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Balanced Brawl Standard Release

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Eyada

Smash Apprentice
Joined
Mar 11, 2008
Messages
186
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Utah
I loathe playing Ganon so forgive me if I'm mistaken, but isn't his D-Tilt a poke? It certainly looks like one. A quick glance at frame data shows that it isn't too bad compared to other pokes frame-wise; plus, the reach of the hitbox seems quite good.

Can a properly spaced D-Tilt on shield be punished by most characters? Just looking at the numbers and guessing based on my estimates of the hitbox, D-Tilt looks like an acceptable, although certainly not extraordinary, poke.

Edit: For anyone not familiar with traditional fighter terminology:

Anyhow, I just did some frame-by-frame analysis. Against Snake, Ganon's d-tilt is safe on block at max range. (Was trying to punish with a frame perfect dash attack)
So it is a poke then. If Ganon has a poke, why are people complaining about his shield pressure? Poke == Shield pressure.
 

Pierce7d

Wise Hermit
Joined
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None of these things... actually work as you say.
I would respect your argument a lot more if you tried to explain yourself. I have proved this strategy to be tried and true in actual play.

Din's Fire wouldn't really help... her mobility though.
False again. Din's fire increases forward momentum in the air, and helps to give Zelda some cover when recovering, increasing her options.
Second jump... and air dodge.
Zelda's second jump is pitiful, the airdodge can be baited or spaced. She doesn't have the tools to punish even if she does airdodge correctly.

Correct choice.
Thank you, I'm quite good at this relatively linear and easy MU.


Throws can be DI'd... it's just a free hit...
It depends on what character you're playing. Chances are, once you've hit Zelda offstage, she's going to be at a decent enough percent that you can throw out a quick and powerful move which will at least force her to the edge. Zelda does NOT have options to get off the ledge.


Since no character has an option that beats every one of ganon's options... ganon doesn't have to rely on his opponents making mistakes... that's a gross exaggeration.
Running out of dots? Anyway, Ganon DOES rely on his opponent making a mistake, because you can REACT to all of Ganon's options. You can WAIT, see what Ganon does, and then perform a defensive action to counteract his action in all senerios. He cannot do anything that beats spot dodge, so if you react to anything from the shield, you're getting hit. Ganon has mindgames to increase the opponent's chance of messing up, but he can't actually do anything.

Let's take Marth for instance. Marth doesn't need you to mess up. He can space Fairs on your shield, and remain relatively safe until you run out of shield. If you spot dodge, he can mix in Dancing Blade, which will hit you. He can use dtilt to hit your shield on the ground and remain safe. Ganon doesn't have any options like this, and gets completely destroyed by shield -> spot dodge -> punish Ganon's LOL LAGGY MOVE.

Fight better... Zelda players.
There are no Zelda players. Zelda is bad. Long ago I fought Ryoko in tourney. He was smart, and used Shiek.

People's reaction times... diminish profoundly... when multitasking... i.e. you'd have to predict and react.
Not at top level play. During a fast paced match, reaction time actually gets better, and you get faster. In my peak during a tense match, I can spot dodge a frame 6 grab on reaction from a neutral position, by reacting to the sound of the input of my opponent controller. Not something I can normally do if just simply attempted to do it with a friend for show in training mode. Faster gameplay and flow helps reaction time, as you work more with your instincts.

Either way, Ike's Fair is so slow that you could ALWAYS perfect shield it if you actively made the effort. No one bothers because Ike is generally not enough of a threat in vBrawl that we would consider doing this.

Though I agree... you grossly over-exaggerate Ike's shortcomings.
I can cosign this. A2zomg is underrating Ike.
 

NO-IDea

Smash Lord
Joined
Apr 26, 2009
Messages
1,690
Location
Baltimore, MD
I'm just rather dissappointed in everyone defending Ganondorf as a good character. Especially those who believe him to be above the mid tier. He's not. He's not even in the middle.

The buffs help him more and his punisher role, but again, the fact that Ganondorf cannot control the pace of the match by himself against any character makes him bad as one. When he does punish, he does so destructively and without mercy, but that's up to the opponent to mess up. Baiting and mind games? There is little to bait with for Ganondorf.

Again, I am not saying Ganondorf cannot win. If anything, and I repeat, the difference between tiers in Balanced Brawl has drastically decreased, giving Ganondorf competitive viability. But stop denying the fact that he's the worst character in the game. It's not as bad as a title as it used to be. You've got to be EXTREMELY bias to think someone else is worse than him. (Solo pokemon and solo Zelda/Sheik do not count)

And numbers guy... you give little explanations to your responses and treat low tiers as if they're not low tiers. Zelda is very predictable in her recovery. Ganondorf is very predictable in general. There are no examples to support your statements and all the proof in the world to explain why Zelda and Ganondorf... suck. (This isn't to say they can't win in vBrawl or bBrawl... it's just extremely, highly unlikely.)
 

18.15.2.15x12.9.14.11

Smash Cadet
Joined
Aug 20, 2009
Messages
65
I mean to say good in terms of the upgraded quality from VBrawl to BBrawl.

Have you even *played* Ganon in Bbrawl? Cause it seems like you're just here to disprove stuff without a lot of evidence.

And Ganon can't camp.
I haven't... as I don't have a SD card... but if Bbrawl is fundamentally the same as vBrawl... I have played a lot of Ganon in vBrawl.

And I never said Ganon could camp.

I would respect your argument a lot more if you tried to explain yourself. I have proved this strategy to be tried and true in actual play.
OK.

A2zomg is making some really intelligent points here that I think you're all failing to understand. Doing nothing vs shield camping is not a viable option. I can run up to Ganondorf with virtually any character and shield in his face, and he LOSES.
If you run up to ganondorf as you say... you can get hit before your shield goes up.

His grab range is so pathetic, with many characters, it's quite easy to simply run up and shield outside of his grab range, but inside your own. If he does anything that is not jump, you can just spot dodge.
Against characters with average or below average grabs... jabs and ftilts will push them away far enough to avoid a shield grab. Dash grab, Dash Attack, Dtilt, Choke, etc. can intercept the character before they arrive just outside of ganon's grab range. There are just so many options that counter this strategy.

