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Ask a quick question, get a quick answer (The Marth FAQ's)

Rad

Smash Ace
Joined
Nov 18, 2009
Messages
555
Location
Gosford, NSW
I've heard of Dair OoS. When and why would I use it?

MikeHaze uses it in this vid against Jerm's Toon Link twice. Once at 1:46, and again at 3:34.

How safe is it?
 

Shaya

   「chase you」 
BRoomer
Joined
Jun 8, 2007
Messages
27,654
Location
/人◕‿‿◕人\ FABULOUS Max!
NNID
ShayaJP
Sydney Australia?

YOU THERE, must come to one of my tournaments.

It's an okay option, but you got to realise you have over 40 frames cool down. You can move in the air though...
Remember youll need to full hop it for you to at least auto cancel the dair.

Depends on the mobility of the character really. It's not SUPER RELIABLE, but it can work really well. It's a personal choice type of thing. Like against Wario, you WILL BE PUNISHED.

If it whiffs, you're kinda in a bad situation,
it isn't so bad if it hits their shield though.
 

GPEternity

Smash Journeyman
Joined
Jul 31, 2008
Messages
271
Location
Bay Area, CA
how do you activate marth's jab lock to force an enemy laying on the ground to stand? whenever a jab somone they always seem to either stand right back up or they can still roll/wake up attack.
 

Rubberbandman

Smash Champion
Joined
Aug 11, 2007
Messages
2,264
Location
知らない
98% of the time, you shouldnt be able to have you opponent on the ground long enough to start a jab lock in the first place. If you can jab lock them, you should find some new opponents.

That being said, if they can get back up, you're doing it too slow or the attack doesnt "set up" for a lock correctly.
 

KillL0ck

Smash Ace
Joined
Aug 12, 2007
Messages
774
Location
Edmonton
If you non-tipper them when they're laying on the ground they'll stand up. They can't roll or attack. If you tipper them it doesn't initiate a jab lock in which case they can do any standard ground maneuver.

Also Rubber it doesn't really matter who he's facing, he just wants to know how to initiate a jab lock, it's always nice to be able to do a jab lock by habit whenever the situation arises.
 

Remzi

formerly VaBengal
Joined
Apr 20, 2008
Messages
3,398
Location
Fairfax, VA
NNID
Remziz4
3DS FC
0302-1081-8167
at semi-low percents if you jab them or hit them with the very back of fair's hitbox right after they "bounce" from the landing, they'll be jab locked.
 

Yoshi Kirishima

Smash Lord
Joined
Dec 26, 2007
Messages
1,501
Location
Rochester Hills
Well I've posted this here a few times already (and discussed this with others previously here too).

On Squirtle, Falco, Fox, Pikachu, and Shiek (may be one more im forgetting? not sure), you can dthrow each about 9-11 times (different for each character) with a "boost grab" I think it was called. This is from a player who has a blog on AiB with lots of valuable information and calculations, including formulas showing how to find out exactly how strong Lucario is depending on other people's stocks and %s and etc.

According to one post, he had CG info on these characters... assuming the "boost grab" (or whatever he called it) is or is like the Retreating Pivot Grab, you can link around 10 dthrows and then finish off with a Fsmash on these characters, doing about 45-50% damage, if you grab at 0% (or something very low like that, I can't remember).

He seems credible but I'm not sure if his CG info about Marth are correct. I think either Rukkiko or Shaya mentioned him and his post about this a few months ago in this thread.


Note: These are not the only combos, there were a few other strings/variations that you could perform on those characters.
 

GPEternity

Smash Journeyman
Joined
Jul 31, 2008
Messages
271
Location
Bay Area, CA
i accidently did a stutter step pivot usmash today and i can't seem to do it again. it was a half dash with no slide on the usmash. caught warrior square in the nuts off a grab release. whats the input for it?
 

Pr0phetic

Dodge the bullets!
Joined
May 11, 2008
Messages
3,322
Location
Syracuse, NY
Well I've posted this here a few times already (and discussed this with others previously here too).

