I have received some private reports that there are some... issues with the standard release. By issues I mean lines of code are there that have literally no reason to be there, that neither Thinkaman nor I recall ever writing. A few very trivial things are also missing; things we did write that disappeared from the main codeset for literally no reason. We do not pretend to have an explanation, but the product we released was not the product we believed it to be. I want to be clear to those already enjoying it that it's 99.9% correct, but these 0.1% do matter and are not something we're satisfied with. We released with confidence we had the game we wanted, but we had no idea the game was not the game we thought it was completely.
Do not be alarmed. These mistakes are truly bizarre; they make literally no sense. Regardless, we are going to restore our intended launch tonight, after some VERY careful error checking. I confess we rushed the release because we were already behind relative to Smash Stack's surprise launch, and Thinkaman's Indiana "adventure" wasted basically a whole day (not really his fault). To be clear about our approach, we could easily put something up right now that puts things in the correct, developer intended order, but we're waiting until tonight to be very, very sure this does not happen again and to have a fully functional PAL version released alongside it (waiting for Australia to wake up and get online...).
I do not want to put a damper on things at all. Please feel free to continue to play Balanced Brawl. If you enjoy it and are going to play some more, just download the minorly fixed version sometime after tonight. You will never notice the difference unless you're very explorative or observent. I feel really embarrassed that we managed to muck up something as simple as a launch of code like this, but all I can do now is work to resolve this. I apologize for all inconveniences this may cause, but I offer my assurances that we're resolving these issues of mysterious origin and that for most users this should not be an issue.
Also, lastly, I want to re-affirm that our commitment to the 4-6 month window has not wavered. I know at this point we look like we're backpedaling, but as I see it we're still attempting to complete the standard release, that is deliver the code we originally intended to the userbase. I can't really do anything but apologize and hope the userbase can look past this, like a bump in the road that is to be soon forgotten.