If he jumps, keep shielding (or jump and aerial him first if your character is fast enough). If he shields, grab him (he can't punish you even if he spotdodges).
Jab comes out frame 8... grabs generally have ~20 frames cooldown... Ganon's spotdodge has 5 frames cooldown.

If he does something on the ground, spot dodge.
Pivot grab/pivot choke > spot dodge.

All Ganon's stuff is slow enough to react to from this position. If he sits there and does nothing, just throw a retreated aerial out of shield.
I don't think it would reach... unless it's Ike.

If he shields it, you can just reapproach in the same manner and reset the situation.
You'll eventually run out... of shield.

If he tries to shield every time, just grab him. You can also just space a lot of moves on his shield, and he can't do anything about it.
Dash attack OOS is really surprising... it can often punish good spacing.

Also, you can still edgeguard Ganon, you just have to be precise. It doesn't change any MUs from vBrawl.
I agree.

False again. Din's fire increases forward momentum in the air, and helps to give Zelda some cover when recovering, increasing her options.
The former use doesn't help her mobility... the latter use is not worth it... because you'll end up below the stage...

Zelda's second jump is pitiful, the airdodge can be baited or spaced. She doesn't have the tools to punish even if she does airdodge correctly.
How is Zelda's second jump... pitiful?
Everyone's airdodge can be baited or spaced... so it's not a problem unique... to Zelda.

It depends on what character you're playing. Chances are, once you've hit Zelda offstage, she's going to be at a decent enough percent that you can throw out a quick and powerful move which will at least force her to the edge. Zelda does NOT have options to get off the ledge.
She does... there's the normal ledge roll... the ledgehop air dodge... the getup attack... the ledge regrab (i.e. planking), etc.

Running out of dots?
If it bothers you... I can stop.

Anyway, Ganon DOES rely on his opponent making a mistake, because you can REACT to all of Ganon's options. You can WAIT, see what Ganon does, and then perform a defensive action to counteract his action in all senerios. He cannot do anything that beats spot dodge, so if you react to anything from the shield, you're getting hit. Ganon has mindgames to increase the opponent's chance of messing up, but he can't actually do anything.
Usmash.

Let's take Marth for instance. Marth doesn't need you to mess up. He can space Fairs on your shield, and remain relatively safe until you run out of shield. If you spot dodge, he can mix in Dancing Blade, which will hit you. He can use dtilt to hit your shield on the ground and remain safe. Ganon doesn't have any options like this, and gets completely destroyed by shield -> spot dodge -> punish Ganon's LOL LAGGY MOVE.
Stuttered fsmash can trade with Marth's fair.
Shield > DB.
Jump > dtilt.

There are no Zelda players. Zelda is bad. Long ago I fought Ryoko in tourney. He was smart, and used Shiek.
That there are no Zelda players... does not necessitate that Zelda is bad.

Not at top level play. During a fast paced match, reaction time actually gets better, and you get faster. In my peak during a tense match, I can spot dodge a frame 6 grab on reaction from a neutral position, by reacting to the sound of the input of my opponent controller. Not something I can normally do if just simply attempted to do it with a friend for show in training mode. Faster gameplay and flow helps reaction time, as you work more with your instincts.
Which button... did that opponent use for grab? Because the Z button... doesn't exactly produce a very loud sound.

Either way, Ike's Fair is so slow that you could ALWAYS perfect shield it if you actively made the effort. No one bothers because Ike is generally not enough of a threat in vBrawl that we would consider doing this.
I wonder.

I can cosign this. A2zomg is underrating Ike.
:3
 

Linkshot

Smash Hero
Joined
Aug 25, 2008
Messages
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Hermit in the Highrise
Except Ganon's mindgames pay off the most, and he has a number of tricks up his sleeves to bait the opponent.

No other character gets such massive reward off of baiting. This is Ganondorf's playstyle.

EDIT:

There's more types of punctuation than ellipsis :p Try a comma sometime!
 

18.15.2.15x12.9.14.11

Smash Cadet
Joined
Aug 20, 2009
Messages
65
I'm just rather dissappointed in everyone defending Ganondorf as a good character. Especially those who believe him to be above the mid tier. He's not. He's not even in the middle.
Nobody... said anything about Ganon being in mid tier.

The buffs help him more and his punisher role, but again, the fact that Ganondorf cannot control the pace of the match by himself against any character makes him bad as one. When he does punish, he does so destructively and without mercy, but that's up to the opponent to mess up. Baiting and mind games? There is little to bait with for Ganondorf.
Refute my statement that since no character has an option that beats all of Ganon's options... so Ganon doesn't have to rely on the opponent to mess up... then you can say this.

Again, I am not saying Ganondorf cannot win. If anything, and I repeat, the difference between tiers in Balanced Brawl has drastically decreased, giving Ganondorf competitive viability. But stop denying the fact that he's the worst character in the game. It's not as bad as a title as it used to be. You've got to be EXTREMELY bias to think someone else is worse than him. (Solo pokemon and solo Zelda/Sheik do not count)
Captain Falcon... IMO.

And numbers guy... you give little explanations to your responses and treat low tiers as if they're not low tiers. Zelda is very predictable in her recovery. Ganondorf is very predictable in general. There are no examples to support your statements and all the proof in the world to explain why Zelda and Ganondorf... suck. (This isn't to say they can't win in vBrawl or bBrawl... it's just extremely, highly unlikely.)
I don't believe they're not low tier (in vBrawl, at least)... but even if they are... statements I believe are false... I still believe are still false. Please... point out where my responses lacked explanation... I will do my utmost to... fix it. Also... I don't recall any "examples" on your side either... so you're not exactly in a great position to criticize me for that. As to all the proof in the world... they are, as far as I see, highly exaggerated.

There's more types of punctuation than ellipsis :p Try a comma sometime!
I do... sometimes.
 

