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Balanced Brawl Public Preview *GENESIS UPDATE*

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Revven

FrankerZ
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Who are you trying to appeal to when you make posts about how brawl+ isn't like melee (just an example of some of the brawl+ hate)?
The medium I believe. People who like both what Brawl has (with fixed bugs of course like triple jump glitch) and what 64/Melee had.

daisho said:
If it really just bothers you that the person does not understand the purpose of brawl+ then either make a thread about the purpose of brawl+ or just send the person a PM explaining your position.
There is a whole thread dedicated to this right on the Smash Workshop. It is not stickied (which is ridiculous) despite how important it is but, it is a huge FAQ about Brawl+ that people somehow manage to skip over when stumbling upon Brawl+.
 

daisho

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The medium I believe. People who like both what Brawl has (with fixed bugs of course like triple jump glitch) and what 64/Melee had.



There is a whole thread dedicated to this right on the Smash Workshop. It is not stickied (which is ridiculous) despite how important it is but, it is a huge FAQ about Brawl+ that people somehow manage to skip over when stumbling upon Brawl+.
Then that proves that the message just won't get passed on. There is nothing you can do to make it better.

Maybe try putting it in general discussion as opposed to smash workshop (not about Brawl+, just what it was meant to do).
 

Browny

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What gives with Sonics classification lol?

MAJOR buffs, GAME CHANGER in the form of a buffed spring spike (which already spiked) which is completely avoidable by MC'ing and +1 damage to some attacks? thats hardly any more than the characters who received 'minor buffs'. seriously take a look at one second to the degree of changes other characters in his rank got compared to him. Who are you trying to fool here lol?

Imo... switch the damage boost from dair to uair. uair is far more useful, increasing the damage on a hardly used attack while barely touching a comparatively weak, very useful attack is pretty pointless imo :/

removing jablocks is also silly. They are extremely situational and require a degree of skill on one players part and the enemy not DI'ing etc correctly to land it. Why remove it? a perfectly legitimate tool to be used by certain characters gone because... why? top tier characters like mk, snake, wario etc dont have jablocks therefore all the low tier characters who do are unfair?

I really dont understand whats is being 'balanced' when you buff high tier characters, (including wario, no GR = how hard is it going to be to KO him now) and barely even touch some low tier characters. this may close the gap between MK and falcon but it certainly doesnt look like lower tiered characters are going to be made the slightest bit more viable with such tiny changes to many of them
 

bleyva

Smash Ace
Joined
Feb 17, 2009
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511
even though im a fan of brawl+, i could see giving this a fair try (character balance is something im big on in any game).

just a few questions:

1)is BBrawl gonna keep damage decay? i feel like that was an unnecessary obstacle that hurt characters alot more than helped.

2)camping was one of the things that really made regular brawl suck with characters like MK and snake; how does reduced knockback to a few moves bring an end to unbalanced campy ****fests?

apologies if these questions have already been addressed.
 

Pink Link

Smash Rookie
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Jun 20, 2009
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13
I was gonna say this is ****ing stupid and that if you don't like normal brawl you should gtfo and buy one of the 43325 other competitive fighting games... But then I saw this....

And seriously... the arrows are amazing. JGALT said he might consider Link the best in the game due to arrows.
I think im gonna give this a shot.
 

Fisherington

Smash Cadet
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Can you improve Shiek's whip so it's actually useful?

http://super-smash-bros.wikia.com/wiki/Chain

That one.



Part of the description reads 'Due to its poor damage and lag, it is almost never used in competitive play.'

Not every move in every single character's moveset HAS to be viable in order to make the game balanced. Besides, the whip is already an extremely viable tether recovery, so I think it has enough uses as is.
 

Neb

Smash Lord
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Wow, this is a great project! I'm so eager to try this out, being interested ever since SamuraiPanda proposed the idea. I admire that the basis isn't to change what makes Brawl unique, and I can see that you all put this together with a great deal of attention to small details.
Good luck with the success of this.
 

a male platypus

Smash Apprentice
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I think this SOUNDS like a good idea but that it will end up a failed project. For one I don't think there are enough changes to make it that much more balanced as the name would imply (lol BALANCEDBrawl)

Also, the reason I can still see people playing B+ and not this is the fact that Brawl+ is almost a completely different game from regular brawl. It could be like a SSB3.5 or something because it is THAT much different. But this is just the same old brawl with no tripping and a few changes here and there.

