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High tier is going a bit overboard, but definetely a good mid. Lucas too. (although Ness is decidedly better.)Ness and Lucas would be high tier in vBrawl if it weren't for a select few matchups. With Falco and Dedede chains gone, Marth & co. without grab releasing, the kids are ridiculous. Ness, at least, I wouldn't hesitate to put somewhere near the very top of a tier list. I'm not entirely sure about Lucas.
it's ok, that was my first time on WiFi any ways, the only other people i have ever played are my best friend who is a yoshi/CFalcon main, and random people who are generally newbies at the game. but i had fun, ether way.Sorry I had to leave so early Leon. My mom went back to college so she has homework, so she kicked my dad out of the other room with the TV and I told him to come in here and watch TV. I'm such a good person. Also, BBrawl is win.
I suggested it because those are examples of rather stupid matchups. It's difficult to punish Marth, MK, and Snake when they start shieldcamping, and I suggested a buff like that to make these particular matchups more reasonable.G&W needs no buff... I mean really, Snake and MK got Nerfed. A ton of stages are more viable, too; more starters makes these matchups that much easier in vBrawl coupled with their nerfs make matchups winnable.
Marth has always been rarer, and the matchup isn't worse than 6:4. So why, then, does he need a buff?
OBJECTION! If Oil Panic counts, so does Counter! Variable attacks are invalid!OBJECTION!
Thinkaman, Have you forgotten about OIL PANIC?
Indeed.Before I try to address more serious concerns, I'd like to say that the most damaging hitbox in the game is now officially the tip of Ness's bat. Fully charged and fresh, it does about 39.3%.
New Record!
Very vague statements here lol. I love how you lump them together lol.Ness and Lucas aren't all that good. For one main reason.
A lot of their best ways of dealing damage borders on gimmicky. Neither of them has very good range except on a few specific attacks (which are all very situational at best). And they don't have much of anything that has really low ending lag, so in general there is a fair bit of commitment on whatever they do. Their grabs in fact are laggier than most too, which is a problem if a lot of your power rests on getting grabs.
No no Ness was always better.That being said, I think Lucas is better than Ness in BBrawl. Mainly because he got a buff that actually helps him land moves, while something like the buff on Ness's PK Fire assumes that Ness is actually able to land that attack (which is really not easy at all).
Balanced Brawl First Impressions Tier List
Tag: Thinkaman
vBrawl Range: vWario -> vLucario
Tier 1 (Between vWario and vFalco)
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Tier 2 (Between vFalco and vDiddy)
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Tier 3 (Between vDiddy and vDDD)
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Tier 4 (Between vDDD and vMarth)
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Tier 5 (Between vMarth and vG&W)
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Tier 6 (Between vG&W and vPikachu)
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Tier 7 (Between vPikachu and vICs)
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Tier 8 (Between v ICs and vROB)
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Tier 9 (Between vROB and vKirby)
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Tier 10 (Between vKirby and vLucario)
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Not even close.5- is this the same as brawl +?
No. there are no overall physics changes, including anything related to control, speed, or movement. The main thing here is adding or subtracting small amounts of power from certain moves.4- did they added hitstun to the game?
A good concern. This is the final version, though we would like to do update in the future on a long-term basis. We will only make future changes after the same long consideration taken to make the changes you see now. We won't do anything by committee or by votes; that only starts a slow slide towards all the characters being the same.3- Is this the final build. Cause im scared people will start to cry if they lose to a character and start asking for more buffs or nerfs. and thats not good for the comunity
I guess that's up to people like you, right? How much this catches on is purely a function of how much people like it and prefer to play it. The fact that you can go back and forth between BBrawl and normal Brawl with no trouble should let people feel easy about playing it whenever they feel like.2- is this taken seriously by the comunity like making this the standard way of playing brawl.
UTD Zac is holding a pretty large tourney in September, and we are doing a massive regional event in the Midwest November 7th. Linkshot also held a very small tourney in his community recently.1- are people doing tournaments of this game? if so are there any vids?
Huh? This is very much the first final BBrawl release. Updates are likely, once we have months of data with matchup analysis across the board by lots of players, but this is the real deal.It's also not the Final Build. It's mistakes like that that ruined what Brawl could've been. Check the OP of the preview thread with all new data.
vLucario, but yes. I spoiled before, I personally think Solo Zelda is the worst character in BBrawl by a slim margin. (It's a close call, but I'll go ahead and say it.) I think Solo Zelda in BBrawl is better than vLucario. (But not vKirby) I would rather enter a BBrawl tourney playing Solo Zelda than a vBrawl tourney playing Lucario.I was so smart, refreshing the page before i posted my answers
And are you dead serious when you say that you believe every character in the game is between vWario and vROB? Not even a single deviation?
