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  • Something funny about the Duck Hunt dog is that I think every time someone tries to draw or interpret the character, they get fixated on one specific sprite out of 3


    The Vs. Duck Hunt flyer (perhaps by proxy of the Vs. Duck Hunt bonus sprites doing so as well), is clearly based on the "hold a duck" sprite - very silly character. In the case of Vs. Duck Hunt, the dog is portrayed as bipedal too since it stands on its hind legs in the grass.


    Most fan renditions of the character, at least until Smash 3DS came out, were based on the laughing sprite alone, a canine trollface. Also typically bipedal


    and then finally the Smash design fixates on the otherwise least drawn-from animation - the walking into bushes animation, depicting them with dopey eyes and near-constant quadrupedalism. He's a bit more Disney-like compared to his origins as a seemingly Hanna-Barbera inspired character


    Ironically, of all the DH designs - official or otherwise - the one that feels the most balanced between the original sprites is actually You Cannot Beat Us - it's obviously an unfaithful adaptation of the character (which I would argue to be true of the Smash version as well), but it's the only one I think encapsulates all 3 sprites at the same time. His pupils are a little low and squash, kinda evoking the walking sprite; the scary attitude and chainsmoker voice is at least adjacent to the laugh (and that sprite is obviously the reason for this portrayal); and his mouth is shown open but not with a outstretched tongue or teeth; as well as having open eyelids; like the holding sprite.
    Wario Wario Wario
    Wario Wario Wario
    Another thing to add: while technically a seperate but derivative character (in the same way DH is for Muttley), it's quite interesting to me that the Duck Season dog is obviously based on the hold a duck sprite (though I do sense some minor influence from the Smash depiction), you would think something like this would draw from the laughing sprite, since that's the whole reason someone of a non-avian creed would find the original character scary in the first place. I can't find anything about the character laughing from what I've searched (though he does appear to be a mocking character)


    also the famicom box art is literally traced from the sprite not mentioned above (the noticing sprite) so yeah, that's kinda obvious.
    Janx_uwu
    Janx_uwu
    since that's the whole reason someone of a non-avian creed would find the original character scary in the first place.
    Love this part
    Still failing to wrap my head around how "bad picks" can exist whatsoever if emotional attachment is the point of Smash.
    i think i've gained a newfound appreciation for the ssbu dlc because at least they aren't "projectile, forwards dash, downwards slam".
    MBRedboy31
    MBRedboy31
    Well, except for:

    Banjo (egg, wonderwing, down air)
    Terry (power wave, burning knuckle, power dunk)
    Steve (minecart is both the projectile and the forward dash, anvil)
    Sephiroth (neutral b, up B aimed horizontally, down air)
    Pyra/Mythra (Pyra side B, Mythra side B, Pyra up B second hit)
    Kazuya (neutral b, side b, down air)
    Sora (neutral B fireball, side B, down air)

    So that leaves 5/12 DLC characters not fitting the pattern.
    Wario Wario Wario
    Wario Wario Wario
    I'm specifically discussing specials, so it only truly applies to Terry (even then by extreme technicality, I don't think any canon Smash moveset (to memory) fits this completely, Yoshi being the closest maybe)
    MBRedboy31
    MBRedboy31
    In that case, Mii Swordfighter with Shuriken of Light + Gale Stab + aerial Power Thrust and Mii Brawler with Shot Put + any side special + Head-On Assault count. Although, if you’re only counting “1111” Miis, only Brawler counts.

    Furthermore, arguably, any character with both a projectile and an omnidirectionally aimable dashing up B still sorta barely counts (all spacies, Pikachu and Pichu, Sephiroth, ect.)

    It is kinda surprising how uncommon this pattern actually is, despite how cliche it seems.
    I think vs. debating is only really fun when people go find insane **** from obviously non-canon sources. Like, "On the back of the 1976 Yogi Bear's Cinnamon Pic-A-Nics cereal box, there is a colouring page of Yogi using a solar-powered Milk Magnet to steal cereal, which has the strength to pick up entire cows, which are not native to Jellystone Park - in the coming-up-next bumper preceding the 2-minute Cartoon Network special Ranger Smith Driving Boringly While Not Speaking, made for April Fools' Day 1998 using existing footage and aired exactly once during school hours in Signapore, It is said that Ranger Smith has to drive 3 hours at 30 miles per hour to find Uncle Smith's farm, the only farm alluded to in the Yogi Bear universe thus far, meaning that the cows must have been drawn from 80 miles away. This makes Yogi's victory against Baloo (TJB/TS composite) all but ensured."
    Since I posted about the Pakistan McDonald's commercials, it actually brought something to my mind: I grew up around the time of what Wikipedia calls the "Pakistan–United States skirmishes" (I don't know why Wikipedia uses that word, but whatever), and whenever I'd see Pakistan on TV, it was always warzones with dust and demolished buildings - and those commercials, even though I was just there for the funny mondegreens and bad animation, exposed me to the idea that Pakistan is actually well, a country, where children play Sonic games and eat McDonald's, just like the UK, and not some kind of weird exotic island that exists solely for bad things to happen.

