IIIIRICK
Smash Journeyman
How do you DI out of Pikachus Dsmash?
everyone tells me it's really easy but no one tells me how to do it.
everyone tells me it's really easy but no one tells me how to do it.
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Smash your C-Stick and Joystick upwards every hit. If you do it right you'll only get damaged 4%.How do you DI out of Pikachus Dsmash?
everyone tells me it's really easy but no one tells me how to do it.
(For Down DB)You can even DI Up and Towards with characters with good Bair's, like Snake, and just B-air them immediately. My friend does it all the time, beastly DI.@Mav: Are you coming to Columbus this weekend? I can help you with it since I know Falco's side too!
For Down DB, DI outwards..don't DI up and outwards because then you might approach the "flat" and non-tipped part of the blade slower. IDK, it's either out or up and out
I've seen people dancing blade out of normal hit 1 and 2 simply by hitting out as soon as they get hit but you have to predict that. It's possible to get out by the third by mashing out.
If you land an non-tipped dtilt against them, would it be safe to follow up with Dancing Blade?You should always mix up the patterns for when you start fair as to not have the attack perfect shielded.
You're looking for holes in what they're doing on the spot as they can't punish well spaced fairs on shield.
GR --> UpB is probably the easiest of all the grab releases to time. Just work on it in practice mode, it's normally fresher then Fair and KOs earlier.What is the timing for Marth to Dolphin Slash Metaknight out of grab release? Does it have to be frame perfect timing or would I be better off trying to GR fair for a KO?
I can't seem to get DS to connect no matter what timing I use.
Alright, thanks. I must just be thinking it is more complicated than it is.GR --> UpB is probably the easiest of all the grab releases to time. Just work on it in practice mode, it's normally fresher then Fair and KOs earlier.
It's one of the easiest to do, the only being arguably as easy is DB after Air release.What is the timing for Marth to Dolphin Slash Metaknight out of grab release? Does it have to be frame perfect timing or would I be better off trying to GR fair for a KO?
I can't seem to get DS to connect no matter what timing I use.
No not at all LOL go find whoever said that to you and give them a high-five from me for being such an epic troll.Is the Grab Release > tipper FSmash on MK legit?
DB regular is fastest most useful. Hard to DI out of.I've been messing around with Dancing blades, and I'm debating on whether using DB, DB UP, DB Down, any DB is faster than most db chains. I don't find it very safe but if it could help keep people from DI'ng out of it, it may be worth it
No not at all LOL go find whoever said that to you and give them a high-five from me for being such an epic troll.
DB regular is fastest most useful. Hard to DI out of.
DB Up ending is good to set up juggle traps but can be DI'd away from at high-ish percents
DB Down is good at low percents for damage wracking but really you should avoid using it too much because its easily punishable, peopl can even DI into you through the twirling hits and then hit you with something before you're even in cool-down lag :x Example: marth can DS marth out of DB Down
You have to stay in the air against Olimar—it's silly to follow shielded f-airs up with anything other than another aerial—especially dolphin slash; stay away from that move unless they hit your shield with something, which Olimar should rarely be doing.VS Olimar:
When Marth is zoning fairs, Olimar pivot grabs. After a Fair, DS on landing is out of range because Olimar is no longer holding shield and has started the pivot from a distance. Marth gets grabbed.
How can marth avoid the pivot grab? What's the strategy against this?
Go into training mode against level 9 Snake (or any character of your choice) and play every second expecting to get hit, anticipating a move to shield/powershield. This will also allow the development of your OOS game.I suck at defense with every char I use. With Marth I've developed a pretty good sense of spacing but my biggest weakness in defensive is shielding. I'm **** at powershielding and have no practice in it and I often forget to shield. If not I just shield predictably hoping my opponent messes up. Improving this part of my game will make me top notch- I'm sure of it.
How can I practice it?
Well I can't do this forever and every attack varies in terms of start up lag. And in a real match the opponent will not be predictable. Any other methods?Go into training mode against level 9 Snake (or any character of your choice) and play every second expecting to get hit, anticipating a move to shield/powershield. This will also allow the development of your OOS game.
That's why you must ALWAYS expect the unexpected, so you can use any method, aslong as you adapt your mind to expecting a hit (it'll also help you with your DI).Well I can't do this forever and every attack varies in terms of start up lag. And in a real match the opponent will not be predictable. Any other methods?