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The odds of pulling it off without being predictable aren't great though.does anyone think that tipper Shieldbreaker is a good "wtf?!" kill move at high percents due to the range?
2nd hit up (blue) pulls them up a bit to get read for the rest of the blue hitsFor marth's side B special, does the order of the attack matter?(ie: red blue green or green blue green or green green green) I mean does three greens make the last more powerful or does 2 reds and a green finish gives the same result in damage wise for the ending
Is there any difference in the middle strokes(2nd and 3rd)? If I want to simply build damage should I do green or a red?
sorry for all the questions, but I know the side B is a good attack so I wish to know how to use it to the fullest extent.
not really. granted, it helps to learn the character and he didn't change alot, but the strategies are different. play brawl marth to learn brawl marth, if that helps any. otherwise you could potentially learn bad habits that work in melee.Question: can you get better with brawl marth by playing melee marth?
You should use counter rarely in lower levels of competitive play (online wifi or friendlies or such), and very sparingly (in most cases) in tourny matches, roughly around 1 counter every 10 games. It all depends on how good the opponent is reading and whether or not they will catch on and be ready the next time to punish you.how often(if at all) should I use the down B?
If I'm juggling someone and both jumps are used and am still out of range because the¥ used a move to stop or something(lets say lucario's dair or moves similar to the affect) should I use up B and risk them air-dodging? or just let them land so I wont get punished? Also if the up B nicks them(not at startup, I mean the latter part) in the air will they have time to react to punish me?(works against comps but don't want to try it against people in tourneys because it seems risky)
Ask yourself a simple question.I feel like recently I'm in a slump. All my friends have noticed i was playing way better two weeks ago and i have a tournament tomorrow...any tips to get myself back to my regular play?
thanks for the advice. does the down tilt out-prioritize the grab, or is it that it just comes out faster than a shield grab so it's safe? or are you assuming i space it out of grab range?With Marth's 3 frame landing lag fair and frame 1 upB, can't marth perfectly autocancel fair to upB at high percentages when you can't get a sibe b off anymore?
Almo: 1: Ledgejump with a buffered fair works well. FF ledgedrop to jump to delayed fair (land with hitbox) to buffered dtilt when hes further away from the ledge.
2: If he catches on you'll be eating a lot of full hop fairs OoS. Sh fairs are easier to space and you wont risk a juggle. Mix it up. Fh fair is often better when he has a banana in his has (you avoid a OoS glide toss/JC toss).
i wish i knew this a few weeks ago, as i was playing a diddy and won on SV, then lost on frigate and CP'ed lylat. i should have thought more about this and really never rush my counterpicks but i was really nervous about going to delfino, and was really dumb for not thinking about rainbow cruise. safe to say i got overconfident and was not thinking much about my stage choice. i lost the set, and just didn't know why i was playing so badly on lylat.Lylat is gaaaaaay. Brinstar is no fun either but he has some nive tricks there while you don't really.
You just have to stay away from the C4, no point in risking unnecessary damage. Stay on the side when he's falling and he drops it, he wastes his jump which could be a nice juggle opportunity if you can hit him. It's pretty safe though, so following up is pretty unlikely I'd assume.What options does Marth have to juggle Snake when the Snake player uses offensive c4s and is b reversing nades?
Neo stage spiked me with Nair, tough nooks (not all frames are invincible!)So I was playing marth dittos on wifi yesterday, and Dair spiked my opponent mid-DolphinSlash.
._.
We are only confusing if you dont pay attention.i never understand what he says, except in the rare instances he talks about marth
but that applies to most of the regulars on this board ><
Shaya isn't not popluar.Is Shaya popular here?
I've been playing around with this, it works at kill percentages! I landed it on a DDD at 100%!
I can't post vids so someone else should do it.
UpB is frame 5.With Marth's 3 frame landing lag fair and frame 1 upB, can't marth perfectly autocancel fair to upB at high percentages when you can't get a sibe b off anymore?
GUYS
I've been playing around with this, it works at kill percentages! I landed it on a DDD at 100%!
I can't post vids so someone else should do it.
PSing: Your figured out probably the best single player way.I wanna know the many different and effective ways that you've come up with to improve powershielding. Two ways I've seen so far are to go to Ness' stage and throw a shell between the two houses and powershield them.
Another is to get a friend shoot the plasma gun at you as quickly as possible while you PS the shots.
I wanna know others ways (preferably ones that DONT require a friend or myself to utilise another controller)
Also i wanna know how I can practice DI so I can become more confident with DIing in proper matches (also to expect the unexpected and DI appropriately to those attacks). How can I do this with CPUs? Remember that I don't have a friend at home to help me out with this.
BTw what was the best single player way for PSing?PSing: Your figured out probably the best single player way.
DIing: Put your damage up real high in training mode and have the cpu on lvl nine with MK, and expect to get hit? The best way to get better at DI is expect to get hit.
Hey can we brawl later? Maybe you could critique my marth?Put your damage at 90%-110% and hope for down smashes for DI training.
Dont care about wall of text.