NO-IDea

Smash Lord
Joined
Apr 26, 2009
Messages
1,690
Location
Baltimore, MD
Ganon's mindgames pay off the most I agree with.

A number of tricks? Like what? Pivot choke/grab? His grab has piss-poor range (don't start with me by naming others who have a poorer grab range, it's simply poor in general.) And pivot choke just comes out slow. The choke itself comes out slow.

If you're going to run back and pivot, it means you're doing it to retreat from an approach, either aerial or ground. Perhaps it would work if they were trying to dash grab you, but most dash attacks will still hit Ganon (his pivot range sucks to get out that far) and I can't think of an aerial approach that would get punished by a pivot choke unless it wasn't a good aerial approach in the first place. (For example, don't argue that Luigi approaching with f-air instead of b-air and getting caught in the choke makes pivot choke good.)

And you know what? Let's say he does land the pivot choke and everything said prior is wrong. Then he has to tech chase?! I've already outlined that tech chasing is not as easy as everyone is making it out to be. Albeit, Ganon does has great tech chasing options, it certainly does not ensure he's going to follow-up correctly anyway.

He is a bad character. Just face the facts. The only thing you Ganondorf supporters are stating are ways to alleviate his clear disadvantages. The problem with your argument is that it doesn't come close to mitigating his core problems, and that is he's too slow to do anything to a competent player.

Again, I will also say that even though he's the worst character, it doesn't mean he can't win. I think you're arguing that he can win and I agree. Now could you simply agree that he still sucks? lol

And don't critique a man's use of punctuation, especially on an online forum. Like, really? Who knows, perhaps the use of the ellipsis is to show a clear pause and time taken to think. As long as he is using punctuation and capital letters, it's better than nothing.
 

Pierce7d

Wise Hermit
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Teaneck, North Bergen County, NJ, USA
3DS FC
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Every character has an option that beats every one of Ganondorf's options. Even Ganondorf can do this to himself. Shield, and spotdodge if he starts up Flame Choke/Dashgrab. If he does any moves in this situation and his opponent knows how to react, he's screwed.

And you would be surprised how much this "theorycrafting" actually applies. Has anyone played someone on the level of teh_spammerer? I bet not. I've seen what a good player can do to Ganondorf. It's the most depressing thing ever.
Haha, yeah. I once faced this good Ganon in friendlies, and I didn't camp or play gay, so the matches were fun. Then he asked me to try . . . :(. I have played Spam (we're friends), but not with Ganon.

I'm gonna have to agree with A2Z...Even with Ganon's buffs, he's still kind of a pushover, even though he can murder people better.

The problem I find worst is that the dtilt trip isn't guaranteed after the flame choke--some characters don't even have to buffer the **** roll to anticipate the next move. Techchasing doesn't play as well as it could. I played against a lot of mario vs ganon and his speed is his most limiting trait. He's a limbering oafy tower who is hard to maneuver around.

Ganon falls victim to disjointed hitboxes, extended hitboxes on attacks (DK's ftilt comes to mind) and character mobility greater than his.

So he has good matchups against...physically larger characters. And they aren't even amazing matchups.


As for the Zelda business:

If Zelda ever comes from below with up+B against anyone with half a nervous system, then she only has one place to go--and that's the bottom blastzone.
Ganon has good range, he doesn't even mind disjointedness that much. He falls prey to pokes and mobility, because he has no mobility of his own, AND no fast moves.

Ganon's has options other than attacking.
Also, ganon could shield instead of dash grab... and follow up with an attack after the invincibility frames end... so that option fails... or just usmash.
Ganon's opponent can safely poke him indefinitely. Ganon can never safely attack his opponent. He loses terribly. It's very simple.

This... is the case for every character.
NO! Are you even listening to what we're saying. As Marth, I don't have to read my opponent ALL the time or make a mistake. I can just swing with a safe approach move at them. I'm not trying to read your actions when I use Marth's Fair at you. I'm not worried about you reading my obvious Fair. The POINT is that it's SAFE to do. Ganon has NO moves like this. He also does not have speed to compensate.

Knowing how to react does not instantly screw over every character, it just keeps YOU out of the fire. If Falco shoots a laser at you and it's auto-canceled into the ground, most players would say power shielding is the best way to react as most characters. That doesn't at all make Falco screwed. If Mario throws a fireball at you, HELL IF ZELDA USES DIN'S FIRE just halfway across the stage, if Mario jabs the back of your shield, if Olimar throws a pivot grab, if Diddy throws a banana, if MK Dairs overhead, if Snake uses spaced first hit ftilt on the back, or even front (character dependant) of your shield . . . the list goes on and on and on. There are many moves and situations where it doesn't matter whatsoever if you know how to react. The fact is, other characters have mix-ups and safe options, or pseudo safe options. An example of a psuedo safe option is the first hit of Marth's Dancing Blade fully spaced. Most characters cannot grab it and you cannot safely drop your shield, because Marth can continue his Dancing Blade which will beat ALL of your options from shield. Therefore, Marth can poke with Dancing Blade, and then retreat if it hits a shield.

Ganondorf cannot poke, nor retaliate. Therefore, he is abysmal garbage on paper. In actual play, people make mistakes, and he gets huge rewards off these mistakes, so he seems okay, but he's not by any means viable in competative play. The only real way to fix this without modifying his movement data or hitbox speed would be to give him so great of a reward of you making a mistake, that he would likely remove a stock. Essentially, he would need to be able to start a combo that goes from 0-80, very, very few questions asked. In this regard, he would then be like vBrawl Ice-Climbers, but he STILL doesn't even have their tools or mobility, so he wouldn't be broken, just viable.

Making Ganon super cool, didn't make his super good. If you use Utilt, you're still going to get hit. Nobody should EVER get hit by Ganon's UpB if they're not making a mistake. Flame choke does not work unless you are punishing your opponent.

I guess Ganon can be considered viable with tripping, since he can follow up a trip and deal massive damage.

Don't recover low... as Zelda.
QFT

the problem with ganondorf as a whole is that his natural attributes make him very easy to overcome in a match.

he actually needs to work by catching an opponent off a mistake, or just off-gaurd. No other character needs to rely on opponent action to control the match..