    If if there is any argument for the value of preserving ephemera like commercials, that would probably be it.
    We should bring back Global Smash Roster. Terrible place for actual research but quite fun.

    (I might be biased because Bubsy somehow made the top 1000 IIRC, Jill might have too?)
    I've always wondered…

    Why do you hate Smash trailers so much? I'm asking because I've only seen a few of your posts that state how much you despise them. Is it because of how they're made or because of the marketing?
    Dukefire
    Dukefire
    For me, it was the initial reveal of said character in the trailer. I honestly don't care much about the trailers on hating them after their reveal years ago. At this point, it is the magic of Smash Bros that brought everyone from around the world to see their character choice(s) potentially being revealed on both positive and negative aspects.

    Sure, Byleth was a huge controversy as "It's Another FE character! What a wasted slot! It should've been said character instead!". Again, the initial impact of the reveal after so much hype and stakes if the request(s) and discussions paid off in the long run.

    It will be the same impact again IF Smash Bros is ready to return and IF Sakurai is overseeing the game project after Kirby Air Riders release somewhere on 2025.
    Wario Wario Wario
    Wario Wario Wario
    There's a lot of reasons
    • The way they're distributed and how it exploits anticipation and validation is the biggest one: the waiting for each reveal, and the engineered live where-were-you? catharsis element is just horrible, and I think people don't want to admit that stuff like the Byleth backlash only happened because of the positive receptions to other trailers. They create a "victory state" and "loss state" that should not exist outside of playing the game.
    • Concerns that trailers contribute to the image of Smash character inclusions as being particularly significant and not just non-canon spin-off cameos, and potentially harm the response to non-fighter roles
    • Concerns about how they impact the budget either for Smash itself, or the marketing of other Nintendo games, as well as overshadowing other games as Nintendo does not typically make CGI trailers
    • Concerns about how trailers might be impacting roster decisions, as someone who always percieved the core appeal of Smash to be the no-names and only got into the series because he saw images of Mr. Game & Watch
    • The sound design being seemingly engineered to grant statisfaction and validation (I hate the intro string and splash text sound)
    • The writing - Smash trailers as of Ultimate I think can be sorted into two camps tonally: "edgy" trailers for characters like Sephiroth or Ridley, which are obviously engineered to help embarassed teenagers prove "NO, MARIO IS REALLY EDGY GUYS!" in the same way Yoshi's Island with the exploding fat guy was, but kinda add a tiny bit of unease to the wider game if thinking about them while playing, and "happy" trailers for characters like Banjo or Min Min, which overtly and unapologetically depict Smash as a prestigeous award and source of validation in-universe.
    • Shouting makes my ears hurt, and also made my lungs hurt before I realised I can move past this.
    I don't hate the 3DS/Wii U trailers, I still strongly dislike them, but a lot of these issues popped up in Ultimate specifically. A few of these apply to modern Nintendo marketing as a whole, not just Smash.
    It's funny that Woon's official gaming debut is technically a Dr. Robotnik's Ring Racers mod.
    I have gone down the Thomas, MLP, and Barney lore rabbit holes through random YouTube video essay recommendations, and I think I was convinced the most of Barney's merits out of those 3 rabbit holes. Thomas seems very charming with a lot to love (especially in production), but also difficult to detach from its origin as a strict do-as-you're-told moral cautionary tale series; MLP is just... weird, not even talking about fandom or just FIM, the content of each show has so much... strangeness - sometimes in a cool way (The Smooze is fun and G1 seems neat as a whole, Discord is an amazing character design) but usually in just a bad way (communist village? child petrification ending? The entire Tales show?); but Barney's just a cool, over-theatrical babysitter that's interesting to learn about the changes to and fandom of. Even the Barney drama - aside from the big hate campaign - is kinda silly (pistachio addiction lmao)
    I watched the Designing For video about the Rare "universe" and I thought it was funny that he said "They didn't have to travel through magic portals..." when that is the literal explanation given from Banjo's creator word-for-word for how Banjo and Conker appeared in Diddy Kong Racing
    just found out about the herobrine thing. this has to be intentional, right? i'm always the first spoilsport to accept "yes, banjo-threeie was just a joke" but that response reads like arg material
    I like the idea of alts that barely change anything but would have some kind of significance to fans (like say, single-sleeveless Cloud) on paper - I would love something like US Ness with eyebrows and converse for instance, or a Yoshi alt with orange arms and resting eyelids - but when you're working with even as much as like, a 15-or-so alt limit, it's just bad.
    I want to show the Minecraft Movie mid-credits out of context not to someone from the 1200s or whatever, but rather the early 2000s (or maybe super late 90s) - it makes no sense regardless without knowledge of Minecraft, sure, but I think it would be enhanced as a clueless experience with the mindset of the 2000s hype about realistic CGI - 1. you've finally got realistic CGI, but you're using it to make block graphics? and 2. you've finally got realistic CGI and you're using it to make... this?
    Something I learned while getting into Mickey lore due to the PD entry back in early '24 is that Mickey Mouse Clubhouse has a lot of really random cameos from the original shorts, like it's Sonic Mania for Mickey Mouse or something. Salty the Seal, Wilbur the Grasshopper, Butch the Bulldog, these are all otherwise dormant characters they just decided to bring back for Clubhouse. Figaro from Pinocchio is there not because they wanted to put in something from Pinocchio, but because he had crossovers with Pluto back after Pinocchio first came out.