Don't get me wrong this sounds great imo, but I think there are a few things that need to be fixed before it earns the title "Balanced Brawl" (i.e. it says Mr. Game and Watch was left alone... fix that)
 

AvoiD

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How exactly would I get the codeset onto my SD Card? I already have Brawl+, so could I just remove whatever text was in there, and copy-paste it into the same section, but re-name it?
 

Winnar

Smash Lord
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Wow

This was so much fun to read, I can't wait to try it out! :D

Congratulations on its release, obviously a LOT of work went into it!
 

Shell

Flute-Fox Only
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I'd just take the .gct from the first page, and copy it into your /codes folder on your SD drive, replacing the existing Brawl+ one that's there if you have it. Pretty sure that'll work.
 

deepseadiva

Bodybuilding Magical Girl
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Don't get me wrong this sounds great imo, but I think there are a few things that need to be fixed before it earns the title "Balanced Brawl" (i.e. it says Mr. Game and Watch was left alone... fix that)
It's a preview.

Not done.
 

AvoiD

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Which folder would the .txt and pictures go in?

txtcodes Folder and I'm not sure which to put the pictures.
 

T F S

Smash Rookie
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I think this is a cool thing to do, although i really don't enjoy the game play of normal brawl ill try this out anyway, i wish you guys good luck in the future of this project and hope that you wont have too many people hating on your community like most hacked communities.
 

Shell

Flute-Fox Only
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Which folder would the .txt and pictures go in?

txtcodes Folder and I'm not sure which to put the pictures.
You put the .gct in the /codes folder and gamecofig.txt in the root folder. You shouldn't have to do anything with the pictures.
 

Lord Viper

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You guys could make it so that Kirby can use his F-Throw, B-Throw, and U-Throw broken so he could be god tier like he was on SSB64. =P

But for real, his Basic-B needs to be fixed since Marth and Ike and counter it. >.<

Nevermind, I think it's too hard to fix that, lol.
 

Browny

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What gives with Sonics classification lol?

MAJOR buffs, GAME CHANGER in the form of a buffed spring spike (which already spiked) which is completely avoidable by MC'ing and +1 damage to some attacks? thats hardly any more than the characters who received 'minor buffs'. seriously take a look at one second to the degree of changes other characters in his rank got compared to him. Who are you trying to fool here lol?

Imo... switch the damage boost from dair to uair. uair is far more useful, increasing the damage on a hardly used attack while barely touching a comparatively weak, very useful attack is pretty pointless imo :/
coz i think its important...
 

MrEh

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I'm fine with all of Bowser's buffs except for the grab release thing. But I guess there's nothing that can be done about that. Since I guess if you remove grab releases for everyone, you can't just get them to work for one character. :/
 

AvoiD

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So what's the point of including the Cliff note pics in the link?

Ah well, I got it I'm pretty sure, downloaded everything there was. I'll try it out tomorrow, good **** guys.
 

Teronist09

Smash Journeyman
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Is it not possible to give moves a chance to trip? Because I find forced drip on moves that didn't have it previously a terrible change in gameplay. I wants sex change back.
Also, while I like the push on quake I don't think that having wizkick apply pitfall is worth losing the meteor. I've always found it far more useful in vbrawl and b+ to be able to kill up with it than have a permanent spike. That's what I use dair for...
 

Browny

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you have to realise, most of these buffs look terrible and/or insignificant, but they really do make a difference.
changes that make a differece:
Ike is now almost completely ungimpable unless you counter aether

changes that dont make a difference
make a few, rarely used attacks do +1%

the degree of changes doesnt really bother me atm since this isnt exactly a final version, but Sonics 'buffs' are clearly no where near as good as any character in his rank, and are worse than some characters ranked 'a few minor buffs' (possibly wolf and ZSS).

Also wario is now god tier. removing like, his only weakness which brings matchups like marth and DDD to even or their advantage, and nerfing MK/Snake gives could possibly give Wario advantage vs the entire cast...
 

MK26

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Disclaimer: Don't hate me for all the times I say Brawl+ in this post. Please.

At first, I became worried that this project would steal Brawl+'s thunder. However, now, I'm beginning to see that the two mods could eventually coexist in a competitive environment. BBrawl and Brawl+ are NOT mutually exclusive. They both strive to balance Brawl, yet they go about it in different ways...Brawl+ seeks to reintroduce gameplay from the previous Smash games to create a competitive ideal, while BBrawl seeks a completely different ideal by balancing the characters within the general framework that was already present in Brawl.

Both projects are attempting to one-up Brawl, but in different ways. Were one project to be generally accepted, the other would undoubtedly receive a boon in popularity (as people unhappy with the accepted project would more than likely give the other a chance as well, disregarding trolls and flagrant vBrawl fanboys), and the only one to lose out would be the original Brawl.