Even Falcon and Link (vBrawl) had ways of turning the match in their favor either by Camping, Pressure or even Combos to force THE OPPONENT to act.

Ganon has to rely on READING the opponent completley, and has no real way of controlling the battle naturally like Link or Falcon do. He IS the controlled opponent 90% of the time.

Ganon is like the guy with the knife in a gun fight: he only has a chance if the guy with the gun jams or runs out of ammo, but even then it is iffy
QFT

I really want to play you sometime, with the stipulation that you can only do anything after blocking or spotdodging an attack.

Anyhow, I just did some frame-by-frame analysis. Against Snake, Ganon's d-tilt is safe on block at max range. (Was trying to punish with a frame perfect dash attack)

Fun trivia: A fully shielded u-tilt, including PSing the first hit, will break a shield. Not important, don't get me wrong... but pretty funny.
I'm glad Ganon has a psuedo-poke, but his mobility doesn't allow him to use it to that extent. Also, Ganon cannot do anything to follow up this dtilt if blocked. An opponent can still just react to whatever he does after that, and always remain safe.

What you are basically saying... is that Ganon interacts with his opponent... as every character does.
No, what he's saying is that every character in the game can either approach or camp. Ganon cannot do either. Therefore, he just waits until you make a mistake. This is barely considered interacting, and whether it is or isn't is off-topic. Ganon just fails.
Every character has ways... of turning the match in their favor.
No, there is nothing Ganon can do to quite a few characters. He has an abundance of 100-0 MUs in vBrawl. He has many 90-10s. He has many 80-20s. In this game, that has not changed much. Some MUs are probably HARDER.
It's not that hard... completely is an unnecessary word... reads are either correct... or incorrect. There is no... middle ground.
The point he was trying to make is that he's reliant on it, whereas other characters are not.
i have, he is definatley much better, and his bufffs fit his rather unique attribute of "imma kill ya if i get ya" style of taking advantage of mistakes

EDIT @ numbers guy:
1) why, do you talk....like william shatner? (:p)

What I am saying is, that ganon is so slow and laggy, that pretty much every character in the game can "sandbag" him, meaning just walk all over him as long as they are on their game.

Ganon has no way to really do this to other characters, UNLESS they mess up, and fall into a trap of ganon's (get caught in a choke combo or such) no other character has to RELY SO HEAVILY on opponent mistakes to get the lead.
QFT. To be honest, I wouldn't mind it very much if Ganon remained an inviable character the way he is now. I think that he's still fun enough as is to play with.

I loathe playing Ganon so forgive me if I'm mistaken, but isn't his D-Tilt a poke? It certainly looks like one. A quick glance at frame data shows that it isn't too bad compared to other pokes frame-wise; plus, the reach of the hitbox seems quite good.

Can a properly spaced D-Tilt on shield be punished by most characters? Just looking at the numbers and guessing based on my estimates of the hitbox, D-Tilt looks like an acceptable, although certainly not extraordinary, poke.

Edit: For anyone not familiar with traditional fighter terminology:



Edit again:

So it is a poke then. If Ganon has a poke, why are people complaining about his shield pressure? Poke == Shield pressure.
Because Ganon cannot actually make use of this poke. It is not fast enough, nor can he set-up often enough for this to be enough. Usmash -> dtilt is a reasonable approach, and then mixing up Dash Attack and Dash Grab is the crux of Ganon's approach, but it gets stuffed if someone just jumps after the Usmash. Now, Ganon can mix in Uair, but he still fails because he's too SLOW. You can also punish Usmash by hitting Ganon first. Once he loses this extremely brief and poor window of opportunity, his opponent is unlikely to make it easy for him to regain this poor advantage.
 

18.15.2.15x12.9.14.11

Smash Cadet
Joined
Aug 20, 2009
Messages
65
Ganon's mindgames pay off the most I agree with.

A number of tricks? Like what? Pivot choke/grab? His grab has piss-poor range (don't start with me by naming others who have a poorer grab range, it's simply poor in general.) And pivot choke just comes out slow. The choke itself comes out slow.

If you're going to run back and pivot, it means you're doing it to retreat from an approach, either aerial or ground. Perhaps it would work if they were trying to dash grab you, but most dash attacks will still hit Ganon (his pivot range sucks to get out that far) and I can't think of an aerial approach that would get punished by a pivot choke unless it wasn't a good aerial approach in the first place. (For example, don't argue that Luigi approaching with f-air instead of b-air and getting caught in the choke makes pivot choke good.)

And you know what? Let's say he does land the pivot choke and everything said prior is wrong. Then he has to tech chase?! I've already outlined that tech chasing is not as easy as everyone is making it out to be. Albeit, Ganon does has great tech chasing options, it certainly does not ensure he's going to follow-up correctly anyway.

He is a bad character. Just face the facts. The only thing you Ganondorf supporters are stating are ways to alleviate his clear disadvantages. The problem with your argument is that it doesn't come close to mitigating his core problems, and that is he's too slow to do anything to a competent player.

Again, I will also say that even though he's the worst character, it doesn't mean he can't win. I think you're arguing that he can win and I agree. Now could you simply agree that he still sucks? lol

And don't critique a man's use of punctuation, especially on an online forum. Like, really? Who knows, perhaps the use of the ellipsis is to show a clear pause and time taken to think. As long as he is using punctuation and capital letters, it's better than nothing.
Maybe... you're right. I played surprisingly well as him... so I didn't feel he was all too bad (I even two-stocked my friend's MK once... that was lolz). I don't know... but it seems further argument is pointless... time shall tell who is right... and who is wrong.
 

NO-IDea

Smash Lord
Joined
Apr 26, 2009
Messages
1,690
Location
Baltimore, MD
Nobody... said anything about Ganon being in mid tier.
Someone did several pages ago. About people making tier lists and placing Ganon above ROB or something along those lines.