On Squirtle, Falco, Fox, Pikachu, and Shiek (may be one more im forgetting? not sure), you can dthrow each about 9-11 times (different for each character) with a "boost grab" I think it was called. This is from a player who has a blog on AiB with lots of valuable information and calculations, including formulas showing how to find out exactly how strong Lucario is depending on other people's stocks and %s and etc.

According to one post, he had CG info on these characters... assuming the "boost grab" (or whatever he called it) is or is like the Retreating Pivot Grab, you can link around 10 dthrows and then finish off with a Fsmash on these characters, doing about 45-50% damage, if you grab at 0% (or something very low like that, I can't remember).

He seems credible but I'm not sure if his CG info about Marth are correct. I think either Rukkiko or Shaya mentioned him and his post about this a few months ago in this thread.


Note: These are not the only combos, there were a few other strings/variations that you could perform on those characters.
The guy is nothing. on AiB, check his blog sometimes, he has some incredible info on their. Nobody has yet to prove that CG correct though, I haven't seen any vids atleast, Marth barely has a boost grab, if any. And it was obv me :)
 

KillL0ck

Smash Ace
Joined
Aug 12, 2007
Messages
774
Location
Edmonton
Well I've posted this here a few times already (and discussed this with others previously here too).

On Squirtle, Falco, Fox, Pikachu, and Shiek (may be one more im forgetting? not sure), you can dthrow each about 9-11 times (different for each character) with a "boost grab" I think it was called. This is from a player who has a blog on AiB with lots of valuable information and calculations, including formulas showing how to find out exactly how strong Lucario is depending on other people's stocks and %s and etc.

According to one post, he had CG info on these characters... assuming the "boost grab" (or whatever he called it) is or is like the Retreating Pivot Grab, you can link around 10 dthrows and then finish off with a Fsmash on these characters, doing about 45-50% damage, if you grab at 0% (or something very low like that, I can't remember).

He seems credible but I'm not sure if his CG info about Marth are correct. I think either Rukkiko or Shaya mentioned him and his post about this a few months ago in this thread.


Note: These are not the only combos, there were a few other strings/variations that you could perform on those characters.
You don't have to boost grab the Down Throws, you just have to buffer them. The tricky part is buffering it.
 

Pr0phetic

Dodge the bullets!
Joined
May 11, 2008
Messages
3,322
Location
Syracuse, NY
1st of all I dunno why I'm calling Mister Michael Hay by is AiB nick, I'm bugging.

2nd, you do have to boost grab, and you also have to buffer.
 

Shaya

   「chase you」 
BRoomer
Joined
Jun 8, 2007
Messages
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/人◕‿‿◕人\ FABULOUS Max!
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No you don't have to boost grab.
Because Falco's one is definitely doable without it.

And I am CLOSE TO VERY SURE that Marth does not get any boost from boost grabbing.
!_!

I've asked countless times for someone to try to prove me otherwise. But no one ever does.
 

Rubberbandman

Smash Champion
Joined
Aug 11, 2007
Messages
2,264
Location
知らない
Which is why you should just do F-Throw (2x) -> D-Throw (3x).

Its safer to pull off, I dont really like the running right after D-Throw so its always messed me up.

obv.
 

GPEternity

Smash Journeyman
Joined
Jul 31, 2008
Messages
271
Location
Bay Area, CA
not in training and i mean i can't seem to get the fifth grab. as in i get 2x fthrow 2x bthrow and i can't seem to get the fifth grab.

still attempting it, but once time at around 37% falco baired me right after the throw....
 

phi1ny3

Not the Mama
Joined
Apr 15, 2008
Messages
9,649
Location
in my SCIENCE! lab
Well I've posted this here a few times already (and discussed this with others previously here too).

On Squirtle, Falco, Fox, Pikachu, and Shiek (may be one more im forgetting? not sure), you can dthrow each about 9-11 times (different for each character) with a "boost grab" I think it was called. This is from a player who has a blog on AiB with lots of valuable information and calculations, including formulas showing how to find out exactly how strong Lucario is depending on other people's stocks and %s and etc.

