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  • Like Lunchlyposting, I know you're probably sick of Pigletposting even though I've only done it twice, but I find it funny to contrast Piglet's Big Game against the first game that (previously) came to mind for me in terms of surreal uncanny 6th gen licensed games: Nicktoons Unite - that game has a very similar vibe to Piglet, but Piglet was clearly intentional, and intelligently made at that, while Nicktoons very much appears to be a sloppy game where not everyone on the dev team (particularly sound design) had the same memo. Half of the game has no or illegibley quiet music, the rest is either boomingly loud but slow orchestral music or SpongeBob relaxation ukelele tracks, ambient sounds like footsteps and water droplets are set to max, each world has half of its runtime taken up by some kind of dungeon/factory/prison, and the character writing is weirdly joke-light. I'm not saying this game is scary, or even unsettling, even when looking it from a kid's perspective, just that it's kind of a surreal and off-putting game, and the fact nobody really talks about how weird it is is kinda strange since, unlike Piglet, this was a genuinely popular game that people still talk about regularly.
    Wario Wario Wario
    Wario Wario Wario
    The way Unite permeated NASB discourse was kinda strange, there was always this underlying vibe, especially before NASB1's DLC, of "If this was a THQ game in the 2000s, this game would be peak" - which is just an inherently funny concept for an opinion TBH, and would be even if I agreed (Hell, I'd say that's true of Drawn to Life: Two Realms at least) - and I assume this was derived from 1. wanting more 2000s rep and/or less 90s/acquisition rep, 2. wanting a lot of content/characters, and 3. voice acting, which would all be true of a 2000s THQ NASB looking at both the publisher's trends and the pre-Rivals platform fighter landscape and/or "licensed Power Stone clone" sub-sub-sub-subgenre (depending on which direction such a game would go), don't get me wrong, but that would come at the expense of so damn much - voice acting is a drop in the sea of polish, day 1 NASB1 was far more polished than any of the console Unite games aesthetically and functionally (Yep, accounting for no VA and noops), and arguably most non-handheld non-Heavy Iron THQ Nick games, and it's pretty clear NASB1's devs watched way more of the shows - the overabundance of references and lack of original characters/settings/abilities is a mileage-may-vary situation, but when you compare what content was curated for inclusion and how non-character elements of shows are depicted, NASB wins out almost every time - every time there's a Danny Phantom world in the Unite games, it's always Danny's Normal-Ass-Boring-Boy Normal-Ass-Boring-City, the only time the spinny green ghost world was used was the prison in NU1 which just looks like a normal prison and not a wacky ghost prison. In Globs, they chose Invader Zim's Normal-Ass-Boring-Boy Normal-Ass-Boring-City instead of his alien planet too. The existing-world stage selection in the console Unite games feels very much like it was based on a binder full of reference art.
    Been thinking about Piglet's Big Game, and uh oh, I've gotten all copyright-reform-pilled about this mass consumer product based on a spin-off of a remake of an overextended IP:

    So like, this game's horror leanings make no sense as a game of either Disney or Milne's Pooh, no denying that, but I think that if you took Piglet out of context, just looked at who Piglet is and not considering the tone of the works in which he originates or how that work has been woven into the cultural conciousness, it's a really fascinating idea - Piglet is a man with nothing to fear, everyone around him is friendly, the worst it gets is a particularly grumpy lagomorph, yet he is absolutely tiny, looks like and has the name of a baby despite clearly being more mature than Roo, and surrounded by bears; owls; humans; kangaroos, all large creatures - even if he wouldn't have the world-weariness to know of how they act outside of the 100 Acre Woods, it makes sense that he'd be scared of people who aren't as much as capable of wrongdoing, and that's an interesting idea for a kid-friendly, optimistic horror story (even if that animal angle isn't what the game is going for). As far as I can tell, this game is about Piglet visiting his friends' dreams, which is an interesting spin on that - "absolute coward who faces their fears for their friends" is like The Objective Best Cliche Ever, and it's interesting to add the element of the screaming wreck realising they aren't the only one with troubles. If we had more content enter the public domain more frequently, and were better at pulling things apart and rebuilding them as we've done with Dracula and Robin Hood in the past, perhaps we'd have more Piglet's Big Games and less Blood & Honeys, and we could deliver them in a way that neither decieves nor superfically shocks? It doesn't make sense for Winnie the Pooh, the work or the brand, nor does it work for Piglet's Big Movie specifically, but it's perfect for just Piglet in a vacuum.
    Smash fans when picking characters (gaming setting): "Don't pay attention to what those stinky competitive players think is better with their ridiculous complicated "meta", just choose your favourite character!!! <3<3<3"