Refute my statement that since no character has an option that beats all of Ganon's options... so Ganon doesn't have to rely on the opponent to mess up... then you can say this.
But every character can beat most of his options? Or choose to not even put themselves in a position that gives Ganon options? Falco, if playing to win, will laser camp and phantasm and Ganondorf will lose. Others without any sort of camping game usually have solid approach options and decent OoS options. Some have really good shield dashes as well which crushes a lot of Ganon's options.

And no one is going to keep their shield up until it gets severely weakened. They will most likely use an OoS aerial/attack that's well spaced and forces Ganondorf to block. Then, the situation resets itself and Ganondorf has accomplished nothing while the opponent can approach again.

Captain Falcon... IMO.
Clearly you haven't played Balanced Brawl yet. Captain Falcon is fast, can punish extremely well now (OoS up+b for what, 22% I recall? I just know that I get scared getting too close to him... hmm, I wonder if jab cancel to up+b is possible... ugh I need my wii.) His aerials have better knockback now, his down+b is almost as good as Ganon's, he can use raptor several times now (it makes a difference. Missing on an air dodge no longer results in CF free falling.) He's way better than Ganondorf. Where to place him in the tier list, I don't know.



I don't believe they're not low tier (in vBrawl, at least)... but even if they are... statements I believe are false... I still believe are still false. Please... point out where my responses lacked explanation... I will do my utmost to... fix it. Also... I don't recall any "examples" on your side either... so you're not exactly in a great position to criticize me for that. As to all the proof in the world... they are, as far as I see, highly exaggerated.
Examples? Tournament results? Player videos? Those are all examples that I shouldn't need to say because you should do the research or have the experience yourself. THEY ARE LOW TIER. You denying it makes me believe you're not a credible source on vBrawl and therefore Balanced Brawl IMO.

I've seen incredible Ganondorfs and am friends with a really good Zelda (but he mains Sheik, for good reason too.) The point being, the characters have their limitations and you need to learn to accept them. I've never argued they couldn't win. I argue that, being as bad as the characters they are severely hinders them.
 

ratman19

Smash Cadet
Joined
Aug 18, 2009
Messages
28
Sorry to interrupt this very interesting discussion, but here are some videos.

All are me against big o. Though its about even in who won what do note that I probably saved more replays of me winning than him. Also, its wifi so don't take too much stock in it.

Daisho(DK) vs Big O(Gannondorf) 1,2,3 4

Daisho(Bowser) vs Big O(Sonic) 1,2

Daisho(Samus) vs Big O(Lucas)
most people aren't even going to take this seriously since its wifi though

just curious, but did anyone see this

http://www.youtube.com/watch?v=NIX8CAVMYSc&feature=related
 

Crescens

Smash Cadet
Joined
Mar 4, 2008
Messages
54
Not at top level play. During a fast paced match, reaction time actually gets better, and you get faster. In my peak during a tense match, I can spot dodge a frame 6 grab on reaction from a neutral position, by reacting to the sound of the input of my opponent controller. Not something I can normally do if just simply attempted to do it with a friend for show in training mode. Faster gameplay and flow helps reaction time, as you work more with your instincts.
Against most of the cast, Zelda can force an approach (or stalemate if the opponent refuses, since Din's fire sucks) - her lack of approach options, doesn't hinder her too much. Luckily, Shiek exists, and stands a fair chance against the characters against which Zelda can't 'camp'. Ganondorf can only win by spacing perfectly - that is, he must stay in a zone such that he's as close to his opponents he can be without being hittable. In this position, the opponents are forced to play cautious - with good timing, Ganon can punish spacing attempts, and the cautious shielding and spotdodging that opponent (for some reason) warily do. Nonetheless, I agree with most of your points - just not the extremity of them.

My real point though, is that your alleged reaction time isn't actually possible. At high speeds, it's very easy and understandable to confuse good predictions with good reactions. However, a reaction time of anything even resembling 6 frames is physiologically not possible. In fact, the 16(ish) frames of flame choke is extremely unlikely to dodge on reaction unless you're already entirely sure it's coming.

Suppose Ganon and you were standing beside eachother. In a random amount of time, Ganon did his flame choke. A reaction time of 12 frames (so invincibility from spot dodge begins frame 14) would be considered 'extremely fast' for any healthy individual. Suppose the same scenario, but now Ganon has 3 moves he can use, all of which require a different response from you. At a random time, he will use a move at random. The mathematics involved for this calculation are more theoretical and ambiguous, but it should be accurate to say 18 frames is a very reaction time - your spot doge invincibility begins on frame 20. Obviously, many game situations are much more complicated than this and elicit even longer reaction times. Keep in mind, when I say 18 frames, I'm indeed assuming you've trained your reaction time well beyond 'normal' limits with the sheer amount of practice and experience you have with the game. With an unpracticed player, it would be 24 frames.

Even in simple binary reaction tasks, you'll rarely see anything faster than 19 frames. You very much underestimate the powers of prediction!
 

NO-IDea

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Haha. I do like this Crescens guy. The power of prediction is rather incredible in fighting games. Knowledge is power. Experience is knowledge.

In other words, you need tournament experience to win.
 

Pierce7d

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Well, I'm tired of discussing Ganon. I'll let you figure it out for yourself.

I don't care about Zelda, because she has downB. Usmash shieldstabs well enough that she's good enough to just squeeze out the kill on most characters.
 

daisho

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looking for vids of this apart from the showcase vid
Sorry to interrupt this very interesting discussion, but here are some videos.

All are me against big o. Though its about even in who won what do note that I probably saved more replays of me winning than him. Also, its wifi so don't take too much stock in it.

Daisho(DK) vs Big O(Gannondorf) 1,2,3 4

Daisho(Bowser) vs Big O(Sonic) 1,2

Daisho(Samus) vs Big O(Lucas)
These are wifi but w/e still good enough.

I believe A2 also has some videos up so you can look for those in the past 5-10 pages of this thread.
 

A2ZOMG

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Changing the subject:

The whole reason why I think Samus and Mario are top tier is because fundamentally, they are very good at scoring the KO safely and quickly. Samus's D-tilt and Mario's D-smash have always been rather safe moves, and it's only gotten better now that they can KO earlier.

