this new fact (to me anyway) that the WII U version will display custom moves only buries the issue, i think.
In this demonstration, Spongebob represents the Wii-U custom move display issue
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this new fact (to me anyway) that the WII U version will display custom moves only buries the issue, i think.
That's not really relevant. It was a top strategy that worked, hence it's dominance (though there were plenty of top players who ran sand to counterpick). It's no different than Melee's top 5 or MvC2's top 3. I think it would have been better if you brought up VGC 2010(?) where they allowed cover legendaries (but the TOs have since realized how dumb that was and have never made them legal again)Believe it or not I'm aware of VGC, and their rules are often detrimental to healthy competition.
Look back at previous gen when they allowed swift swim/drizzle combo... and how many non rain teams did you see?
Heh. Having spent 4+ years on that site and being a part of the state of balance, it does make me happy to hear you say that. Indeed, Smogon would have strived to ban Metaknight immediately, though Smogon's a peculiar case. Singles was an unofficial ruleset, something we took into our hands after it was abandoned by Nintendo TOs. Smash's is handled by many, many different communities. Banning MK uniformly across those communities would be... difficult (he was banned and unbanned after all)Sure pokemon is competitive, but when you have serious discussion about viability of competitive aspects of a game you end up with a body like Smogon, which for better or worse eventually eliminates option after option after option when the metagame calls for it. I retract my previous statement about being like Smogon as a bad thing, because they do what the believe is for the betterment of the community AND A HEALTHY METAGAME. They would have ousted Metaknight early on in Brawl's life, alls im sayin.
I'd argue that it will eventually be the same case in Smash. There are many throwaway custom alternate moves, and characters such as Ganondorf or Marth who have move options that are clearly better than the others. Even if it isn't open and shut now, it will be in the future. Also, Pokemon is never 100% predictable. There was player who used Pachirisu in the Pokémon VGC 2014 Masters Division Final who ran wild. Really, the viable options extend well beyond 12 move variations, it's really crazy.EDIT: probably the one parallel here is the custom move set option in smash is relevant to pokemon as you don;t know what set they're going to have. However, once you see their party it's not tough to work out their sets, or at least pretty close to it, as there are probably fewer than 12 viable options for each pokemon anyway.
Point taken. To be honest, I only wanted custom moves to be legal; if they have to be announced before hand in order to be legal, then so be it.Top level Melee player adapt and deal with the "unknown"; mixups and options, what is the opponent gonna choose? You're making reads and calls already in a fighting game purely between player decisions, without the addition of this kind of 'hidden information' and undisclosed abilities.
Melee is already engaging and entertaining and competitive, and I think you'd find most of the people here playing it with a competitive interest would prefer it to Pokemon in these areas. Just because another highly competitive game thrives on these kinds of concepts doesn't create a strong supporting argument that Smash should also use more things like this.
By nature Smash is intensely deep without the inclusion of hidden information, that the gameplay is potentially diluted by adding more of this stuff in, because the core of the game is already strong and that's what a lot of people want to focus on.
Smash players already make the same 50/50 calls and stuff that Pokemon players do; we make reads and guesses.
DI traps are a good example.
We don't need to hide what the custom moves do to create this, I believe it will do nothing but inhibit the pace of the neutral game + a few gimmicky situations where you might setup a move and depending on which custom you have they have to do something else to dodge.
Do you know what the full stage list is?rocking tomodachi life as the 2nd counterpick stage at this saturday's monthly
melbourne innovation
agree with this, think it's worth a try. better than ferox or gaur plains probably lolrocking tomodachi life as the 2nd counterpick stage at this saturday's monthly
melbourne innovation
The case of Se Jun's Pachirisu, though interesting, was still easy to unravel in terms of understanding its purpose and likely set. It was the only viable base stats legal choice to pull off the follow me/volt absorb combo etc.That's not really relevant. It was a top strategy that worked, hence it's dominance (though there were plenty of top players who ran sand to counterpick). It's no different than Melee's top 5 or MvC2's top 3. I think it would have been better if you brought up VGC 2010(?) where they allowed cover legendaries (but the TOs have since realized how dumb that was and have never made them legal again)
Heh. Having spent 4+ years on that site and being a part of the state of balance, it does make me happy to hear you say that. Indeed, Smogon would have strived to ban Metaknight immediately, though Smogon's a peculiar case. Singles was an unofficial ruleset, something we took into our hands after it was abandoned by Nintendo TOs. Smash's is handled by many, many different communities. Banning MK uniformly across those communities would be... difficult (he was banned and unbanned after all)
I'd argue that it will eventually be the same case in Smash. There are many throwaway custom alternate moves, and characters such as Ganondorf or Marth who have move options that are clearly better than the others. Even if it isn't open and shut now, it will be in the future. Also, Pokemon is never 100% predictable. There was player who used Pachirisu in the Pokémon VGC 2014 Masters Division Final who ran wild. Really, the viable options extend well beyond 12 move variations, it's really crazy.