    Smash fans when picking characters (creative setting): "What, you're going to add CatRoots? Don't you realise the whole point of this game is to have characters millions of Nintendo fans worldwide are attached to, have been anticipating for decades, and would feel strong playing as??? That game wasn't even released, nobody likes it!"
    never really thought about it until now, but... Polterpup would be a kinda cool Smash character, right? Think I prefer him as a pick over E. Gadd, Poochy, and King Boo (though a second Yoshi rep is long overdue either way and I don't really see as much reason from an inclusion perspective for a devoted LM rep, even if Luigi is unchanged or loses his new grab)
    no nostalgia critic november is genuinely challenging somehow? like, i don't actively think about the nostalgia critic on a monthly basis, maybe bi-montly, and only ever watch if there's an old joke i remembered from when i was a kid that i want to go back to, yet it feels like everything i'm doing this month is calling back to the nostalgia critic somehow.
    ok, people who have played ultimate more recently than a third of a decade: i saw a competitive clip of ice climbers vs toon link where POPO was frozen at the start

    since when did toon link have a freezing attack or reflector? did ultimate randomly turn into a nasb game overnight and now i have to go buy a copy again in the low chance it's good now?
    Wario Wario Wario
    Wario Wario Wario
    unrelated but i love the ice climbers down b because it's so forced and makes absolutely no sense, as smash should be.
    Janx_uwu
    Janx_uwu
    Here's my best guess - in 4.0.0, they made it so characters with passive shields (The Links and Hero) can shield SDI (move slightly away from an attack by wiggling their stick while their shield is being attacked) with their passive shield.

    Another property of bubble shields that's been in the game since launch is that if you hit the corner of a shield with a projectile, it will "deflect" which is very different from a reflect. Reflecting a projectile means it is yours now and it won't hurt you, deflecting a projectile kinda takes away the projectile's alleigance and now anyone can be hit by it.

    Projectiles deflected by a shield also send at a bit of a weird angle - 45 degrees iirc, but again, you have to hit the corner of a bubble shield.

    I think what may have happened is that in 4.0.0, which added shield SDI for passive shields and made them more like bubble shields, they may have given passive shields some other bubble shield properties, including the ability to deflect. Normally this wouldn't happen, most projectiles aren't gonna hit the very corner of that very tiny Hylian or Deku shield.

    HOWEVER - stay with me here - since Ice Climbers' neutral B sends out a bunch of icicles in a spray, kind of hitting all angles, they might have hit the corner of Toon Link's shield, being deflected. And now these ice projectiles, since they're already being sprayed up and to the right/left, they get deflected to up and opposite direction, hitting Popo and freezing them.

    Next chance I get I'll lab this.
    i watched the moon channel video about palworld and i still think nintendo is in the one-dimensional cartoon-villain wrong.

    but then again you guys know how radical i am about copyright laws so take my opinion with a grain of salt.
    Maybe I'm biased because I loathe when Smash is edgy, but I heavily doubt the changes to ratings in relation to game title references will change anything about a future Smash game - they've already worked around it, and have since very shortly after Ult's launch (arguably Melee depending on your preferred explanation for Perfect Dark being called "TOP SECRET"), the only major series staple that is at risk of getting the axe (that didn't already in Ult) is... probably series symbols, and even then I doubt that.
    Jotadé
    Jotadé
    Ngl, It does speak volumes when the only time in the entirety of Smash Bros I can think of that they changed the logo of a franchise was Metal Gear from Brawl to Ultimate, and that It was just because of Kojima Productions.

