needed.
The first download link has exactly that available. The .txt for both NTSC and PAL is available.is there the .txt version of the .gct anywhere? I'd like to get a hold of that for personal use with cheat manager 0.3
I don't know. Balanced Brawl was designed with gecko OS 1.9.x in mind, and we never internally tested on anything else. I don't own the equipment for a USB Loader or anything of the sort either. If your copy of Brawl is, well, less than legal and you're playing as such, I only hope you're an advanced enough user to make use of the .txt version of the codeset that is available for download. I can offer no further support on this.How can I load BBrawl with USB Loader?
It doesn't work with Snapshot Loading
Up taunt, down taunt, up taunt really fast as Samus turns you into ZSS. I suck and have a lot of trouble making it work, but some people are consistent with it.What special taunt to transform as samus?
We actually considered and did a little testing with nair changes. It just didn't help Kirby any against Marth, G&W, and other troublesome matchups.also, if you guys ever feel like buffing any of kirby's moves, nair would appreciate the b+ treatment...it'd be really useful for eating through vertical-moving up-bs and moves like pika's side-b if it...actually hit you somewhere. It's got the priority, but there isnt enough of a benefit for getting a hit off.
all in all, very good job with this. allowing it to work without hbc is a great plus.
p.s. if other characters got their neutral-b moves changed, were any of these changes applied to kirby's copied moves as well?
Sheik has kill moves?So, wait a minute. Sheik's forward Smash knockback was nerfed, and NONE of her kill moves were buffed? What's the rationalization for that?
Sheik can still be played individually, and better than before too! She lacks f-tilt locks so some of her most biased matchups from before are more even, but her combo ability and damage potential is even better... almost unrivaled.That's not a very good reason at all. The Pokemon Trainer rationale was iffy (not good) because the original design FORCED you to change, so you needed to use all three. With Zelda/Sheik, they are designed to be able to be played separately if a person wants to and function individually.
The f-throw buff isn't intended to be that big, and it doesn't seem that big when you test it. But in practice, when Peach's top tier dash-grab is at work, Peach's strong positional game is able to get more grabs closer to the edge than most characters. This is one kill move you can;t judge from the middle of FD, that's for sure. Also, forcing people offstage more has other advantages to Peach, especially now that her nair is stronger and makes a harsh edgeguard. (Or you can just fall back on good ol' turnips...)About Peach:
I haven't played for a long time, but I think her Fthrow should still be a bit stronger. It kills very late, even for Peach. Her other buffs are great though. Make her better, but don't break her.
No one is telling anyone they have to do anything. Sheik and Zelda are still considerably better than they used to be, and anyone who says they are not viable individually is just plain wrong. We are just warning people that, given Sheik's lack of KO power and Zelda's mediocre damage capabilities, individually they might be slightly below the rest of the cast. Like, I would probably BARELY put them individually at the bottom of a tier list... Not because they are bad, but because no one else is bad either.That's what I was talking about.
Even if Z/S combo is pretty good and that one can counter some bad machups for the other one, there's a lot of mainers that does NOT change them.
I personally main Zelda, but not Sheik (I actually suck as her =S), and you're like saying I have to main Sheik for playing Zelda.
The explanation was great, I didn't understand some things in step one but Milk!! helped me and then it was fine.We have a hopefully self-explanatory 4 step process in the original post. If any step is unclear, I'm happy to explain. I consider technical support an important part of maintaining this project.
This correction isn't actually important, but the input for those is actually just a very very short tap on down on the D-pad. You have to kinda flick it with the tip of your fingernail to get it.Up taunt, down taunt, up taunt really fast as Samus turns you into ZSS. I suck and have a lot of trouble making it work, but some people are consistent with it.
This is also the same input to do special taunts with Fox/Falco on Corneria, Fox/Falco/Wolf on Lylat Cruise, or Snake on Shadow Moses Island. In that case, they really are just taunts; they cause conversations to appear at the bottom of the screen (which are pretty cool, and you should try it out if you never have before).
don't believe him, he privately told me that PT is the best character in the gameAnd to be completely honest... me personally? I think Sheik+Zelda might be my personal #1. I don't intend to bias people, but they are good apart and amazing together.
Lol, I think Zelda+Sheik might have a SLIGHT edge on PT in this build, just my opinion.don't believe him, he privately told me that PT is the best character in the game
Did you see the smash stack stage in the stage builder? Look at the contents of your SD card, and that should do it. Explaining exactly what you see at this point is important; things should happen pretty quickly/automatically.Hello, I had a question concerning the installation of Balanced Brawl. I am very excited for this project, and as soon as I saw that it had been publically released, I bought an SD card for the explicit purpose of running Balanced Brawl. However, I have been running into problems. I have followed the four-step instructions for the non-homebrew method in the OP to the letter, but I receive no prompt to reboot the game, or any indication that the codes have taken.