The only known crashes are Final Smashes with cinematic behavior, like Falcon. The Timer item is bugged half the time, but all other items should be totally and completely fine.uhm...does the game crash when you use items? i know it does with the smash ball, but does it do the same with items? i', scared to try...jeje
PK Fire would be amazing if it had half of either the startup or ending lag. It's a pretty telegraphed and commited move, making it situational at best and easily avoided.Ness aerial master mainly dealing damage with Fair's and Nair's. PK Fire is AMAZING in BBrawl too. Most of Ness attacks are lagless, albeit the bat and PK Flash too. Ness dash grab is quick and has good range too.
Why don't you try paying attention to your own character instead. My point is that Ness has more commitment on stuff compared to most characters, and this is a bad thing combined with his relatively low range.You clearly have no idea what your talking about and your pulling **** out of your arse.
Ness was better than Lucas in vBrawl. With Lucas's better spotdodge, he now has more moves that he can set up safely.I can't do a side by side comparison but Ness is better than Lucas for the same reason Luigi is better than Mario.
PK Fire is good against people who fail at powershielding or just jumping.Clearly if you knew more about said characters you'd know that PKF buff is huge. Landing it is no more hard than landing most moves. It's TOTALLY worth in Brawl. The damage is does is good.
It's well worth. Use it as a semi spacing tool, use it when someone whiffs, bottom line. PKF=doesn't suck in BBrawl.PK Fire would be amazing if it had half of either the startup or ending lag. It's a pretty telegraphed and commited move, making it situational at best and easily avoided.
Um, sorry but have ever SEEN his aerials? They are nearly lagless as Mario's and others. His aerials all are incredibly fast (dair is the exception.) Ness Fsmash is ridiculously slow, but that's like telling a Mario main to use his down tilt in vBrawl.Ness isn't "lagless". He isn't excessively laggy like Ganondorf, but he doesn't have anything that has extremely low ending lag. What I'm talking about is Ness doesn't have anything with low lag comparable to that of Mario's air game, G&W's Smashes, ZSS's ForwardB, Ness has nothing that has really low ending lag.
Why don't you try paying attention to your own character instead. My point is that Ness has more commitment on stuff compared to most characters, and this is a bad thing combined with his relatively low range.[/qupte]
Don't tell me how to play MY character. Theorycraft all you want, but your wrong about most things you've stated with Ness. His tilts are more or less the same speed as the average Mario bro.
I'm sorry but the spot dodge helps his ground game alot, but it doesn't suddenly make him better. Ness also got PKF reward being AMAZING. A free fsmash, grab (which is damaging to boot)Ness was better than Lucas in vBrawl. With Lucas's better spotdodge, he now has more moves that he can set up safely.
No. PK fire is decent option against all foes. It's shield stun is pathetic, but it can be used as a spacing tool/punishing too. It sounds like I'm saying it's amazing, but it's pretty decent. The rewards are TOTALLY worth it.PK Fire is good against people who fail at powershielding or just jumping.
Until PK Fire's startup or ending lag is reduced, I'm not impressed by it. The chance of actually landing it is not very high compared to the risk factor when the opponent blocks it like they should.
It would simply make the move go from a decent option to a good option. I'm all in favor for that, but BBrawl isn't about changing things willy nilly. I'm fine with PKF.
Lol. Ness isn't about PKF's and PK Flash and what not. He's an AERIAL character. Nothing GIMMICKY about it. PKF buff improved it's usage for me. It went from being useless to worthwhile.Basically Ness is only improved when his opponent screws up and lands in gimmicky ****. This is also why I think Ganondorf is still terrible in BBrawl because he relies on his opponent landing in gimmicky **** before he can do anything
I could say that Mario's flood gimping game is GIMMICKY. But in reality it really isn't.
I'll just put it this way. Ness is horrible at aerial mixups. If he whiffs within range, he's screwed.Um, sorry but have ever SEEN his aerials? They are nearly lagless as Mario's and others. His aerials all are incredibly fast (dair is the exception.) Ness Fsmash is ridiculously slow, but that's like telling a Mario main to use his down tilt in vBrawl.
Yeah, his tilts have decent speed. They all have pathetic range though. His D-tilt would be a lot more useful if it actually had existent range.Don't tell me how to play MY character. Theorycraft all you want, but your wrong about most things you've stated with Ness. His tilts are more or less the same speed as the average Mario bro.
Good luck landing PK fire on a good player that doesn't get baited. It's at best a gimmicky setup due to its startup and ending lag.I'm sorry but the spot dodge helps his ground game alot, but it doesn't suddenly make him better. Ness also got PKF reward being AMAZING. A free fsmash, grab (which is damaging to boot)
I'm glad you're fine with PK Fire. It doesn't solve Ness's fundamental problems with commitment and range however.It would simply make the move go from a decent option to a good option. I'm all in favor for that, but BBrawl isn't about changing things willy nilly. I'm fine with PKF.
FLUDD is a gimmick. Mario's reliable KOs with Up-smash, D-smash, and B-throw (all great out of shield options!) aren't, and neither is the mixup potential of his D-air.I could say that Mario's flood gimping game is GIMMICKY. But in reality it really isn't.