Samus and Mario also excel at other things. Both can rack up damage quickly. Both can pressure shields effectively (Samus has Z-air and missile cancels. Mario has Fireballs, Jab traps, and his incredibly awesome D-air). These two characters are also very solid at edgeguarding, and yet one more thing that really makes them awesome is the fact they aren't just limited to one KO move. Samus's improved D-tilt, Charge Shot, and F-smash, not to mention B-throw and F-throw are really no joke and are extremely viable under an observant player. Mario's Up-smash, D-smash, and B-throw are all excellent out of shield options, and the last two give Mario an incredibly dangerous Jab cancel game, and lastly against people who think they have more range than Mario, he can punish them with his even longer ranged F-smash (only outranged by Wolf, Falco, and DDD's F-smash technically).

Just in case I haven't made it clear, the only reason these two characters weren't very good (besides DDD's infinite) was their lack of KO power. They could very viably perform well in all other areas, but had much lower reward compared to that of higher ranked characters. These are examples of characters that have movepools that I think ultimately were always viable in high level play under an excellent player.

Captain Falcon and Link similarly, their main problem was a lack of reward on most moves, so obviously these two characters are also by far much better in BBrawl.
 

Eyada

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looking for vids of this apart from the showcase vid
There haven't been any major off-line tournaments yet, so all you'll find are random wifi recordings. I haven't seen any offline friendlies from the official release yet.

UTD Zac is hosting a major offline tournament in Texas on September 18th; hopefully they'll record some good matches there.

Once BBrawl gets going here in Utah I'll see what I can do to get some good tourney recordings.
 

Shady Penguin

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Hmm, a lot of these ideas for Balanced Brawl seem great. This being said, I do have a few concerns.

If anybody could address these with some counter arguments, I would appreciate it.

1. Will Diddy Kong be too prominent? While all the other top tier characters have been nerfed, Diddy has stayed the same.

2. Does Squirtle deserve more buffs? While Squirtle is arguably decent in vBrawl already, all he gets is a small water gun buff while certain better characters like Lucario get several buffs (albeit minor ones).

3. Does Fox deserve more? The illusion buff is almost entirely negligible, so, correct if I'm wrong, all he has going for him is he is safe from Shiek and Pika's chains of death. This might not matter too much though since Pika and Shiek were not very prominent characters to begin with (even with Anther).

4. Will Snake be too prominent? I'm not sure if the u-tilt nerf is really big or not, but it seems like Snake will probably still be an obvious top/high tier character.

5. Does Ganondorf deserve more? Like some people have been talking about, Ganondorf might still be quite bad due to his lack of safe moves and still present recovery and mobility issues.

6. Will Wario be too prominent? All his nerfs were not major and now he's spared from grab release and cg shenanigans (if I'm not mistaken). Like Snake, I have a feeling he will still be an obvious top/high tier character.
 

A2ZOMG

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1. Will Diddy Kong be too prominent? While all the other top tier characters have been nerfed, Diddy has stayed the same.
Diddy Kong is worse. Tripping got nerfed. He's not nearly the threat he was before imo.

2. Does Squirtle deserve more buffs? While Squirtle is arguably decent in vBrawl already, all he gets is a small water gun buff while certain better characters like Lucario get several buffs (albeit minor ones).
Squirtle is a stupidly good character. Basically he's like Wario, except he can kill from a throw, and he's lighter weight.

3. Does Fox deserve more? The illusion buff is almost entirely negligible, so, correct if I'm wrong, all he has going for him is he is safe from Shiek and Pika's chains of death. This might not matter too much though since Pika and Shiek were not very prominent characters to begin with (even with Anther).
I personally think Fox is mediocre and does need a buff that helps him be safer. His only safe strategy is running away and laser camping, which honestly doesn't get huge reward considering how his lasers are really meh.

4. Will Snake be too prominent? I'm not sure if the u-tilt nerf is really big or not, but it seems like Snake will probably still be an obvious top/high tier character.
I don't think Snake is better than Samus or Mario, but he is still top material indeed.

5. Does Ganondorf deserve more? Like some people have been talking about, Ganondorf might still be quite bad due to his lack of safe moves and still present recovery and mobility issues.
It depends on how viable we want him to be. I'm pushing for him to become more viable since he needs a more reliable poke.

6. Will Wario be too prominent? All his nerfs were not major and now he's spared from grab release and cg shenanigans (if I'm not mistaken). Like Snake, I have a feeling he will still be an obvious top/high tier character.
I think Wario is 3rd best in this metagame, but that's just me. The main reason for that is just because of his superior air camping.
 

rPSIvysaur

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Hmm, a lot of these ideas for Balanced Brawl seem great. This being said, I do have a few concerns.

If anybody could address these with some counter arguments, I would appreciate it.

1. Will Diddy Kong be too prominent? While all the other top tier characters have been nerfed, Diddy has stayed the same.

2. Does Squirtle deserve more buffs? While Squirtle is arguably decent in vBrawl already, all he gets is a small water gun buff while certain better characters like Lucario get several buffs (albeit minor ones).

3. Does Fox deserve more? The illusion buff is almost entirely negligible, so, correct if I'm wrong, all he has going for him is he is safe from Shiek and Pika's chains of death. This might not matter too much though since Pika and Shiek were not very prominent characters to begin with (even with Anther).

4. Will Snake be too prominent? I'm not sure if the u-tilt nerf is really big or not, but it seems like Snake will probably still be an obvious top/high tier character.

5. Does Ganondorf deserve more? Like some people have been talking about, Ganondorf might still be quite bad due to his lack of safe moves and still present recovery and mobility issues.

