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Here's an analysis of our online tournament last night. Please everyone, take a look and tell me what you think.
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TF2 bans items which are straight upgrades, or are janky/different (Its been a while, seems like they have since relaxed a bit on the banning of items https://wiki.teamfortress.com/wiki/Competitive_item_restrictions), im not saying its like what you talked about but I thought it would be interesting to the conversation as its simaler to what we have (defaults and customs that can replace them)Some of these games have monstrous skill curves/walls that once passed provide immense advantages. If you can name any competitive game ever that has had anything banned purely due to a skill curve/wall, please enlighten me because not only do I think the idea of making the game more new player friendly is a joke but this game is currently so un-technical and easy to pick up in comparison to anything ever already.
The only thing you can see at a glance is whether or not there are any stat gains (grey circle on the CSS). This is whether you have equipment on or not. Without explicitly showing the loadout in the editor there's no way to tell 1) the chosen custom moves, or 2) special effects given from equipment.Can someone please check if it shows anywhere during local play? either in CSS or in match? because if not people might have to watch players choose their char so that they don't pick equipment filled chars.
I've been a part of some of the groups that made these rules for TF2. The reason for things being banned was that getting the items could be hard at points, or had a detrimental effect on the game. Most of the banned items resulted in really long stalemates and chokepoint spam or were such a clear choice over the default that you were unviable as the class without it. The ones that have gone from banned to be allowed have had large changes in this aspect (sandman used to stun through uber) which stopped them from being detrimental to the game.TF2 bans items which are straight upgrades, or are janky/different (Its been a while, seems like they have since relaxed a bit on the banning of items https://wiki.teamfortress.com/wiki/Competitive_item_restrictions), im not saying its like what you talked about but I thought it would be interesting to the conversation as its simaler to what we have (defaults and customs that can replace them)
Honestly after playing with custom moves last night, there was some fine moves which didn't give any huge advantage, then there was some moves which gave a huge advantage, Links power bow ( I thinks its called this) Hit me at 80% across the map and KO'd me. I don't know how I feel about some of these, compared to other seem op/straight upgrade.
that's good then cause in netplay there is no grey circle anywhere, if it's there in local play we can at least raise the issue if we see coloured circlesThe only thing you can see at a glance is whether or not there are any stat gains (grey circle on the CSS). This is whether you have equipment on or not. Without explicitly showing the loadout in the editor there's no way to tell 1) the chosen custom moves, or 2) special effects given from equipment.
It falls to the ground if you don't charge it to full. But I don't think that's enough of a drawback, it's way too good.that arrow is redonk wow
maybe link wont be trash tier
whats the supposed draw back for this arrow?
It may be good yes to the point where he changes a whole tier due to this, but based on how link is, it's not like he is going to go from low to so broken mk would cry tier.It falls to the ground if you don't charge it to full. But I don't think that's enough of a drawback, it's way too good.
Fixed.Yeah sure its good but it needs to be shown that this custom move is in play before the match starts and it's all good
DK punch and Falcon punch are both default specials that can kill falcon at 87% from the same position, heck a charged little Mac's neutral B (not his KO punch) and mega mans fully charged forward smash can kill falcon at 87% from nearly the same range as in the video. (all tested with falcon at 87% just a little left of centre battlefield). there are probably others as well but dont have time to test everything.And heres the arrow,
serious question: what character/s with what custom specials have you used for more than one session?I play against tibs; it's probably more serious practice than anyone else here has access to...
And don't forget "janky" stuff like Jigglypuff Rest and Luigi Up B.DK punch and Falcon punch are both default specials that can kill falcon at 87% from the same position, heck a charged little Mac's neutral B (not his KO punch) and mega mans fully charged forward smash can kill falcon at 87% from nearly the same range as in the video. (all tested with falcon at 87% just a little left of centre battlefield). there are probably others as well but dont have time to test everything.
if this arrow was his default arrow you wouldnt be showing it would you, you would accept it and find solutions to dealing/avoiding/punishing it.