I really have no idea what the problem could be. The only items on the SD card are the gameconfig.txt and boot.elf files along with the codes and private subdirectories, each of which are in the root directory (removed from the Balanced Brawl folder). These were installed from the .zip file, so there isn't a problem with the ordering. I took care that there were no custom stages left on my Wii. Am I omitting something vital?
Any help that can be given in this matter would be greatly appreciated.
Switching codesets on one SD card is pretty easy IMO, but SD cards are cheap, and you may find such a thing convenient. It's all up to you.Do you think this is worth getting another sd card for and having BBrawl just on it, so I can switch between vbrawl, brawl+, and bbrawl? (have 2 for the first two)
I should be clear that Lucas is now simply tied for best spotdodge (Link, for example, has the same frame data on his spotdodge). In any case, yeah, Lucas is a really ground based character, and an exceptional spotdodge is designed to play into that.Um so Lucas having the spot dodge in the game is to further supplement his ground game right? I've never understood what it was for, but I think it's for a better ground game?
A PAL version of Smash Stack does not exist right now, but I've heard rumors that it's being worked on. For now, PAL users will have to have the Homebrew Channel installed.Snapshot and the dynamic SD Loader don't work with the most recent versions of Gecko OS. You need the 1.07 version for it to work.
Also, has anyone gotten the Homebrewless expploit to work for PAL yet?
I totally thought so. Excellent works mate.I should be clear that Lucas is now simply tied for best spotdodge (Link, for example, has the same frame data on his spotdodge). In any case, yeah, Lucas is a really ground based character, and an exceptional spotdodge is designed to play into that.
thank you, & i thought so...Yes it does, you need to be able to put the files on the SD card.
My SD card is 2 GB, as I did know about the issue with SDHC cards beforehand, and my Wii is able to write to the card without issue. The st_080805_0933.bin file is located in the stage folder in the subdirectory private/wii/app/rsbe/st. Everything was extracted from the Balanced Brawl .zip file and placed in the root directory of the SD card such that the only four items in the root directory are the codes and private subdirectory folders and the boot.elf and gameconfig.txt files.Did you see the smash stack stage in the stage builder? Look at the contents of your SD card, and that should do it. Explaining exactly what you see at this point is important; things should happen pretty quickly/automatically.
A possibility a friend of mine ran into was that you got an SD card that is incompatible with Brawl. If your SD card is bigger than 2 GB, odds are it's Brawl incompatible (it has to do with formatting standards). I have no idea if you have this issue at all, but it does happen.
I had not heard of such a device being so cheap, but that sounds handy. Of course something like that works too.Actually Ampharos, there's something called an ImageMate you can get for around 10 bucks by SanDisk, works well and easily.
Also, you can set up an FTP server from your Wii to your SD card if you access an SD card reader once and have Homebrew installed.
It might be 20 now, I got it at Circuit City right before it filed for Chapter 11 lol.I had not heard of such a device being so cheap, but that sounds handy. Of course something like that works too.
FTP servers are pretty "advanced user" sorts of things so I would refrain from suggesting them to people with technical problems, especially since the sort of thing they want to do probably only requires access to the computer once in the first place (and they might not want to install the HBC).
Or the same like in Brawl+ or Melee: DownB --> 2nd jump backGanon must improve recovery like side b doesn't make him helpless but can only be used once per jump similar to Diddy's side b and increase his priority, otherwise he's still a horrible character.
I'm just wondering... is your copy of Brawl an American (NTSC) copy, or a PAL/Japan copy?My SD card is 2 GB, as I did know about the issue with SDHC cards beforehand, and my Wii is able to write to the card without issue. The st_080805_0933.bin file is located in the stage folder in the subdirectory private/wii/app/rsbe/st. Everything was extracted from the Balanced Brawl .zip file and placed in the root directory of the SD card such that the only four items in the root directory are the codes and private subdirectory folders and the boot.elf and gameconfig.txt files.
When I enter the stage builder, the SD card is shown to have no stages on it, and telling the game to display the contents of the card does not change this. Although it likely makes no difference, I have tried both booting Brawl with the card in and inserting it after the menu screen comes up, but it makes no difference.
I sense that the problem might be somewhat obscure, so I intend to wipe the card later tonight and will try a fresh installation of Balanced Brawl from the .zip archive to see if that makes any difference. If not, I have no more ideas of my own to try.
Thank you for your time.