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Vids are just examples about what a Link can do about Snake's playstyle (to prove it's not completly Snake-sided), not to show that Link IS actually better than Snake.Randomnumbersguy, I have two things to say about those vids. First, the simple fact that they're all Japanese indicates to me that no real high-level American Snakes have been losing to Links. Also, the Snakes in those videos are obviously not as skilled as the Links are.
1. I never said that it was completely Snake-sided. But the sheer difference in skill that was obvious in those videos really doesn't say anything about how the matchup goes at higher levels.Vids are just examples about what a Link can do about Snake's playstyle (to prove it's not completly Snake-sided), not to show that Link IS actually better than Snake.
Also, machups % are ALL HYPOTETICAL, just as tiers are; obviously, there's not two players with the same skills.
And what if they're japanese? do you think Japan is not at the US level? do you think US is just the best? try go and fight one of those guys offline (actually, an international tournament wouldn't sound bad at all...) and then, you can say they're not at US level.
EDIT: LOL @ steeler's comments, they're too much of a flaming-killer. But, thinking of it, PT actually can counter every weakness with the right Pokemon... interesting point...
Agreed. While it's still pretty much unwinnable, it's not a DK-level autoloss anymore.Yeah, I'm not suggesting Ganondorf wins this matchup at all. I'm just saying this is one of few matchups that got a lot better for Ganondorf.
I played a ton of Ganon against both Falco and Olimar during testing. Probably the two matchups I played the most of. Neither is that bad for Ganon, though slightly in his disadvantage.Then shall I provide you with some?
MK vs. Ness
Ganondorf vs. MK
Ganondorf vs. DDD
Ganondorf vs. Falco
Ganondorf vs. ROB
Ganondorf vs. Olimar
Ganondorf vs. Samus
That's exactly what I meant... is not to show the entire machup, is for show Link's options (yet, doesn't show options for Snake...).1. I never said that it was completely Snake-sided. But the sheer difference in skill that was obvious in those videos really doesn't say anything about how the matchup goes at higher levels.
2. About Japan. They play it differently over there. As in, there is no such thing as a Japanese Sirlin, lucky *******s. I remember a time when Fox was up in top tier on their list, and it was very apparent from that vid that that Snake wouldn't have stood a chance against somebody like Ally, or even some of the people here in SD.
Agreed. While it's still pretty much unwinnable, it's not a DK-level autoloss anymore.
Are you sure you're playing the same characters I am? Because I could swear that Ganon's horrible approach options coupled with their amazing camping games spelled out "N-O-C-H-A-N-C-E".I played a ton of Ganon against both Falco and Olimar during testing. Probably the two matchups I played the most of. Neither is that bad for Ganon, though slightly in his disadvantage.
Also, comparing ICs to Ganon is absurd because Ganon doesn't have to babysit Nana. I get grabbed by Popo in lots of situations where I just knocked Nana halfway to Indonesia and he can't do a darn thing. Flame Choke's little mobility boost makes up for the poor timing and lets it punish anything a dash grab could.
THIS IS WHAT I'M ****ING TALKING ABOUT GUYS.Lol Ness is probably pretty bad. Pk fire is really easy to di out of the first hit. Pk flash is impossible to hit with vs. anybody competent. D-throw is nice but you probably should've done that to u-throw instead so that it makes u-throw ->pkt better...
D-smash and u-smash need to be sped up to be viable. F-smash needs a range increase.
Forward smash damage (18, 20, 22, or 24%) -> (19, 21, 23, or 27%)
Down/Up smash initial hit knockback (100/0) -> (50/0)
Down throw main hits damage (1%) -> (2%) (New total: 14%)
Pk Flash knockback (70/10) -> (75/20)
Pk Fire pillar knockback (30/10) -> (30/7), angle (68) -> (112)
I think you guys are buffing Ness the wrong way. Just increase the range on his aerials, make uair bigger, make nair more powerful. Make dair come out a bit faster. There you have a good character.
There aren't many U.S. high lvl Snake vs. High lvl Link matches online on youtube. -.-EDIT: Randomnumbersguy, I have two things to say about those vids. First, the simple fact that they're all Japanese indicates to me that no real high-level American Snakes have been losing to Links.
Those Snakes are Japan's top players, just like the Links. My guess is that you impulsively categorized them as less skilled because they lost to a bottom tier character, however, that matchup in particular is rather even. -.- Anyways, the point of the videos is not that Link won, but that Link's spam > Snake's spam.Also, the Snakes in those videos are obviously not as skilled as the Links are.
uh ness is terrible on wifi lmao. He can't recover.And please, if anything, don't base Ness's performance on Wifi playtesting. Ness is stupidly good on Wifi due to his gimmicky setups and "camping" actually becoming viable.
This is a false assumption. I've played several Nesses who recover fine on wifi. As further proof that Ness is ridiculous on wifi, FOW has placed extremely high on the AiB ladder (like top 50 for real), and really, his recovery is perfectly fine on wifi as long as the lag isn't maple syrup ridiculous.uh ness is terrible on wifi lmao. He can't recover.
I hardly think of an OoS punisher that can do 40 something damage at low percents and can kill well before 100% as overrated (footstool to wizkick bury.)In BBrawl especially, this matters due to how significantly more powerful characters have become as a whole. Ganondorf himself can't take nearly as much punishment from newly buffed characters either, so his buffs at any rate are overrated.
Just really untrue. That matchup is 6:4 in favor of Meta Knight in vanilla Brawl, and Meta Knight has gotten worse and Ness clearly better. It's now likely an even to near even matchup.Then shall I provide you with some?