To be totally fair, all of those characters in that situation would have a required a certain level of commitment in order to KO falcon. They would have had to have been right next to him with the option for him to punish them if they failed. Link's arrow in that vid has no such downsides - he was quite far away with no way to be punished for the move and Falcon was at the loss.DK punch and Falcon punch are both default specials that can kill falcon at 87% from the same position, heck a charged little Mac's neutral B (not his KO punch) and mega mans fully charged forward smash can kill falcon at 87% from nearly the same range as in the video. (all tested with falcon at 87% just a little left of centre battlefield). there are probably others as well but dont have time to test everything.
if this arrow was his default arrow you wouldnt be showing it would you, you would accept it and find solutions to dealing with/avoiding/punishing it.
I seriously hope this doesn't happen, because that element of PM sucks. This is a good point, although you do exaggerate sometimes and I've seen many custom moves; for now, it doesn't look like it's on that level.A good move doesn't make a bad character good, it makes a bad character stupid.
It's a similar thing to how low tiers in PM work; they aren't good by any means, but if they get their jank on, they can win a match. It's not a good way to make the game fun or competitive, it just makes stupid things happen.
This is not a productive post. You should've put the jank little text in normal font size and deleted the part where you try to discredit someone elses opinion based off nothing.It's obvious you haven't even played with them in any serious way Attila, lol.
Custom specials aren't just broken/dumb variations of moves, they're moves with different properties that I've yet to see are anything other characters don't have in some form. You can give Meta Knight a Brawl-esque Falco Side-B (considering his overall nerfs, his need of an alternative rush down that covers different options/ranges allows him to actually still... do things in match ups), Palutena an Up-B that is an amazing kill move/DP; you can also give a character like Ness an Up-B projectile that's larger and kills (as well as a boosted PKT2) but loses all recovery power.
If he knew that this arrow was in play, then yes, he made a poor choice.That video was bad because there was multiple ways Falcon could have avoided it. Like not laying on the ground for a second and letting Link Boomerang/Arrow him.
Well it was a poor choice either way, it like committing to things under Bowser and then getting down B'd and being like, "oh well if he didnt have that custom down b i would have only gotten hit by the default one".If he knew that this arrow was in play, then yes, he made a poor choice.
unless it changes speed which i dont know anything about so yeah I guess.Well it was a poor choice either way, it like committing to things under Bowser and then getting down B'd and being like, "oh well if he didnt have that custom down b i would have only gotten hit by the default one".
I don't think I'm basing it off of nothing though. I didn't believe the rest of that post would mean anything to him, as he already has a predisposition towards banning them, has only based things off of sparingly few videos/clips when he makes any statement, and counts playing against Tibor as superior to any one else also playing the game.This is not a productive post. You should've put the jank little text in normal font size and deleted the part where you try to discredit someone elses opinion based off nothing.
If this was competitive pokemon half the roster and movesets would be banned. Lets try not to be smogon yeah?Re: Custom moves
I know it isn't a perfect comparison by any means, but competitive Pokemon is fundamentally played with blind picks. Pokemon are shown in advance, but their movesets, items and natures are hidden. There are near infinite amount of Pokemon combinations, but competitive Pokemon players constantly take that into consideration and adapt accordingly. I don't think it's unreasonable for Smash players to do the same.
Again, they're completely different games, but I don't think custom moves will break tournament play. If customs are allowed, eventually we'll start seeing staples (like in Pokemon), and players will be able to anticipate them, so it's not like we'll be 100% in the dark (most Marth's will use Assault Dive, most ZSS's will use default neutral B, etc). We might see an extra layer of mindgames regarding certain matchups such as Robin main taking Speed Thunder over Thunder+ in certain matchups.
We should definitely give them a chance.
Wow great logic - move x isn't broken because the player in that video could have avoided it. Well in a perfect world we'd all avoid everything with our frame perfect execution of everything ever, so it wouldnt matter if a character had a 1hit ko move that was spammable from across the map because we're all so flawless.. like wtf every argument people make in this thread u counter with a one liner about people being scrubs or some baseless logic to back up a baseless viewpoint, why are you a mod again?And don't forget "janky" stuff like Jigglypuff Rest and Luigi Up B.
Even Ganondorf Up Tilt. loool
That video was bad because there was multiple ways Falcon could have avoided it. Like not laying on the ground for a second and letting Link Boomerang/Arrow him.
Nice try, but no dice. Competitive Pokemon doesn't begin and end with Smogon.If this was competitive pokemon half the roster and movesets would be banned. Lets try not to be smogon yeah?
ofc, the debatable rule now is whether or not announcing one's custom moves before a match should be mandatoryAnyway the more this thread drags out the clearer it becomes that custom moves should be legal. That much we can establish no?
