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you can use BB with any version now with the "no hack needed" loader.can u use bbrawl if u have 4.1
Don't cry broken yet. You haven't seen nothing until you've tried out Mario's new Up-smash, D-smash, and B-throw. Mario's Up-smash is the new Snake U-tilt. Mario's D-smash is the new MK D-smash. Mario's B-throw is a clone of Ness's B-throw. XDHey, I've been playing BBrawl for a couple of days and am loving some of the changes to Samus such as:
1) Increased knockback of super missiles, dash attack, f/bthrows and d-smash/d-tilt
2) Increased damage on bombs and charge shot
3) New knockback on her d-throw and new pummel hitbox
However, I do have some issues (and hopefully the input will be considered.)
For starters, I think the homing missile damage should have been kept to 5%. It's very spammable and useful as a pressuring tool, but the fact that it does more damage than most other projectiles in the game now is a bit unfair. (And I'm a Samus main, so no bias included. Getting hit twice by homing missiles resulting in 15-16% is ridiculous.)
Another thing I'm not quite fond of is the new knockback on her u-throw. I feel that the old knockback ratios were fine as it gave her time to charge her shot when opponents were at high percentages. Now I feel as if the purpose is now solely as an alternative to her d-throw, which I don't feel is necessary. I'm not sure if you can return the old u-throw knockback while keeping her d-throw the way it is, but if you can, it's something to consider in the next version.
Finally, the knockback angles on her f-tilts and f-smashes are finally what they should be! ^^
But the knockback of her tilted down f-smash is absurdly high for a character who can quickly rack up damage long range, and the knockback of her f-tilts should have stayed the same instead of nerfed. If you can explain the new purpose of nerfing her f-tilt to me, that would be great. I still stand by the fact that her tilted down f-smash is too strong though.
I believe Samus is very competitive now. And thank you for that! But in general, I feel that everything just hits harder now when it shouldn't (and not just Samus, but I only have experience with Samus to give any valuable input), and that you should have to fight for the damage and the kill, not just the damage and have the kill on a silver platter because of having a solid, consistent kill move(s.)
:< u could of at least gave his spin attack just a TAD better height, didn't need to be insanely better, personally, I would of opted out of having a few of the other buffs for him having a better recovery.1) link has so many good options, buffing his recovery would make him too good, so no
2) didnt touch his priority, but changed a lot of other things (check the second post for details)
3) oh hell yes
Homing missiles at 5 are pretty terrible compared to any other projectile that deals 5. They're slow, laggy and unreliable in their aim. It's rare that you'll deal any real damage with them if the opponent has played against any Samus before. Granted, 8% could be a percent too much, but at 5%, compared with other projectiles like Falco's lasers or pits arrows is pretty pitiful.Hey, I've been playing BBrawl for a couple of days and am loving some of the changes to Samus such as:
1) Increased knockback of super missiles, dash attack, f/bthrows and d-smash/d-tilt
2) Increased damage on bombs and charge shot
3) New knockback on her d-throw and new pummel hitbox
However, I do have some issues (and hopefully the input will be considered.)
For starters, I think the homing missile damage should have been kept to 5%. It's very spammable and useful as a pressuring tool, but the fact that it does more damage than most other projectiles in the game now is a bit unfair. (And I'm a Samus main, so no bias included. Getting hit twice by homing missiles resulting in 15-16% is ridiculous.)
Another thing I'm not quite fond of is the new knockback on her u-throw. I feel that the old knockback ratios were fine as it gave her time to charge her shot when opponents were at high percentages. Now I feel as if the purpose is now solely as an alternative to her d-throw, which I don't feel is necessary. I'm not sure if you can return the old u-throw knockback while keeping her d-throw the way it is, but if you can, it's something to consider in the next version.
Finally, the knockback angles on her f-tilts and f-smashes are finally what they should be! ^^
But the knockback of her tilted down f-smash is absurdly high for a character who can quickly rack up damage long range, and the knockback of her f-tilts should have stayed the same instead of nerfed. If you can explain the new purpose of nerfing her f-tilt to me, that would be great. I still stand by the fact that her tilted down f-smash is too strong though.
I believe Samus is very competitive now. And thank you for that! But in general, I feel that everything just hits harder now when it shouldn't (and not just Samus, but I only have experience with Samus to give any valuable input), and that you should have to fight for the damage and the kill, not just the damage and have the kill on a silver platter because of having a solid, consistent kill move(s.)
Exactly my point.Samus is ****ing awesome in BBrawl. But before you nerf her, I'd look at people who I think are definitely better than her, like Mario, Marth, G&W, and Wario. Just saying lmao.
No.mario should be in the top 10, it's ****ing mario!
I just thought I'd mention... have you guys ever considered doing the wild pokemon thing like Brawl+?I really, really think people are sleeping on the Pokemon Trainer. If he were an individual character, Ivysaur would be the most improved character in the game and has somewhat clear individual advantages against some notable characters (Ivysaur definitely beats Snake, for instance), Squirtle is still ridiculously good and really benefits from the removal of grab release, and Charizard hits REALLY hard. The fact that the three are linked means that PT really does just transcend the counterpick system in some ways. The buff to their switch speed is not a small one either; I bet someone who puts in the time and truly masters Pokemon Trainer as a whole character would be an incredibly deadly force in this game.
He went Fox like, twice, lawl.fox is broken
don't be sillyyyyyyyyyyyyyI really, really think people are sleeping on the Pokemon Trainer. If he were an individual character, Ivysaur would be the most improved character in the game and has somewhat clear individual advantages against some notable characters (Ivysaur definitely beats Snake, for instance), Squirtle is still ridiculously good and really benefits from the removal of grab release, and Charizard hits REALLY hard. The fact that the three are linked means that PT really does just transcend the counterpick system in some ways. The buff to their switch speed is not a small one either; I bet someone who puts in the time and truly masters Pokemon Trainer as a whole character would be an incredibly deadly force in this game.
Marth would like to have a word with you.His Up-B is the best out of shield KO move in the game along with Mario's Up-smash.
actually, everything is much manlier than anything about MarthScraa is much manlier than Dolphin Slash.
Sakurai was thinking on a party game, that could be made competitive, we just should have to accept that we were unlucky by tripping on your opponent's feet (despite that hurts... a lot...). but thatDoesn't tripping alone just tell us what Sakurai thinks of competitive gaming?