By the way, did anyone mention Snake's D-throw yet? I mean seriously, that move is insanely broken.
There are several characters that can essentially get "infinited" rather easily by that throw since their getups can all be punished on reaction. At least 11 characters from what I heard.
Aside from that, it's still insanely broken. I mean come on, it does 12%. Say Snake gets a grab. 1 pummel, then he D-throws. Then he regrabs, does two pummels, D-throws again. Then he F-tilts. That does almost 51% (accounting for F-tilt decrease in damage of course). Something like that...is just seriously wrong. Even if his U-tilt was weakened, that's still a half of some characters stocks, or a third of the stock of heavier ones.
I mean come on, it's a fair bit harder for G&W (although still completely viable) to techchase regrab for only 6% a throw. And G&W's pummel is slower. And then there is the plethora of other throws in this game that don't have any guaranteed setups that also do half the damage of Snake's D-throw. It just isn't right...especially since it outdamages his other throws.