I don't really think Link's custom arrow is broken. But then again I come from MvC2 and UMvC3 where getting hit once means that character is dead and that your next character has to come into screen against an unblockable set up. Perfectly legal.If this was competitive pokemon half the roster and movesets would be banned. Lets try not to be smogon yeah?
Wow great logic - move x isn't broken because the player in that video could have avoided it. Well in a perfect world we'd all avoid everything with our frame perfect execution of everything ever, so it wouldnt matter if a character had a 1hit ko move that was spammable from across the map because we're all so flawless.. like wtf every argument people make in this thread u counter with a one liner about people being scrubs or some baseless logic to back up a baseless viewpoint, why are you a mod again?
Anyway, with regard to that setup sure he missed a tech, but that wasn't the situation that got punished, he got hit with the boomerang on the ground (which he didnt tech but guess what it's wifi) then got TECH CHASED with a ****ed up arrow. It wouldnt have mattered which way he teched it would have taken the slightest adjustment in timing to hit him either way he went. Good setup into a great kill move.
Anyway the more this thread drags out the clearer it becomes that custom moves should be legal. That much we can establish no?
It makes sense to me. People will see our custom moves in the Wii U version so why not start announcing our custom moves early?ofc, the debatable rule now is whether or not announcing one's custom moves before a match should be mandatory
Oh? this is very good newsIt makes sense to me. People will see our custom moves in the Wii U version so why not start announcing our custom moves early?
Top level Melee player adapt and deal with the "unknown"; mixups and options, what is the opponent gonna choose? You're making reads and calls already in a fighting game purely between player decisions, without the addition of this kind of 'hidden information' and undisclosed abilities.Nice try, but no dice. Competitive Pokemon doesn't begin and end with Smogon.
Competitive Pokemon that's actually played at official tournaments (VGC Nationals/World Championships) barely ban anything. The only Pokemon that are routinely banned are cover legendaries (aka, Mewtwo and Kyogre Pokemon that aren't meant to be competitive) and event-only Pokemon.
But that's veering off point. My point was that competitive Pokemon players can adapt and deal with the unknown, and that Smash players should be able to do the same.
You only have to this video to get a sense of what I mean. Top level Pokemon players adapt and deal with the unknown constantly. It's not entirely a fair comparison, since that's fundamental to Pokemon, but even so... Even in spite of the fact that there's an element of randomness to it...
Pokemon is still engaging
Pokemon is still entertaining
Pokemon is still competitive
I genuinely think that Smash with custom moves would be the same.
Believe it or not I'm aware of VGC, and their rules are often detrimental to healthy competition.Nice try, but no dice. Competitive Pokemon doesn't begin and end with Smogon.
Competitive Pokemon that's actually played at official tournaments (VGC Nationals/World Championships) barely ban anything. The only Pokemon that are routinely banned are cover legendaries (aka, Mewtwo and Kyogre Pokemon that aren't meant to be competitive) and event-only Pokemon.
But that's veering off point. My point was that competitive Pokemon players can adapt and deal with the unknown, and that Smash players should be able to do the same.
You only have to this video to get a sense of what I mean. Top level Pokemon players adapt and deal with the unknown constantly. It's not entirely a fair comparison, since that's fundamental to Pokemon, but even so... Even in spite of the fact that there's an element of randomness to it...
Pokemon is still engaging
Pokemon is still entertaining
Pokemon is still competitive
I genuinely think that Smash with custom moves would be the same.
I realise this is the discussion but noone has really concretely said - custom moves will be legal.ofc, the debatable rule now is whether or not announcing one's custom moves before a match should be mandatory
I wasn't arguing Link's arrow was broken, I was arguing Aero's logic.I don't really think Link's custom arrow is broken. But then again I come from MvC2 and UMvC3 where getting hit once means that character is dead and that your next character has to come into screen against an unblockable set up. Perfectly legal.
Good ol Firebrand.
Link's arrow can kill, but it can't be used as a quick projectile. That looks completely legitimate to me. It's not like it's a move that guarantees a free KO. He needs a set up and for his opponent to be at high enough percent.
It makes sense to me. People will see our custom moves in the Wii U version so why not start announcing our custom moves early?