Pierce7d
Wise Hermit
- Joined
- Dec 20, 2006
- Messages
- 6,289
- 3DS FC
- 1993-9028-0439
Just give Pit +1 to arrows so he can really camp, and you're good.
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personally think falcon is a lost causejust make falcons ground attacks better... Like his neutral A
I'd say give him the B+ treatement, but ofcourse a lot more conservative.personally think falcon is a lost cause
And obviously you can't give him that stuff without changing the engine in some way (the knee in this case being a hitbox problem which they won't change either because that's changing the timing and obviously we don't wanna do that to poor old Craptain Falcon...). Which makes me somewhat agree with what jalued said.It was Falcon's running jump, knee, and power in Melee that made him good.
PK didn't add what he thought would be the hitstun float to the code so the current hitbox property code does not allow you to toggle hitstun on specific moves (and I wouldn't expect PK to go and do this now because he's in the US right now... and will be for another 3 weeks).You can change individual hitstun, I believe. I know that Gale Boomerang has this unbelievably high hitstun attached to it (at *2 and 300%, you will almost die off the bottom of PictoChat from falling in hitstun).
I'd say buff his hitstun by 10 or 20%. He should be a fast but less rewarding Ganon: Hard to get in, but if you do, there will be blood.
Yes, yes, and yes. He needs a huge dash speed increase, it's so ****ty that he's slower than Sonic. Like I said, faster dash speed, better Nair, better Fair, and better Dair (so AC Dair would actually be something to **** your pants over because let's face it, no good CF main uses it because it has such terrible KB onstage). If he had a Nair that actually worked right (not with each hitbox out for 2 frames ala Ganondorf's Nair from Melee) then perhaps he would do a little better, but adding Fair and Dair fixes into the mix would help a lot more than also just fixing Nair (which you still should do).it's not his hitstun, it's just his approaches and his crappy running dash that has one crappy *** frame until you can shield... that's what his problem is.
Frame 8 called, told me to say "lol".I think Ganon is still largely ahead of
And that's what I'm talking about. It's hard for both Falcon and Ganon to get in, but when Ganon gets in, he causes way more havok than Falcon can. Not to mention a large variety of moves to kill people with when they get to decent-to-high percentages.Well to be fair, his grab and Nair come out on frame 7 and Uair on frame 6. Ganon is still easy to exploit via camping and zoning in general but he can dish out some serious damage when he finally gets in. I think he only needs a little bit of creative tweaking to help him fight against Falco and the like.
Falcon Punch is a really good kill move too, but you don't land those ever in competitive play, and you rarely land knees in competitive play either.CF has the speed to get in and is much more maneuverable than Ganon. The knee is a very good kill move and CF has a much better approach now. His Nair is stronger than his Uair now and his side b seems to be much better at follow-ups than before. All the little changes really add up and enhance all the key aspects of his game like damage building and follow-ups. I had a bunch of Ganon vs CF friendlies with my friend and CF definetely has the advantage. His new aerial side b has a lot of edgeguarding potential too. CF isn't so far behind that he needs some kind of miracle fix. A few buffs maybe but nothing too drastic. If you think Ganon is fine then CF should be fine too. Even though Ganon is more threatening than CF, he is also easier to avoid/exploit than CF.
I personally think both Ganon and CF are way too underated.
See the thing is air dodging after getting hit with a side b won't lead to a safe landing every time. Air dodges last long enough for CF since even if they air dodge the first aerial CF can just throw out another one for a free hit. It now qualifies as a frame trap. That is a huge improvement from being punished on hit. Falcon kick also is no longer punishable on hit. That opens up his low % approach options so his approach did get better. The knee isn't as impossibly hard to land as your comparison to Falcon Punch makes it out to be. You could probably even pull off some knee's from a good read after a side b. Moves like his Nair and the knee while against some characters are much more difficult to land, in the match-ups where they are more viable they are much more valuable now than before. I think you can agree that the knee and Nair help a lot more vs DK and Ganon than MK or Olimar for example. I also doubt Nair is that hard to land while edgeguarding.Falcon Punch is a really good kill move too, but you don't land those ever in competitive play, and you rarely land knees in competitive play either.
I fail to see any reasoning for Falcon having a better approach either. Nair is stronger than uair, but it's another move that you don't get off too often. His side-B as far as followups is mostly the same as before, except now you don't get punished for landing side-B at low percents. However, when you go for followups, a good opponent will airdodge everytime and make a safe landing back on the ground.
And edgeguarding with side-b? Huh? The only use for edgeguarding I can think of with side-b is going very low across the surface of the level, and over the edge, to punish a player who misses the ledge and goes over it a bit. Otherwise, you're going to miss them, fall past the edge, and while you won't fall to your death, your opponent hanging on the ledge above will punish you every time.
Also, testing which character is better by pitting them against each other doesn't tell you who the better character is.
