Want to have some games with me Swoops?
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Well of course I would.Want to have some games with me Swoops?
the moment PAL smash stack is out, it will be posted here, including the OP.:/ am i being ignored here :/ or are you discussing something else?
This is an interesting idea. Perhaps we should discuss which characters we think are better than others. That could prove interesting.Is there a chance that a tier list will be released for BBrawl ?
...It doesn't take a brain to know that Ness has essentially the worst range in this game
...However he doesn't have Mario's excellent speed to counterbalance this.
*facepalm*Nothing stands out about Ness except for his KO power.
Completely false.Ness's range is decidedly above average other than on his tilts
Wario's Jab, Grab, F-tilt, Down-B, and Forward-B all have good range. Most importantly, Wario's ending lag on key moves is stupidly low and his mobility is extremely high.The actual worst range in the game obviously belongs to Wario, and second and third place are probably Luigi and Sonic in that order.
Any character in BBrawl can rack up damage quickly and KO decently early (except for like Sonic for the most part, who still can't kill). You managed to accomplish that much.I really don't think Ganondorf can be point by point compared with other characters effectively. He's just too different, and in any case, you are going to end up with large positives and negatives of unclear comparative value to judge between.
You on the other hand are mixing up disjointedness with actual range, and actual range (combined with speed) 80% of the time matters more. Unless you're G&W, who's actual range and disjointedness (and lack of ending lag) is good enough to the point that the spacing required for longer ranged moves to beat him is ridiculous if it even exists.You really are just factually wrong about the range here, but this isn't an argument worth having. There's really nothing to argue other than pointing out the fact that you're simply wrong.
But... they weren't horrible. -.-Those Snake v Link videos provided earlier... the Snakes were horrible.
And the Links repeated mistakes too, in fact everyone repeats mistakes... everyone takes unnecessary damage... and I don't see how the Link was outplaying the Snake at all levels either... it's way too vague... -.-And before you start criticizing me that Japan players play different and they're top notch, did you bother watching the videos closely? The link was outplaying him the Snake on all levels. Simple, repeated mistakes doesn't make a good Snake main, let alone a good player. I could understand if you wanted to relate play styles of Fox between the two countries, but for Snake, tacking on unnecessary damage (not referring to trading blows) isn't a play style and is altogether a stupid idea.
And I don't really think U.S. snakes are better than Japan snakes at all. Maybe Ally, but he's not even American, lol. The noticeability you mentioned is simply not noticeable to me. Maybe if you posted some videos of U.S. Snakes playing a lot better than the ones I posted, so I could see where you're referring to...We refer to high-level U.S. Snakes because our metagame for Snake is farther than theirs. It's very noticeable when watching their gameplay. With that said, there is still no proof that Link has a clear advantage in the match-up. Conversely, many could argue that Snake has a clear advantage, and the argument makes sense. Of course, by clear advantage, I mean it's not 50-50, but not a huge advantage to say it's over 60-40.
I mentioned Balanced Brawl to a group of new friends who play vBrawl a lot, and when they heard Balance, they were interested immediately. My fear is what I've been addressing tons of times... It seems as if no one is playing Balanced Brawl. Where is the community? here in this thread? Where are the videos of people playing Balanced Brawl? Wifi Matches, offline matches? Small tourneys? Wifi tourneys? There are just videos of test matches... ¬¬
It does not matter if people like the idea of Balanced Brawl if it seems like a "whim of a few" hack. Why would I learn something no one else is playing? Will this grow someday? Where are the people? There isn't a single youtube video on a match played with the Standard Release... that is sad.. Mass attracts mass and the already existing mass which supports BBrawl is invisible and seems non-existent. Better start doing something or BBrawl will fall and fail.
I am sorry if I insist too much on this .. but I am worried and I can't do much about this and you can probably help.
However, those that DON'T have a guaranteed dtilt on them are the ones that mostly ***** us already and still do (Falco, Marth come to mind). And even then, there's no guarantee that we'll hit them with Gerudo even if they do roll outwards. I've seen it happen that even a buffered Gerudo can't catch a Mario or a DDD in an outwards roll.I meant after the Gerudo>d-tilt. That part is guaranteed on a large portion of the cast. The only way to get out of another gerudo after the d-tilt trip is to roll behind. Which means out of four options, 3 get hit again with Gerudo, while the other one is punishable by stomp, f-smash, or wizkick bury and then stomp or f-smash.