BBrawl still has Brawl's gameplay in every way, except for changes to individual moves. There is no universal lag canceling, momentum, physics changes, or any of the other stuff that makes Brawl+ what Brawl+ is. B+, on the other hand, has evolved so much from its beginnings that it no longer resembles the original Brawl, except on the visual level (and even textures have started to change that). Having BOTH of these games (as they are unique games) be accepted would simply serve to ecplise Brawl and create a two-game competitive standard. Unfortunately, the chances of MLG picking up Brawl would change from...wait, nevermind that.

It is my opinion that BBrawl is too similar to the original to coexist with it. It will either be seen as better or worse than Brawl, but from what I've seen so far, it already is the former. An official endorsement for SSBBB would be the death knell for SSBB. This is where the jealously of the Brawl+ fans (i.e. 5ive, myself, etc.) comes in - since BBrawl addresses Brawl's main concerns in a more concise, true-to-the-original manner, one cannot reasonably expect Brawl+ to become THE competitive standard unless BBrawl tanks fast and hard. As such, we are initially biased against such a project, which we may see as simply riding on the coattails of B+ to eventually overtake it in popularity. What we don't see is that it is much easier for Brawl+ and BBrawl to coexist than it is for Brawl+ and vBrawl to (not to mention that I can't see any situation in which BB and vB could be used together in tournament to the exclusion of B+).

I think that I'm starting to ramble on, but we are making too big a deal out of this; BBrawl is not the end of the world for Brawl+, and though it may seem like there is a parasitic relationship between the two, they can only be mutually beneficial. A hacked Wii can play both games, can it not? They may not be played by the same people, but having two games that are better and more current than Brawl would make for a much better competitive scene than not having them.

/rantagainstigoranceandhatred

======

And as a suggestion, can you apply hitstun value 0F to the Swallow hit of Kirby's neutral-b? That will fix your opponent being able to attack you out of successfully hitting with the move, although you may need to alter the other properties of the attack in order to prevent Kirby from being able to combo out of it....

Also, add in:
Unrestricted Pause Camera
Unrestricted Replay Camera
Unrestricted Button Mapping Editing
Unrestricted Colour Choice
(I’m fairly sure they’re all packaged as .b+ files with the latest iteration of the Tweaker)
 

Praxis

Smash Hero
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I disagree with some changes. Removing Wario's grab release makes him the best character in the game, because all his bad matchups (D3, Marth, Peach) are based on the grab release.

Also, G&W's bucket braking should be removed to balance him, IMO...otherwise, he's a lot better as his counters (MK and Snake) are nerfed.

But I really like the idea.
 

bigman40

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Just another day.
I'm fine with the buffs I've seen with Yoshi. However I see that some of them kinda should've been justified in other spots (like the Fair buff). If I need to either argue for the thoughts I think would help Yoshi be a much more viable character, then so be it. Hell, I'll even test it out for you if you need the help.

As far as I know, Yoshi's throws, and the SDI on his Dair should've been improved.
 

Uffe

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I'm all for this! Must play bBrawl! :D The only reason I'm liking this is because CG's aren't happening! :laugh: Plus nobody has to relean, learn or unlearn anything. C: Bravo!
 

stingers

Smash Obsessed
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wario's aerial friction should be nerfed in order to make him move around a little less than jiggs imo. jiggs is the quintessential aerial floaty character, it makes no sense wario is better at it.
 

Amazing Ampharos

Balanced Brawl Designer
Writing Team
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Have you used Sonic? The spring is completely different; it only "spiked" before as a stage spike or with the general way getting hit makes you stop moving upward. Now it's a true meteor, granted a weak one. Also, in general, a 1% damage buff is a lot. It adds up a lot as you hit with the move, and furthermore, it does increase the effectiveness of the knockback growth. Note that with a character like Sonic who lands a lot more hits than normal characters in exchange for his killing problems, that adds up a lot more than normal. Also, him having a notably better dash attack that is actually rewarding matters so much...

I wonder how things turned out on the person who promised videos earlier in this thread. If we get some good videos of this in action, I'll definitely edit them into the OP. Seeing how skilled players utilize these changes will definitely be interesting.

Also, to be clear Falco400, I meant no slight to the Brawl+ people and was trying to direct that at everyone bickering regardless of their position. I just wanted it to stop; the topic was getting really derailed. I really don't have interest in placing blame; I don't like blaming people for things. I just don't like a topic like this, which is important to me, to get derailed. I hope you understand.
 
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