    It's kinda interesting to think that some things we may see and not think much of, that don't appear to have avid fanbases, are basically someone else's Sonic Mania or Smash Ultimate. There's gotta have been some wiki editor out there back when Clubhouse first aired who didn't mind watching a "baby show" and was deep into 40s Disney and always anticipated the next big Clubhouse cameo. God bless you, wherever you are.
    wait

    if homer and bart's hairs and ears combine to read "MG" (matt groening), what would happen if bart created a cartoon character?
    DO NOT GO ON MARIOWIKI DOT COM SLASH MARIO KART WORLD AND LOOK AT THE IMAGE FOR DOLPHIN

    UTTER VULGARITY.
    i can't believe feraligatr and yorgle teamed up to kill the unpopular opinions thread with fighter #121 Fork and dingodile and shouzou kaga did nothing about it.
    I have been corrected and must provide an ammendum to one of my marketable catchphrases:
    Shouzou Kaga did not do nothing wrong. He did little wrong. A lesser evil, you know?
    I've said this before, but it bears repeating:

    Red Alarm is the second best Virtual Boy game, not Jack Bros - and I say that as someone who likes the genre of game Jack Bros. is more than the genre of game Red Alarm is.
    I think the moment where I realised that appealing to fan demand is inherently insincere was when the FNAF movie had a promotional video called "For The Fans". "Ohhh yeah, that's a focus-tested major promotional video for a wide-released $20 million movie.... I don't think fan demand is the antidote to corporate meddling anymore."
    I do get the idea of "people want characters in Smash because they like them" in intent, but it never feels like that attitude shows in Smash discussion. If that is all there is to it... why do we argue? Why must we defend our choices? Why were support threads always opened and twitter accounts always pinned with giant "reasons for being" lists? What's the point if it all just comes back to just "I want Geno because I like Super Mario RPG"? Why are main protags the ones people always go for? There's gotta be a large amount of Crash fans who like Cortex or Coco or Dingodile or Tiny or the Viscount or whoever better than Crash, why aren't we seeing alternate options like that often in Smash discussion if it is all about just "what character you like"? Why does fan demand matter when SOMEONE will eventually like EVERY character?
    Otoad64
    Otoad64
    I guess that people just want other people to agree with them. Both for validation, and to ‘gather support’ like some kind of electoral campaign.

    As for the side over protag thing, I guess it just… feels weird? If that makes sense? Like, I like Luigi more than Mario but it would just feel wrong to have a roster with Luigi but without Mario, even if I didn’t care for Mario at all.
    Cyborg Sun
    Cyborg Sun
    I guess the important thing to really keep in mind is that the people who really, truly just want characters in Smash, or any other game for that matter, simply because they like them... are the ones who aren't showing up in petty online discourse.

    Maybe it doesn't fit in the literal sense but, call it the Mario Kart Grandma effect. Or something. I'm sure a lot of your ire towards Banjo for instance, only really stems from said discourse, but what about the people who don't care for any of that and have never touched a Smash Speculation/Argument place in their life? They don't think "YAAAAAAS QUEEN BANJO HAS COME HOME", they probably think "hey funny bear" or "oh yeah I remember that game, that's nice."
    Cyborg Sun
    Cyborg Sun
    Note that this isn't me defending their marketing or anything on the grounds of "well there are probably a lot of people who don't care about that!!!!" because the tone of the marketing still makes it some grandiose thing that's made specifically for the people in the discourse, but still, the people who don't really care for any of that still exist. They are amogus, just hidden from the bubble we're in.
    While I won't deny that Roblox/Fortnite are infinitely more shady, people absolutely underestimate how bad the monetization was on sites like Club Penguin back in the day.
    As a kid I thought that "Donkey Kong - Donkey Kong Jr. - Donkey Kong 3" was a really weird sequel title progression and I still have no clue why.

    I'm pretty sure I didn't know about the Donkey Kong 2 Game & Watch (and if anything that makes it less confusing because that's also a DKJ adaptation and more faithful to the arcade game than the "DK Jr." titled G&W)
    TIL that random people you've never met stopping you from what you're doing on the street just to say "I like your hair" for no practical reason is culturally considered a good thing for uhhh.... some reason?????? Guess that's why people do it?
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