MK vs. Ness
...
woah, had to do a doubletake when i read that, as i dont understand this statement at all. from what ive read, Thinka seems to provide very coherent explanations for every claim makes. not to mention its usually gonna be a very interesting read when he posts.Yeah but like...your explanation for stuff generally sucks. =/
65+45= 110.Link players have discussed the snake matchup for a very long time.
We've done extensive testing and have brought in excellent snake mains to discuss the matchup and test it. Both sides generally agree that Snake has a 55-45 advantage over Link in VB. Go ahead and ask SuSa for more details.
I can only imagine how badly Link devastates snake in BB considering how buffed he was and the slight Nerf to snake. I haven't played BB in a while but no single character is probably hurt by Links arrows more than snake. (not one that I can think of) I would except this match up in BB to be over 60-40, perhaps 65-45 Link advantage.
I finished doing (at least what I consider) a thorough search of their forums, and I really don't think the word of Balanced Brawl has been spread all that well on AiB. The most positive signs I've seen exist specifically on the Link Character boards there. Some people have even adopted the sig Meno created. A less successful thread had somebody arguing his wrongful placement of a BBrawl thread, resulting in it getting locked.I've already tried publicizing this on AIB. Most people surprisingly don't have much faith in it.
Everyone knows Link mains live on AIB. In fact, they are probably the only people who go there. Also, they will inherently love you and your project.I finished doing (at least what I consider) a thorough search of their forums, and I really don't think the word of Balanced Brawl has been spread all that well on AiB. The most positive signs I've seen exist specifically on the Link Character boards there. Some people have even adopted the sig Meno created. A less successful thread had somebody arguing his wrongful placement of a BBrawl thread, resulting in it getting locked.
I really think a LOT more could be done to get people at AiB interested in this. I can't say I'm the person to do it since I'm not all that great at promoting stuff like this. But maybe if Thinkaman or Ampharos took a bit of time to make a thread at their Brawl Hackers board, emphasizing the Custom Stage exploit, I really do believe more people will find this project more interesting than is currently being anticipated.
Link players have discussed the snake matchup for a very long time.
We've done extensive testing and have brought in excellent snake mains to discuss the match up and test it. Both sides generally agree that Snake has a 55-45 advantage over Link in VB. This is in fact due to the slightly superior projectiles Link has forcing snake to approach while relying on zair thwart approaches. That combined with his sword allow him to out range snake somewhat shutting down mostly what makes him a good character. What gives snake the slight advantage seems to be the speed of his moves. Yes they have incredible change but his speed is superior which gives him an edge, not to mention Links bad recovery. Go ahead and ask SuSa for more details.
I can only imagine how badly Link devastates snake in BB considering how buffed he was and the slight Nerf to snake. I haven't played BB in a while but no single character is probably hurt by Links arrows more than snake. (not one that I can think of) I would except this match up in BB to be over 60-40, perhaps 65-35 Link advantage.
Sorry Swoops, but I'm going to have to disagree with you here. I've never seen ANYBODY, much less a Ganon, manage to footstool anybody OoS. Next up, the dtilt trip. It's a wonderful thing, but it's basically useless quite a few of the characters where it's inclusion would've actually helped, namely Marth, DDD, and so on. The fact of the matter is that it's very easy to avoid getting Gerudo'd again for many people by the simple expident of rolling out. Also, would you mind mentioning this oh-so-very powerful kill move to me? Because I'm not seeing it. And Aerudo has absolutely no priority.I hardly think of an OoS punisher that can do 40 something damage at low percents and can kill well before 100% as overrated (footstool to wizkick bury.)
Ganon can KO a person at pretty much any percent now. The fact that his tech chase game is now a 50/50 chance of hitting gerudo again on characters that can be hit by d-tilt is pretty big. Also having a KO move almost, if not as, powerful as u-tilt right at the ledge is pretty **** good too. He's also got a very long duration air grab that kills an opponent by the ledge.
It's not that any character can make another character make a mistake, pretty much every character has better tools to do so, it's that even the best players can and will make mistakes. Ganon can essentially take a stock off of a single mistake now, and the removal of chaingrabs/grab releases helps him immensely. I think giving him a reliable approach option would be overkill.
I've actually played against/as these characters keep in mind. I know their frame data for the most part, and if you can't call that good backing, I don't understand you at all.And while my opinion of A2ZOMG had risen a bit, it's actually gone back down due to his recent theorycrafting and bold claims without backing. Ness is trash? Ganon is worse than Solo Zelda? Whatever.
It's a jump out of shield. It's essentially an aerial out of shield provided you're precise enough, and it really doesn't have to be that precise, considering it'll come out quicker than every single option out of his shield, with the exception of grab.Sorry Swoops, but I'm going to have to disagree with you here. I've never seen ANYBODY, much less a Ganon, manage to footstool anybody OoS. Next up, the dtilt trip. It's a wonderful thing, but it's basically useless quite a few of the characters where it's inclusion would've actually helped, namely Marth, DDD, and so on. The fact of the matter is that it's very easy to avoid getting Gerudo'd again for many people by the simple expident of rolling out. Also, would you mind mentioning this oh-so-very powerful kill move to me? Because I'm not seeing it. And Aerudo has absolutely no priority.
Again, I'm seeing you claim that Ganon can take a single stock off of a mistake now. THIS IS PATENTLY UNTRUE. It takes quite a few mistakes to get killed by Ganon, seeing as how the only really effective punishers he has are Gerudo and Dair, and they are very situational. I have to bring up again the utter fallacy that one can always be capable of predicting what the opponent's going to do. You can't. You absolutely cannot.