6. Will Wario be too prominent? All his nerfs were not major and now he's spared from grab release and cg shenanigans (if I'm not mistaken). Like Snake, I have a feeling he will still be an obvious top/high tier character.
1. No more 'Nanner locks = nerf
2. Squirtle was always the best of PKMN trainer and had already deserved to be top-tier, so the water gun buff is okay to have
3. IDK
4. Well, I'm not sure about this because this seems to be attractive to lower tier characters... I'd actually be afraid of this being more prominent with Mario with his buffs, but you also have to remember that character got buffs to deal with their bad match-ups... nerfing Snake that much would make him low tier
5. Well first off, you have to remember that the goal was to capitalize on the strengths the characters have, and obviously Ganon's strengths was punishment... so they added more that he can punish so Wizkick is a really good tool now. If you do get punished though, you will lose a stock... (I just wish I could play a good ganon)
6. See #4

Edit: I got ninja'd
 

glasscitysd

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is there anyway to play this with a backed up neogamma? i know to use ocarina cheats with neogamma u make a root folder named neogama and put the codes folder there. can anyone help me out all i get is a green screen and freeze when i try to load from backup launcher
 

ぱみゅ

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someone else had trouble at loading?
I use Cheat Manager first, so, I tried with only File Replacement and some minor codes (not BB) and it worked fine; also, I've played the default BBrawl as well (with no texture patch). But whenever I try to play BBrawl with file replacement, when it says "SD Files fould, Applying", it looks to last forever (we waited for almost an hour and nothing happened). Any guess?

BTW I have not an own wii, I can't try anything else until, at least, tomorrow...
sorry, I had to ask, but I haven't got an answer yet (still, I can't test nothing right now...)
 

Amazing Ampharos

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sorry, I had to ask, but I haven't got an answer yet (still, I can't test nothing right now...)
Are you sure your files you are replacing are good? It may be trying to load some random file that is not a good file (like main menu music or something) and hanging on that.

Hmm, a lot of these ideas for Balanced Brawl seem great. This being said, I do have a few concerns.

If anybody could address these with some counter arguments, I would appreciate it.

1. Will Diddy Kong be too prominent? While all the other top tier characters have been nerfed, Diddy has stayed the same.

2. Does Squirtle deserve more buffs? While Squirtle is arguably decent in vBrawl already, all he gets is a small water gun buff while certain better characters like Lucario get several buffs (albeit minor ones).

3. Does Fox deserve more? The illusion buff is almost entirely negligible, so, correct if I'm wrong, all he has going for him is he is safe from Shiek and Pika's chains of death. This might not matter too much though since Pika and Shiek were not very prominent characters to begin with (even with Anther).

4. Will Snake be too prominent? I'm not sure if the u-tilt nerf is really big or not, but it seems like Snake will probably still be an obvious top/high tier character.

5. Does Ganondorf deserve more? Like some people have been talking about, Ganondorf might still be quite bad due to his lack of safe moves and still present recovery and mobility issues.

6. Will Wario be too prominent? All his nerfs were not major and now he's spared from grab release and cg shenanigans (if I'm not mistaken). Like Snake, I have a feeling he will still be an obvious top/high tier character.
1. Diddy Kong had mostly balanced matchups in standard Brawl (just overall good ones!), and the removal of banana locks combined with the raising of the low tiers has, anecdotally at least, shown him to be in a good place. Of course, we were fairly limited in Diddy Kong testing internally so it would be interesting to see how some Diddys do with this.

2. Pokemon Trainer, as a whole, is amazing now. To give an early disclosure from the tier data we're compiling, so far PT averages #1 out of the entire cast.

3. Well, there are two kinds of people when it comes to Fox. There are people who have played Zeton, and there are those who have not. Given that Zeton lives in Wichita, Kansas I forgive everyone who has not, but seriously, Fox played correctly (which means super fast and hyper-aggressively) is terrifying in even normal Brawl... unless you're one of those lucky characters who can abuse him like Pikachu (Pikachu is really popular in my region as well... I'm not seeing him as obscure or unpopular at all). Further considering that Fox has a very high general tier position in Japan, I think it's reasonable to assume that Fox has a lot more quality to him than his tier position in standard Brawl might suggest.

4. Most people seem to agree that Snake is still solid and really a shoe-in for top half if not top quarter of the cast, but testing suggests he is not on any sort of pedestal above the rest of the cast and should not cause substantial issues.

5. Ganondorf's quality is... non-obvious. Arguing him has gotten fairly tired, but I can stress that he's really, really different from everyone else, and it will take people a while to really sink into just how he works. Let's wait and see where Ganon goes from here.

6. Most people seem to agree that Wario is still good, but his nerfs are more substantial than they appear. If you don't land Wario Waft (a non-trivial move to land), killing with Wario is not a much more difficult affair than it was in standard Brawl. I do not personally anticipate Wario as a problem at all.
 

ぱみゅ

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Are you sure your files you are replacing are good? It may be trying to load some random file that is not a good file (like main menu music or something) and hanging on that.
I use Cheat Manager first, so, I tried with only File Replacement and some minor codes (not BB) and it worked fine
so, I think files are not the problem.
 

A2ZOMG

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AA, you confuse me. Fox can't be played aggressively. That's why he sucks.

His entire strategy is laser camp and bait since he really doesn't have anything that's actually safe. Even though he might not get infinited anymore, he still gets comboed a lot, and he still dies pretty easily.

Generally speaking, Americans have outperformed the Japanese when it comes to Smash. The fact Fox is popular in Japan doesn't really mean as much as you might suggest.

And most high level players I've talked to believe Fox is mediocre. What little pressure he does have on defenses is situational at best.

Fox is much better in teams where his KO power is an asset, however.
 

Crescens

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so, I think files are not the problem.
The default BBrawl (as per the .txt) has a file patch in it. If you used this file, and added your own file replacement codes, you may find yourself with 2 copies it, which tends to cause some strange behavior.

Whatever the case might be, you may want to just remake your gct and try again. Just use the version of the File Replacement code that is in the text file, as it seems to be working for everyone.
 

A2ZOMG

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Eh WHAT?
Sure they got better, but top tier?!?
Yes, top tier.

Good damage racking
Good edgeguarding
SAFE and GREAT KO moves
Great shield pressure tools

Yes, they're easily top tier in BBrawl.

They always had a relatively solid movepool, but their reward on it was relatively low. Basically those two characters got that problem solved, so now they have everything in their favor.
 