Point taken. To be honest, I only wanted custom moves to be legal; if they have to be announced before hand in order to be legal, then so be it.
Arena Ferox as a CP?starter: fd, bf, yoshi's island
cp: prism tower, tomodachi life
negArena Ferox as a CP?
At the same time, Smogon OU rules see waaaaaaaay more people play than the Nintendo rules. VGC is so broken that players are forced into a really small amount of viable options; so no one wants to play. Check online for yourself right now. VGC battle rooms are always dead.Nice try, but no dice. Competitive Pokemon doesn't begin and end with Smogon.
Competitive Pokemon that's actually played at official tournaments (VGC Nationals/World Championships) barely ban anything. The only Pokemon that are routinely banned are cover legendaries (aka, Mewtwo and Kyogre Pokemon that aren't meant to be competitive) and event-only Pokemon.
But that's veering off point. My point was that competitive Pokemon players can adapt and deal with the unknown, and that Smash players should be able to do the same.
You only have to this video to get a sense of what I mean. Top level Pokemon players adapt and deal with the unknown constantly. It's not entirely a fair comparison, since that's fundamental to Pokemon, but even so... Even in spite of the fact that there's an element of randomness to it...
Pokemon is still engaging
Pokemon is still entertaining
Pokemon is still competitive
I genuinely think that Smash with custom moves would be the same.
All those moves are close range, and have long delay afterwards, if you get hit by links arrow (you will, specially after a bomb hits you) you will die. Specially in a game where its common to get higher then 100%, and you cant punish the move, it has like no end lag.DK punch and Falcon punch are both default specials that can kill falcon at 87% from the same position, heck a charged little Mac's neutral B (not his KO punch) and mega mans fully charged forward smash can kill falcon at 87% from nearly the same range as in the video. (all tested with falcon at 87% just a little left of centre battlefield). there are probably others as well but dont have time to test everything.
if this arrow was his default arrow you wouldnt be showing it would you, you would accept it and find solutions to dealing with/avoiding/punishing it.
serious question: what character/s with what custom specials have you used for more than one session?
and what has been some of the ways tibs has adapted to this/these particular builds
Similarly, what has been some of Tibs' fav custom character builds, and how have you adapted to those?
ah well
Haha, well I can't deny that. Singles just seems to be much more compelling as a ruleset (despite being unofficial). I think a lot of it has to do with the fact that it's infinitely more recognizable. Pokemon games and the anime use the singles format by default, and many people grew up with it. If you were to ask how Pokemon is played, you'd typically get an answer of "1 on 1, with a party of 6 Pokemon."At the same time, Smogon OU rules see waaaaaaaay more people play than the Nintendo rules. VGC is so broken that players are forced into a really small amount of viable options; so no one wants to play. Check online for yourself right now. VGC battle rooms are always dead.
You don't want to get on the flying man's bad side.ah well
Also while your at it, you should add Magicant to your list.
I'm sure the flying man would appreciate it
Yes, I agree with this 100%You don't want to get on the flying man's bad side.
I think Magicant should definitely be legal and made the mandatory starting stage of any set.
All hail the flying man
(note that the commitment from mega man would be about the same as links), you also seem to miss exactly what happened in the video. Its not like links can excessively spam this move to limit options or kill opponents easily (brawl MK tornado/shuttle loop). Its as @ S.D said it was a "Good setup into a great kill move".heck a charged little Mac's neutral B (not his KO punch) and mega mans fully charged forward smash can kill falcon at 87% from nearly the same range as in the video
banning any number of moves, whether this be one or all of them, will shallow the metagame of certain characters. And the more moves get banned the more characters will see their metagame shallowed.Banning individual custom moves represents a large problem in itself; it also specifically shallows the metagame of certain characters.