Um... no? Um Ness is FULL of aerial mixup. Fair to nair, fair to uair, uair to nair. Granted these aren't *combos* but aerial mixups.I'll just put it this way. Ness is horrible at aerial mixups. If he whiffs within range, he's screwed.
Ness's F-air is his only sorta fast aerial. It comes out fast, but you won't see too many mixups immediately after he does a F-air.
His B-air comes out kinda fast, but it has existent ending lag. Same goes for his U-air.
His D-air both comes out slowly, and has significant ending lag. Even the autocanceled version has quite a bit of lag time before he lands.
Um, sure. Ness tilts have lackluster range. Same can be applied to the Mario bros.Yeah, his tilts have decent speed. They all have pathetic range though.
The attacks that Ness does have that cover good range are all laggy. F-smash in specific. This attack sucks. It comes out slowly, has a horrible charge release, and has terrible ending lag. Mario's F-smash comes out faster, has greater range, and less ending lag.
Keep telling yourself that.Anyhow my whole point is that Ness doesn't have any super reliable or safe way to deal significant damage. He doesn't have all that good of mixup options either due to the commitment on several of his moves either.
Ness aerial's aren't a commitment. They come out fast and end fast enough to be done with.I'm glad you're fine with PK Fire. It doesn't solve Ness's fundamental problems with commitment and range however.
Considering how much other characters have improved in this game, that's why I'm pretty certain Ness is worse off on the tier list.
This needs to be emphasized! I hope this gets bigger than B+Balanced Brawl can be booted on any Wii, including Wiis without the Homebrew Channel! All you need is an SD Card (2 GB or smaller required), a Wii, and a copy of Brawl to play.
1. Place the files in the correct structure on the SD card.
2. Delete all custom stages from your Wii.
3. Boot up Brawl and go to the stage builder. Press A to "Launch Game" when prompted. Brawl should restart.
4. Remove the SD card and enjoy Balanced Brawl!
That's not what I meant. What I meant was that Ness is too committed on most of his attacks to easily mix up on an opponent with good reaction. His attacks have significant duration, which limits his ability to go from one move to another.Um... no? Um Ness is FULL of aerial mixup. Fair to nair, fair to uair, uair to nair. Granted these aren't *combos* but aerial mixups.
Completely false. I have frame data to prove it.Bair's lag isn't big enough to be punished. Mario's bair has more lag, yet I don't state that it can be whiffed.
I wonder if I'm the only person who actually reads frame data frequently.Dair is one of the best spikes in the game. It not only spikes harder than Mario's fair, it's also faster and has less lag.
Mario's F-smash in fact does outrange Ike's F-smash. Don't believe me? Try spacing the reverse F-smash when you have spare time.Um, sure. Ness tilts have lackluster range. Same can be applied to the Mario bros.
Fsmash is terrible I've said it before. Apparantly you can't read. LOL at you saying it has more range. LOL.
G&W's Smashes have INFINITELY less commitment with super fast charge releases and virtually non-existent ending lag. Even if you block his smashes or if he whiffs them, they CANNOT be punished 99% of the time. That does not go for Ness's PK Fire unfortunately.Sorry, but how does a player land Gws smashes? Seriously, it's startup sucks, but it can still land on opponent. It's also a decent spacing too.
Yeah, I know about the GW fmash being good. I didn't want to compare to Ness.That's not what I meant. What I meant was that Ness is too committed on most of his attacks to easily mix up on an opponent with good reaction. His attacks have significant duration, which limits his ability to go from one move to another.
Completely false. I have frame data to prove it.
Mario B-air:
Hit: 6-~12
End: 33
Ness B-air:
Hits: 10
Ends: 49
Both attacks have the same landing lag, but the aerial lag difference is significant. Moreover, Mario's B-air comes out faster too and I'm pretty sure has more range.
I wonder if I'm the only person who actually reads frame data frequently.
Ness D-air:
Hits: 20
Ends: 67
Landing lag: 28
Mario F-air:
Hits: 16
Ends: 59
Landing lag: 26
I don't have complete autocancel data, and Ness does have a more practical autocancel, but seriously, get your facts straight.
Mario's F-smash in fact does outrange Ike's F-smash. Don't believe me? Try spacing the reverse F-smash when you have spare time.
G&W's Smashes have INFINITELY less commitment with super fast charge releases and virtually non-existent ending lag. Even if you block his smashes or if he whiffs them, they CANNOT be punished 99% of the time. That does not go for Ness's PK Fire unfortunately.
I'm sorry, I'm not merely trying to undermine Ness. I'm just afraid that my observational skills are better than yours.
cool, ill add you in a sec.If you're still around JOE!, I'll play you.
2191-7368-9411
Lucas is better than Ness for a simple reason. He has more moves he can land reliably. His mobility is better, and his spotdodge and ground options are better.
Ness only appears better if he can land PK fire a lot and always grab and kill his opponent at 120% with B-throw.
Overall, I think Lucas is more versatile, and generally makes you better.