JOE!

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Theyre both a case of what I like to call: Heavy Meta Knight

Mk is the best in vBrawl because...(do i need to explain this?)...., but his one weakness preventing him from being over the top was that he was very light.

If you were to make him heavy, that would fill his one true weakpoint, and make him a monster.

Mario and Samus only had a few problems here and there as characters, and a few characters simply had shennanigans to deal with them.

In BBrawl, shenanigans are gone or lessened, and MArio and Samus both got their weaknesses migitated (via KO power or fixing bad moves). This allowed them to use their allready OK moveset, and turn it into something truly powerful


EDIT:

 

Thinkaman

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I think others already replied well to this, but from the horse's mouth...

1. Will Diddy Kong be too prominent? While all the other top tier characters have been nerfed, Diddy has stayed the same.
Diddy did get a roundabout nerf that impacts him seriously: his infinite banana lock is gone. All his other banana tricks are as effective as ever, so Diddy is still a mighty force in the hands of an expert... but not really superior to the rest of the cast.

2. Does Squirtle deserve more buffs? While Squirtle is arguably decent in vBrawl already, all he gets is a small water gun buff while certain better characters like Lucario get several buffs (albeit minor ones).
Squirtle, even in vBrawl, was an amazing character. Besides being very lightweight, his only weakness was terrible aerial grab release which has been fixed. With Ivysuar and Charizard significantly improved almost to his level, PT is a force.

3. Does Fox deserve more? The illusion buff is almost entirely negligible, so, correct if I'm wrong, all he has going for him is he is safe from Shiek and Pika's chains of death. This might not matter too much though since Pika and Shiek were not very prominent characters to begin with (even with Anther).
And ZSS. Fox is an effective character who was always held back by these matchups. We will see how Fox does without having to worry about auto-lose on counter-pick.

4. Will Snake be too prominent? I'm not sure if the u-tilt nerf is really big or not, but it seems like Snake will probably still be an obvious top/high tier character.
Snake still has his unique style that makes him a top character in the hands of a creative and consistent player. However... the u-tilt buff really, really, REALLY hurts him, even if it seems small. Furthermore, Snake REALLY doesn't like most of the buffs the other characters got; he is affected by them more than most vBrawl top tiers in testing experience.

5. Does Ganondorf deserve more? Like some people have been talking about, Ganondorf might still be quite bad due to his lack of safe moves and still present recovery and mobility issues.
This topic has been debated to great extent now. I'm more than willing to money match anyone in offline BBrawl as Ganon sometime. :) Any matchup!

6. Will Wario be too prominent? All his nerfs were not major and now he's spared from grab release and cg shenanigans (if I'm not mistaken). Like Snake, I have a feeling he will still be an obvious top/high tier character.
Everyone underestimates Wario's nerfs; even me! (I thought Wario was the top character for a few weeks during testing.) However, time has shown just how much his KO potential is hurt by these moves being weaker. Furthermore, testing showed that he was more impacted by low-tier buffs than previously suspected. (We knew Snake would be affected a lot, but not Wario.)

We'd love to continue getting feedback from people as they try BBrawl!
 

PKNintendo

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Yes, top tier.

Good damage racking
Good edgeguarding
SAFE and GREAT KO moves
Great shield pressure tools

Yes, they're easily top tier in BBrawl.

They always had a relatively solid movepool, but their reward on it was relatively low. Basically those two characters got that problem solved, so now they have everything in their favor.
Top tier?
Maybe Mario is like bottom of top (maybe)
But Samus?

I mean they still have weakness right? This is TOP tier. The best of the best!
 

ぱみゅ

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The default BBrawl (as per the .txt) has a file patch in it. If you used this file, and added your own file replacement codes, you may find yourself with 2 copies it, which tends to cause some strange behavior.

Whatever the case might be, you may want to just remake your gct and try again. Just use the version of the File Replacement code that is in the text file, as it seems to be working for everyone.
I didn't changed anything on the downloaded .txt file but removing *'s on each line so I can check/uncheck anything to generate a custom .gct with the Cheat Manager. Still doesn't work...
 

Llumys

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It'd be cool if someone could give me the .txt for this, or at least the Stack Smash code.

I can't seem to bring myself to search hard enough to find it.

Edit: Nevermind. (:
 

Crescens

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Good damage racking
Good edgeguarding
SAFE and GREAT KO moves
Great shield pressure tools
In regards to Samus - yes, this is all true. She has plenty of characteristics ideal for an aggressive character, but she collapses instantly when the opponent gets inside her spacers. Unfortunately, this is quite easy to do with a competent use of your shield. Seriously, people, stop trying to do aerial approaches unless you're already close, or you'll just get zair'd.

Her biggest bonus is that nobody has any experience against Samus, so they play cautiously and get spammed to death. One must take a barbarian's approach. Remember that almost every single one of your moves is safe on block, so put on the pressure. If you space half decently, her only good punisher (Screw attack) will fall short. If she hits you with her jab, just hold A and you're guaranteed to interrupt her jab combo. Her next best bet is a 6 frame dtilt, but as long as you're careful, shielding it and delivering severe punishment isn't particularly difficult. I would put her in the top half of the cast, but would be hesitant to give her a high spot therein in light of this glaring weakness.

I do think Mario has a major weakness too, but not nearly as severe. He had respectable if not good KO power in vBrawl; especially considering how much KO power you get from a wide variety of quick moves - now it's even better. However, he still has low range on the majority of his attacks. Fsmash is nice, but not reliable for damage building. Bair is nice, but can be severely punished by disjoints. Against Marth or G&W, it's still seriously difficult to get past the large painful objects being constantly thrust your way. That said, I would certainly put Mario somewhere within the top.
 

Anomilus

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This is sort of random, but I'd just like to state that from the very first BBrawl code release, I immediately thought Wario's nerfs were a bit too strong. I even commented on it in the now-locked BBrawl thread. The way it's stated in this thread though, it's as if everybody underestimated Wario's UAir and FSmash nerf.

Well I didn't. Can't say I really enjoyed those changes.
 
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