I've had that FD counterpicked against me more often than any other than Palu, even FD itself
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Was aware of this. Nothing other than Palutena's has been legal on Melbourne anyway.@ Shaya @ Attila_ unless its been fixed (which i doubt it has) all grass fd's should be banned because of there technical differences.
Source: http://smashboards.com/threads/wii-u-omega-stage-differences.379365/
There's no reason to ban a bunch of omegas just because they're slightly different to FD.@ Shaya @ Attila_ unless its been fixed (which i doubt it has) all grass fd's should be banned because of there technical differences.
Source: http://smashboards.com/threads/wii-u-omega-stage-differences.379365/
Yea they do, that's the point, that's why you should be able to counter-pick them.It needs to be standardized though; the ledges and other features definitely alter mus.
this is pretty subjective tho;They're not different enough to warrant having individual spots in stage selection
Bo3 for all the sets?I remembered someone here talking about collection data for average set lengths and what not and I thought I'd collect some data from the weekly Friday events Sydney has and post it here. This data is for 3 stock events, I'm interested to see how much longer 3 stock is compared to 2 stocks. If anyone has done anything similar for 2 stock, pls let me know!
The start point for these times is 5 seconds before the load screen and the end point is 10 seconds after the final match 'GAME' message pops up. This includes the time between games used for stage counterpicking.
Average time: 0:10:41
Max time: 0:22:55
Min time: 0:04:02
Median time: 0:10:53
Number of Sets: 105
0:11:50
0:13:50
0:15:48
0:16:25
0:11:08
0:08:45
0:07:14
0:12:45
0:12:45
0:10:32
0:09:47
0:16:48
0:09:03
0:11:12
0:06:06
0:06:01
0:07:05
0:16:23
0:10:55
0:07:00
0:17:34
0:07:20
0:06:16
0:09:03
0:08:21
0:12:30
0:11:15
0:09:08
0:19:17
0:06:00
0:05:15
0:06:37
0:09:09
0:12:47
0:11:21
0:06:33
0:07:09
0:07:32
0:08:27
0:09:12
0:15:12
0:14:04
0:13:17
0:04:33
0:09:01
0:11:48
0:10:44
0:08:36
0:07:10
0:07:31
0:11:52
0:09:09
0:12:46
0:17:52
0:07:26
0:11:08
0:09:15
0:11:37
0:11:39
0:11:12
0:12:26
0:10:53
0:04:02
0:05:54
0:11:02
0:06:31
0:11:55
0:08:52
0:13:03
0:11:40
0:06:52
0:05:48
0:13:09
0:16:28
0:11:00
0:14:18
0:08:09
0:12:10
0:11:26
0:09:16
0:16:50
0:07:06
0:12:07
0:05:36
0:09:09
0:09:32
0:13:34
0:09:44
0:11:29
0:11:59
0:06:59
0:08:16
0:12:57
0:07:17
0:22:55
0:14:59
0:15:08
0:14:20
0:13:52
0:17:18
0:09:47
0:13:43
0:07:19
0:06:29
0:10:34
This is the list that I came up with as well. DL vs LC as the better starter is debatable, but personally I don't really agree with the "DL is too much like BF" argument that it should be left off the starter list; the platform spacing is noticeably different, and it does play differently to BF. As much as I like Lylat, the slants and tilting distort some matchups, so I think it's more suited to CP than starter.I think 5 starters: FD, BF, DL64, TC, SV
And lylat as CP
That will probably be the ruleset standard at the end of all things.
Puff is bad enough and dies early enough (a light tap from ANY character will kill you if you're camping that high up) that her abusing the stage doesn't even net her winning matchups lol.As a Puff player, if I really want to time someone out and don't care about being a ****, then the extent to which Duck Hunt facilitates this is actually disgusting. You can wait on the top tree, and when you're approached simply move over to the right-hand tree, and then move back once your opponent is back on the ground. I could probably do this against most of the roster.
This is probably an extreme case, but I would imagine that a number of characters can do this in some matchups.
You know that for certain, you've talked to people in every other scene all over the world?it still stands that Australia is literally the only place in the world where people think Duck Hunt is broken.
I at least know of most of Europe, Canada, the US and Mexico.You know that for certain, you've talked to people in every other scene all over the world?
Maybe you should do a BIT more research before you make a claim like that.
The blastzone disparity between BF and DL is a meaningful difference though. Either stage can be a more optimal choice depending on the characters concerned.I mean we don't ban stages because they don't really add anything. (and Duck Hunt obviously has a different gameplay dynamic to FD otherwise we wouldn't even be discussing banning it)
Dreamland adds the least to our stagelist (or conversely battlefield adds the least), it's mostly just Battlefield with smaller blastzones (yes platform layout and underside is slightly different, but matchups play out the same with people just dying earlier).
You also can't complain about Duck hunt forcing people to get juggled more than they normally would (similar to FD) then also bring up how the tree helps you avoid getting juggled. Clearly it's not as bad as FD in this aspect, more like it's somewhere between FD and smashville. Somewhat polarising but not every stage is neutral lol.
We tolerate randomness that's easy enough to follow (dog comes up at same position every time, ducks don't move that fast that they'll interfere with gameplay without noticing them). Hell, Yoshi's Island Brawl was legal in Brawl and that stage randomly saved you from being gimped (or killed you if you were ness/lucas).
tbh fav post in this threadsplice with the big calls, making fun of people who are making fun of him.
what a ****************
in all seriousness though, you started it, stop being a **** wit