According to one post, he had CG info on these characters... assuming the "boost grab" (or whatever he called it) is or is like the Retreating Pivot Grab, you can link around 10 dthrows and then finish off with a Fsmash on these characters, doing about 45-50% damage, if you grab at 0% (or something very low like that, I can't remember).

He seems credible but I'm not sure if his CG info about Marth are correct. I think either Rukkiko or Shaya mentioned him and his post about this a few months ago in this thread.


Note: These are not the only combos, there were a few other strings/variations that you could perform on those characters.
The guy's name is Michael Hey, or "nothing" on his AiB profile. His Ganon's scary good.
 

Acton

Smash Journeyman
Joined
Nov 11, 2009
Messages
356
Location
Hudson Valley, NY
Whats a good way to practice Marths Dancing Sword tech? For instance I've been trying to master the side b side b side b down b attack but I'll usually end up doing just four side b attacks, or just 3 side b attacks. I've tried mixing it up as well like trying to do side b up b side b up b etc its even harder. How do I practice the timing on it?

Marth seems really touchy with the tilts lol. I just wanna know where to start as a newbie marth player. I main falco but I've only been playing brawl competitively for two months, and falco is completely diff metagame then marth imo.
 

Pr0phetic

Dodge the bullets!
Joined
May 11, 2008
Messages
3,322
Location
Syracuse, NY
Whats a good way to practice Marths Dancing Sword tech? For instance I've been trying to master the side b side b side b down b attack but I'll usually end up doing just four side b attacks, or just 3 side b attacks. I've tried mixing it up as well like trying to do side b up b side b up b etc its even harder. How do I practice the timing on it?

Marth seems really touchy with the tilts lol. I just wanna know where to start as a newbie marth player. I main falco but I've only been playing brawl competitively for two months, and falco is completely diff metagame then marth imo.
It has to develop as you go. Just keep trying unti lyou get it, make sure you tilting up or down in rhythm with your other DB taps.

And yes, they are completely different, Marth is offensive, Falco is a defensive character. This board is the PERFECT place to start developing your Marth game.


Btw to eveyrone who replied, I was one of the first people to say Marth doesn't in fact have a boost grab, when I said that I was repeating what Mr.hey wrote 0.o
 

FrznSaber

Smash Journeyman
Joined
Feb 10, 2008
Messages
367
Location
Ridgewood,Queens NYC
I'm new to Marth and I understand the best way to understand a character would be reading/skimming through the guides, actually playing and watching player videos for comparison, ideas and comprehending why they took certain options.

My question now is what Marth player would be best to observe.
 

GPEternity

Smash Journeyman
Joined
Jul 31, 2008
Messages
271
Location
Bay Area, CA
Is Marth's air release on Wario an infinite and if not, how precise does wario have to be to escape? and how many of marth's attacks are guaranteed/the best follow up?

also, how much damage do you have to do to hit snake out of cipher? what if you hit just his cypher? what if you hit both? what if it hits you?
 

•Col•

Smash Champion
Joined
Nov 19, 2007
Messages
2,450
also, how much damage do you have to do to hit snake out of cipher? what if you hit just his cypher? what if you hit both? what if it hits you?
You have to do 7% or more to hit Snake out of his cypher.

If you JUST hit the cypher, then nothing happens.

If you hit both.... Then Snake gets to use another Up B...

If the cypher hits you.... Then you get 3% and flinched, lol.
 

GPEternity

Smash Journeyman
Joined
Jul 31, 2008
Messages
271
Location
Bay Area, CA
Is Marth's air release on Wario an infinite and if not, how precise does wario have to be to escape? and how many of marth's attacks are guaranteed/the best follow up?

You have to do 7% or more to hit Snake out of his cypher.

If you JUST hit the cypher, then nothing happens.

If you hit both.... Then Snake gets to use another Up B...

If the cypher hits you.... Then you get 3% and flinched, lol.
i thought there was a way to take his cypher without giving him another one?
 
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