Brinzy
Godfather of the Crimean Mafia
Well thanks for your reply. I'll stick with what I'm good at and just work from here.
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Relying on well spaced fair retreating tactics does well against most of the cast, it's the best thing to go for in relatively unknown matchups...almost every character has the ability to beat marth... especially if you're playing a relatively unused character like zelda/sheik because marth's gameplay relies on experience more than other characters
I almost went for it.. but didn't want another infraction >_>Steel, there was a closed thread advertising shoes.
Was he targeting you? xD
Any character that can counter it will is generally high/top tier. People who do the tournament shindig thing would generally have reasonable experience against most high/top tiers.I almost went for it.. but didn't want another infraction >_>
And Shaya... just doing fairs at tipper range isn't necessarily safe or effective.
No kidding.No Shaya at a socal tourney if Marth doesn't have experience he gets butt****ed pretty hard cause they'll have experience against you (it doesn't help that we have Haze Bardull BoA Havok and maybe me).
Every character has the ability to punish a retreating spaced f-air by gaining stage control and making you pay for it in the upcoming sequence.
Gone are the days where you could just space and win matches.
This isn't just Marth it's for other chars too but more extreme for Marth.
Especially the past month there's been so many upsets part of it is this reason.
Looks like he's got a long clank animation, and even when the sonic I play with tries to shield, he gets caught by the up-b.I believe its general strategy to use dtilt (Overswarm's wise words) to disrupt a lot of Sonic's approaches. The options out of those are perhaps natural, but something 'comboworthy' is interesting (and I'm pretty sure was not mentioned... may be wrong).
I just my work in progessIts really distorted, nice try though. And this is more towards Marth-esque, related things.
I have one, what should I do to make my timeline better, other then colors?
10 of the last 16 posts ftw.I just my work in progess
Jabs are dumb, D-tilting can be smart imo. Although Steel might not agree. I found depending on the opponent, you should go for an aggressive gimp (fairs or bair to fair or spike) or a passive gimp, or decide which 1 works best in the situation. Like a Ganondorf coming from below is best dealt with by a D-tilt, but coming in he has no options for a fair. Ganondorf shouldn't make it back to the stage if you don't screw up.I think I learned a bad habit, sometimes when edgeguarding, I'd do two jabs and a DTilt, how serious is it doc?
Refer to the Match-Up index, it gives a general overview. However be slightly aggresive, and learn to powershield his laser. He is fairly easy to gimp so Two fairs of the stage can do the trick.Is it better to be aggressive or defensive against a Falco?
Depends. You can rock his recovery if you know what to do onstage or offstage. D-tilt screws with his B-side if done well, and I always enjoy getting a tipper F-smash through his illusion if he thinks he can get me above the stage. But fair can work just as well and so can a dair spike if you can time it.Is it better to be aggressive or defensive against a Falco?
Is it better to be aggressive or defensive against a Falco?
Sorry I speak english... English version please.
Whatever.......he wasn't translating lollllllllllllllljfaskldjfklasjdfkljaskldfjasdkfadsfasdfkljajabflnbijoiow3grq