The results of messing with Boozer's new Dthrow:
Dthrow->ftilt: fairlyeasy to hit, and a near gaurenteed kill setup around 120% near edges. Works on just about everyone
Dthrow->Fsmash: very hard to do against small/light characters, they usuallyare able to immediatley shield or just get out of the way after hitting the ground. It is a bit easier on heavier/bigger chars due to the KB not sending them as far, but still rather dependant on your opponent messing up.
Dthrow->jabs: very, very hard. Essentially the opponent has to di towards you due to the range being JUST far enough away not to hit.
Dthrow->firebreath: still a guarenteed 18% at least, but it seems oipponents can get out of it much quicker...
Dthrow->fortress: impossible if opponent holds shield...
I think this dthrow change was actually a bad Idea O.O
The vBrawl version's higher KB made the opponent (usually) do a kindof flopping animation against the ground, allowing Dthrow to setup into jab, firebreath(less escapable) and fortress.
This version is a bit easier to hit Ftilit out of, but it feels even worse to try and set up my dthrow->diesel headbutt of doom combo
The lowered KB seems to allow opponents to tech, bring up shield, or possibly even jump (saw sawnik and fox do it) before or on hitting the ground...kindof going against the whole reason teh KB was lowered in the first place: setups...
Chars tested: Ness, Sonic, fox, link, snake, ddd.
I used lvl 7 comps for their nearish human reaction time on the "run" setting in training mode. this makes them try and get away from me as much as possible, and shouldve replicated DI in a human opponent trying to get away from a setup.
My suggestion would be to either:
A) if possible, create more hitstun from Dthrow, preventing opponents from immediatley being able to neuter any setup from bowser, and ruining the point of reduced KB
B) shave off some time from the end of Dthrow's animation. Bowser pauses for a moment before being able to follow up anything, and it is during those few frames that opponents either roll, shield or even jump away.
EDIT:
heh, what a cincidence, eh thinka?
also, utilt kills at like 110% on fd now, give or take a few%