I would recommend doing more on the publicity side of things. BBrawl has a certain advantage in that fans of the project are very eager to crusade about the awesomeness of it, whereas BBrawl doesn't seem to be taking many steps on the promotional side of things. Much of the community is likely completely unaware of it's existence. I only discovered this due to a search for something completely unrelated, and I was intrigued by the name.I'm back and boy this has been dead lately... I was hoping to come back to more.
Where are banner-like signatures? At least Thinkaman and you should be using one. I would, too. The more people see the BBrawl name, the more inclined they will be to play it. Coerce a high level player or two to try it out and post a few vids to demonstrate the potential. From what I gather, NinjaLink seems a likely choice; at least in terms of supporting the project. Try to get some videos up in the character specific forums; Bbrawl is similar enough to vBrawl (especially with most characters) that videos could potentially be accepted into the archives with a <BBrawl> tag of sorts. Ultimately, the best thing you could do is arrange tournaments sometime in the future.
I was able to execute the infinite on ROB without any trouble. Is there some way of escaping it that that I'm unaware of? I tried to DI and tech, but I was doing so with my toes (ZSS was in my hands), so it may have been less than effective. It looked to me like the stun continued even after I footstooled ROB when I was testing in training, but don't quote me on that. But, if you have managed to get out of it, maybe you were just doing a better job than I was able to, controlling ROB with my feet.Anyway, ZSS on R.O.B. infinite doesn't work in Bbrawl at all. I'm very, very sure of this unless somehow a critical code got left out (which I don't think is true) since I specifically designed and tested for this case. Aerial footstool slamming you into the ground (which is, mechanics wise, how the infinite worked) now just results in you doing the hard landing animation (which is what happens when you land out of a fastfall, very quick animation). In general, getting footstooled isn't a big deal in Bbrawl; my analysis (which I believe to be fair) is that nothing good came out of those long footstool combos and that the game is just plain better without them. I think some short combos will still exist though (anything that's a combo that doesn't rely on them slamming into the ground), but those are very fair and probably add a little to the game so that works out well.
I found a video to ensure we're talking about the same thing. Skip to 3/4: http://www.youtube.com/watch?v=rCAaOhH6UUg
In any case, I agree that footstool combos add nothing to the game. They're difficult to execute and are rarely seen in high levels anyway.
I shall be away and thus will not be posting/responding for two weeks. I'll test the ROB thing again once I'm back to make sure I didn't miss anything obvious.