We can hand pick the tier list in this manner if we so desire.
I agree,Anyway the more this thread drags out the clearer it becomes that custom moves should be legal. That much we can establish no?
you cant even access the editor from the CSS in local multiplayer on 3DS, and i have an ugly gut feeling the same will happen in the WiiU version. however making the character and move selections counterpicking happen on the character customization menu is almost analogous to people currently using the random stage select options in melee to strike from 5 stages (which in my mind is unnecessary for 5 stages and its quicker to go to the SSS) which i dont see as a very big inconvenience, I pretty much agree with everything you were saying in that tis will not cause to much delays, dont know about reducing the clock though(keep in mind that you can access the editor from the CSS in solo play though, so if it's purely an issue with the wifi then it probably will be a lot simpler on the WiiU version).
hidden projectiles/objects, relatively low ceiling and possible circle camping are the problems I can see. probably need some proof regarding if camping and low ceiling cause issues, however hidden projectiles/objects i dont see as a major cause for concern seeing how you should see the opponent place them. probably trialing it is required.What's everyone think about Tomodachi Life?
Hypothetically if all the characters wore pink dresses and the winning conditions involved sipping tea and brushing one another's hair in princess peach's garden... oh wait we're supposedly talking about the game in its current state and not hypothetical versions. Its not as though anybody is going to waste time accounting for what Captain falcon could be doing to them while they're fighting Yoshi, why would a competitive level player want to waste time accounting for the possibility of a moveset their opponent doesn't have? Would spectators find the cautious approach of probing/baiting of special moves in every match entertaining? Naturally the inclusion of custom moves is a boon to the depth and complexity of the game but keeping them hidden is just plain rude and obstructive to the flow of the game as a whole. I've been content in lurking in the forums (mostly melee) for many years now but the sheer irrelevance and pointlessness of this comment got me so worked up that I had to create an account just to call you out on it!Put it this way. If all 12 moves were all on at the same time, would their be an issue? No, because you would accommodate for what a character is capable of. A number of other fighters have more possibilities, yet it would be an issue if only half could be switched on? That doesn't make any sense at all.
At least I was able to agree with you on one thing. Yes, people should unlock stuff or download a save file that has stuff unlocked.We also assume that anyone turning up has every stage and character unlocked. This is a standard for every version of Smash. Why are moves any different?
Although this kind of sounds stupid, there's surprisingly a lot of merit to putting it like this.Its not as though anybody is going to waste time accounting for what Captain falcon could be doing to them while they're fighting Yoshi, why would a competitive level player want to waste time accounting for the possibility of a moveset their opponent doesn't have?
When I said wifi I meant local play too, in other words any kind of networking. Considering it's implemented in half the selection screens, it's pretty obvious they wanted very much to have the profiles editable from the character select; my guess is networking prevented it somehow (maybe writing to flash memory is disabled while the wireless module is in use?) or it was just way too complicated programatically.you cant even access the editor from the CSS in local multiplayer on 3DS, and i have an ugly gut feeling the same will happen in the WiiU version.
And the apex ruleset won't be identical to the one they're using right now.Not really. If people want to go to apex, we need to get ready.
I remember this coming up in the 3DS competitive impressions thread. Thought it was relevant for your post @ Attila_Keitaro says he is ALL for custom moves. So that makes two TO's in NJ that support customs.
Edited my opinions in bold I dont think we should talk about wii u till it comes out TBHI think that the stage list should be this.
3DS
Neutral: BF, FD, Yoshi's island,
All these are fine, and established
Arena Ferox *
This has heavy cave of life problems, and doesnt bring anything to the table. Honestly should never be legal.
Counter Pick: Prism tower,
Prism tower is perfect counter pick IMO
Tomodachi life,
Has yet to be seen, im happy with the concept of that stage tho.
Boxing Ring*
Walk off, janky top thing that can be knocked off, walls of stage that can be jumped on to get height I think. Should not be legal