Not to be a downer but ike can punch him straight out of falcon kick.It has decent priority unlike most of Captain Falcon's moves
The airdodging after side-b very, very rarely ever works out to be that way in actuality, as it's something I try all the time. What I actually need to do is bait airdodges and not attack, and then attack after their airdodge is complete. If you attack and they airdodge, it almost always works out that they'll dodge and fastfall to safety, especially since they're DI is usually setup so that they fall down and away from you after they airdodge.See the thing is air dodging after getting hit with a side b won't lead to a safe landing every time. Air dodges last long enough for CF since even if they air dodge the first aerial CF can just throw out another one for a free hit. It now qualifies as a frame trap. That is a huge improvement from being punished on hit. Falcon kick also is no longer punishable on hit. That opens up his low % approach options so his approach did get better. The knee isn't as impossibly hard to land as your comparison to Falcon Punch makes it out to be. You could probably even pull off some knee's from a good read after a side b. Moves like his Nair and the knee while against some characters are much more difficult to land, in the match-ups where they are more viable they are much more valuable now than before. I think you can agree that the knee and Nair help a lot more vs DK and Ganon than MK or Olimar for example. I also doubt Nair is that hard to land while edgeguarding.
Using side b to edgeguard won't work on every character but there are several characters that have predictable recovery options that side b would be good at stopping. Even if you whiffed because they air dodged you are in a great position to punish them. I can see it working well on on ROB when he is below the stage for an example.
Good to hear. Throw improvements are always good, as they are indeed a big part of Falcon's game.Anyway, the tripping dtilt is probably out in the next release with a generally improved version of C.Falcon's original dtilt there instead. Careful analysis indicated that trip dtilt wasn't quite as awesome on Captain Falcon as it was on Ganon (though in development it was a C.Falcon idea first), and we have improved him in other ways since then.
Specifically, throw mods help him a ton (his throws now give him really nice positional advantages, not quite true combos but close). Landing grabs is very reasonable with Captain Falcon already; this should be a big deal for him.
I'll have to also comment that Falcon Kick still doesn't have great priority (although I guess you did only say decent ), but it's good for getting inside and interrupting a camping character or something. I don't think it allows for great chases, however. My opponent always seems to pop either straight up or behind me, and by the time you cool down from Falcon Kick and turn around to chase, they're already recovered in the air, awaiting your next move, and can either counter or avoid it with relative ease. It's still very valuable for stopping campers though, and I do use it a lot.Falcon Kick is being a bit undervalued right now IMO. It has decent priority unlike most of Captain Falcon's moves, and the way it always hits upward is just perfect for Captain Falcon with his beastly uair. It is basically a rushing move that creates opportunities; I really expect in the long run for it to be shown to be a really big deal for Captain Falcon.
I'll have to mess with this more, it's just that whenever you whiff aerial side-b, or get shielded, it's bad, and makes the move risky in my opinion.Aerial Raptor Boost is also a good approach on-stage. Fun trivia about it you may not have known: you can air control during the swinging attack of it. That means you can Raptor Boost in, hit them, and then retreat to safety during the swing. You can also not air control and instead input a double jump right after hitting for a chance to do some chasing; it's pretty cool. I know some people like to hold forward the whole time; that's a pretty bad idea since it ends with you in a risky position from which it's kinda hard to follow up. It can still be used for mix-ups though.
I look forward to the next update and am glad you guys are putting in a lot of effort towards Falcon.About Captain Falcon in general, we cannot restore melee Captain Falcon even if we wanted to. What some people may not realize is that Captain Falcon is barely changed from Melee in Brawl. The main change he has is that his knee now has a one frame sweetspot window, but in genreal his frame speeds and hitboxes are pretty similar to how they were in Melee. His style in that game just plain does not work in Brawl, and we can't make it work without making Brawl itself into a really different game. This isn't really a bad thing IMO; characters in Brawl are expected to be different from their Melee selves (Mr. Game & Watch and Ness don't mind!). Captain Falcon as he exists in Brawl is pretty bad, but he does have his high points and a style he pursues, and we want to focus on what he is and just make it good. It's not easy at all, and there is going to be a lot different just because of how bad he used to be and how polarized some of his matchups were (like Captain Falcon versus team disjointed). He's not just a "combo" character; he's also a high mobility low attack speed powerhouse, and I think that style can be made to work. We've definitely put and are continuing to put a lot of care into him, and I think the results are and will continue to be positive.
Really it doesn´t? I thought it does when you hit 1 frame before landing.. I even read somewhere it combos into Fsmash and SH knee on floatier characters >_> I need to force Falcon boards to test it.And to whoever said it, first hit nair does not combo into utilt or up-B, although it comes close.
Ah, you right. Apparently I must not have been canceling it late enough, but if you try the stuff yourself, I think you'll find your opponents DI will make stuff like an utilt not connect most of the time. I try it a lot, too much actually, and my opponent always gets a powershield out before the utilt.Really it doesn´t? I thought it does when you hit 1 frame before landing.. I even read somewhere it combos into Fsmash and SH knee on floatier characters >_> I need to force Falcon boards to test it.
Edit: Yeah, here it is, not sure wheter it is true combo or not, but on thread about it they told it was real combo.. I will try to find it. http://www.youtube.com/watch?v=pIJJpzrqzq4
2ndEdit: here is the thread where it states it IS true combo. Look at "True Combo´s" (green) section: http://www.smashboards.com/showthread.php?t=227110