That whole thing totally falls apart for several reasons. First, and most obvious, is that in SFIV, it's basically impossible for any character to camp continuously. Second, is that even if a character camps, preventing approaches is very difficult. Third, SFIV is a game where combos can happen off of the lightest and fastest hits.I could point out Zangief in Street Fighter IV who is kinda similar to this archtype... except instead of being bad he's #2 in the game. It's seriously not easy to predict the value of these types of characters.
Yeah, on the Ganon boards.Is there a list of those that have a guaranteed Dtilt followup?
You're forgetting that those **** match ups, and the people we still can't d-tilt, were changed so that the match ups definitely aren't **** anymore. Did you completely forget that Falco no longer has a chain grab to spike? That was pretty much his biggest advantage in the match up, hell it was his biggest advantage.However, those that DON'T have a guaranteed dtilt on them are the ones that mostly ***** us already and still do (Falco, Marth come to mind). And even then, there's no guarantee that we'll hit them with Gerudo even if they do roll outwards. I've seen it happen that even a buffered Gerudo can't catch a Mario or a DDD in an outwards roll.
Now, tell me again why Ganondorf is so good in BBrawl?
I never said he wasn't viable.I'm not saying he's so good. I hope no one's saying that. I'm saying that he's definitely viable.
didnt someone say the range is from wario to lucario or something?the thing I think alot of us arent focusing on here is this:
Sure, marth could be best, and Ganon still worst...but how big of a gap is it?
Is it MK : Ganon big? (Top of S to bottom of F)
Or more like MK : Kirby? (top of S to bottom of A), meaning, sure, there is a best and worst character, but it doesnt really matter when the best is only marginally better than the worst.
what do you guys think the range should be?
Charizard is in his favor, I'm completely serious. It's vicious.I just am now certain that he's overall the worst character in this game in the sense that it's unlikely he has any matchups that are in his favor when he has the fewest options of any character for reliably dealing with shields.
No offense, but I've seen your matches versus A2Z, so, um...if your friend is as good as you say he is, and you're getting very close results, then Ganondorf wins. Period.I think Ganon vs CF is even. The offline matches I had vs my friend (probably one of the best CF's in SoCal) were both epic and down to the wire in general.
Yes, and now Ganon won't get 0-death'd by Falco, or CG'd across the stage by D3 and Yoshi. Note that while this actually makes the Yoshi matchup maybe in our favor, it only helps the Falco matchup to go from "insta-lose" to "you'll lose anyways, hyuck hyuck". As for D3...that's still under discussion. As for IC's, jury's still out on whether their stuff is still possible.You're forgetting that those **** match ups, and the people we still can't d-tilt, were changed so that the match ups definitely aren't **** anymore. Did you completely forget that Falco no longer has a chain grab to spike? That was pretty much his biggest advantage in the match up, hell, it was his biggest advantage, period.
And that helps in the case of Yoshi, Shiek, and...D3. Seriously, that's it. Sure, the first two aren't absolute **** anymore, but is that going to help any of his other **** matchups? Because I'm not seeing it.A lot of Ganon's **** match ups were **** because the opponent had a low risk, fast move that gave them way to much reward for what kind of move it was. A lot of that is fixed. No f-tilt locks to ridiculous percents, no chain grabs, no grab releases. Do those characters still have advantages? Most likely yes. But I think you're seriously underestimating what getting rid of many of those things has done for Ganon.
Good to know. Still doesn't help the problem of landing it in the first place, though...I did some testing. Seems only Zelda (EDIT: Also Ivy) completely gets out of a Gerudo with an outwards roll. If you buffer a quick dash before the gerudo, D3's out roll is covered. There are a few others like D3, but if you buffer the dash, they're all covered.
We already ***** Charizard if we ever choked him anyways...>_>By the way, Charizard gets completely destroyed by Gerudo>d-tilt...it's not pretty.
And I'd agree with you...if it weren't for the (at least) five matchups that absolutely **** Ganon.I'm saying that he's definitely viable.