rayman1234
Smash Cadet
what do you do when an MK juggles you with uair?
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DI or endure.what do you do when an MK juggles you with uair?
There really isn't any faster way to get out?DI or endure.
If you have any chance to air dodge then do it.
What else could there possibly be o.OThere really isn't any faster way to get out?
There really isn't any faster way to get out?
Yeah. Seriously.What else could there possibly be o.O
Well if you are spacing your Fairs well, and they are shielding of three things will happen, 1. There shield will break 2. You will hit them 3. They will be forced to play a defensive game to avoid 1 and 2.Approaching a shielding foe, When I set up a brickwall of Fairs, I usually strike the shieild and weave away from the opponent to space another Fair.
Though this is good for spacing and brickwalls, how do I know when it becomes that I am being TO defensive?
What are someways to be aggressive and defensive?
Is constant SHFairs defensive or offensive, or does it depend on your strategies that you apply it towards?
Yup, that basically what it is ment to do, but I see it more of an offensive approach since it requires to have your foe to go on the complete defense. Rather then you waiting for a opening, you are forcing you oppenment to make one.Yeah honestly my best advise would be to just do whatever you possibly can to not be above MK, or any character for that matter with Marth.
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Well if you are spacing your Fairs well, and they are shielding of three things will happen, 1. There shield will break 2. You will hit them 3. They will be forced to play a defensive game to avoid 1 and 2.
None of these three are bad for Marth, so theres no real problem in repeating Fairs aslong as you are spacing well.
As for being TO defensive, well it all depends, I think Marth has an amazing defensive game and can win off just that, but when get a hit in with the Fair go ahead and take advantage of it as much as you can. Then when everything is back to normal ( you and your opponent are on even footing again go back to brickwall Fairs)
Is probably the best way of explaining itit depends on your strategies that you apply it towards
Basically it is a multi purpose execution, either way it is a great move. Good thing that you have to hit the person for the move to stale, or else it would really suck.Well it's defensive in the way that it doesn't give your opponent a chance to approach or punish you.
I totally agree with on your reasoning why it's offensive though
Actually
Is probably the best way of explaining it
No, it isn't guaranteed. But If you get really good at it, then it could really make a difference.Ok I need a 100% yes or no on this, please.
If I grab Mk, pummel him into a grab release, am I guaranteed the Fair/Nair/UpB?
Because I was watching Neo's matches vs Plank and he is an AMAZING Marth, i was really impressed but the last match of the set if he grab released to Up/Nair/Fair he would have won. He had the grab and up threw....twice. Is it because he made a mistake or is it not 100%?
Whenever I try it they seem to always be too far away...^
......
It's guaranteed. NEO just screwed up.
End the dancing blade with the control stick angled down.How do you do the 5-10 really fast stabs at the end of Marth's sideB?
If Marth does DB as fast as he can though (I mean as fast as humanely possible of course) and all side slashes, no up or down, can you DI out of it? It seems like then you wouldn't be able to, but I'm new so IDK I guess...Eh, also, you should always smash DI away from Marth from hit one. You may be able to escape the last hit entirely, if Marth spaces liberally.
No not really.If Marth does DB as fast as he can though (I mean as fast as humanely possible of course) and all side slashes, no up or down, can you DI out of it? It seems like then you wouldn't be able to, but I'm new so IDK I guess...
Yes, marth can do this with DS, I do it at the begining of my combo vid (in sig). I don't think it is as good as Dair unless they are at a kill percent. I don't think it's something to try because you have to put yourself above the character to do it and marth sucks at fighting people below him.
It's just something odd with ROB's footstool animation.Hey guys, I was playing as Marth yesterday and I was playing a R.O.B., and for some reason, whenever I would footstool dair them, the dair wouldn't tip and spike them. Yet, when I do it on other characters, it seems to work fine. Is this an issue with ROB or do I just suck with Marth?
Sorry for stealing your line that I've been saying for a bit longer than you.... And ok, thanks.It's just something odd with ROB's footstool animation.
Simply delay your dair.
Also, don't steal my lines...
"...or do I just suck with Marth?"
Yeah, no.
What were you after exactly?So...can someone direct me to a thread that has all of Marth's diminishing attack data?
I'm afraid I can't disclose that information.What were you after exactly?
I'm afraid I can't disclose that information.
I may be very close to a huge discovery.
I continually wonder who this was directed to and why my sarcasm scouter is out of control.like the best Marth I've seen. I'm sure he feels the same way.
Alright, I'm in a bit of a dilemma... wonder how much you guys would help.
Basically, I'm having Marth trouble. Sadly, my Sheik is pretty terrible. In my opinion, Sheik/Zelda is near neutral with Marth, with him having a slight advantage, which is better than a flat out advantage. Do you guys think it'd be better for me to stick with my best character (Zelda) and bring my Sheik up to that level, or should I just get a completely different CP for Marth?
I guess what I'm asking is... Sheik/Zelda vs. Marth or DDD/Snake/Robot vs. Marth
No, I don't want to use MK, even though he's logically the best answer. Also, I have not learned the latter three at all.