    They didn't even change the FF logo when Sephiroth got added, so yeah.
    I was gonna make a meme saying that Meteos Disney-Magic is the best Sakurai game, and didn't really care that it was just based on a game he made and he didn't actually work on it, but I scrapped it because I realised that if MDM has to be classified as a Sakurai game on virtue of being built on his foundations, Project M; Project+; Smash Remix; and HDR all count as Sakurai games.

    I haven't played Meteos, I assume it's good just on virtue of Disney-Magic being a good game, but it's riddled with the Sakurai trademark edgelord cosmic horror and the DS is hard to emulate in a practical manner so I'll pass.
    koji kondo is kinda mid once you put aside the emotional attachment

    (my feelings on his work is actually more nuanced than that, some of his songs are all-timers - hell yeah dire dire docks - but his reputation is really overblown and i dont even think hes a top 10 in terms of "recurring mainstream nintendo franchise composers")
    Champion of Hyrule
    Champion of Hyrule
    I get what you mean (and I also don’t like how there’s almost a great man theory around certain game composers) even if I disagree but I don’t really think you can put aside “emotional attachment” from video game music. Game music is inherently about making you feel certain emotions within a video game, and enjoyment of a game can’t really be cleanly divorced from enjoyment of its music. I guess my point is if you’re more emotionally attached to a sound track because of the game it’s in, that soundtrack was doing its job.

    There’s also the fact he was responsible for sound effects from all the older Nintendo games. His sound effects are easily the most recognizable in video games and basically completely set the mood in older Nintendo games like Mario, Zelda and Punch Out and that’s important to note with his legacy too.
    I don't usually like platfighters having the FD equivalent be spooky/epic, both for being derivative of Smash and being reflective of the layouts diegetic use in Smash and not its functional use in competitive Smash, BUT it makes perfect sense for London in Royalty F4A, since that's a strictly casual game and FD is the "epic final stage" in most casual play sessions. Watched the Heat Wave stream and it does look really fun for casual play, absolutely loved the two Dorothies ganging up on Lancelot, which is the exact type of shenanigans a game like this would need. Light-mid-strong attacks sounds interesting too. 100 Acre Wood looks like a hilarious stage particularly, it's just Rooftop Rumble, but the platform is astronomically high, which strikes me as something that is deceptively wacky, not unlike the Ascend Zone in Slap.
    When people talk about future PD entries, I think people really ignore that in '38, Dumbo will finally be able to join his old-school Disney brothers in the proper fairy tale pantheon. I'm excited to see how people way more knowledgable than me handle the crows, without context I naively thought they were the coolest Disney characters as a kid lmao.
    Wario Wario Wario
    Wario Wario Wario
    I think that's really the most exciting thing about the public domain's "re-opening" to me, I'm all for sticking it to Big Disney by having Mickey support union strikes or putting Pooh in a violent video game, but the real exciting thing is that the likes of Mickey, Minnie, Oswald, Pete, Pooh, Tigger, Rabbit, Bambi, e.t.c. can now exist independent of a brand or corporation, neither in support nor opposition, if that makes sense? As in, they can be real fairy tales now, reinterpreted more than just giving them a scooter and a blue sweater (no shade to mftap), and capturing children and adults' imaginations in many different ways instead of a single brand and a few obscure spin-offs.
    Wario Wario Wario
    Wario Wario Wario
    That goes for non-fantasy/children's characters too. It'll be neat to see all the classic movie monsters like Gillman become part of the generic Halloween/horror iconography, or Gandalf and Bilbo Baggins as stock fantasy characters.
    fogbadge
    fogbadge
    You really don’t know what you’re talking about do you
    This might be a very nuclear take, but I think 3D platformers, while not a bad genre, have never actually been perfected mechanically, which I guess is fair since you could argue collectathons - which are considered the "default" for 3D platformers - fall somewhere in the "not about gameplay" camp, but still. Crash 4 is the closest I think there really is, but corridor platformers are kind of a niche subgenre, like Metroidvanias are to traditional 2D platformers, at least within internet discourse, and even Crash 4's play-feel does have some issues.
    CapitaineCrash
    CapitaineCrash
    I kind of agree with you, platformers is my favorite genre of game, but it seems that it's really hard for a 3d platformers to nail "everything". I think Hat in time is really the closest I can think of a near perfect platformer, but some chapters barely even play like a platformer (like the train murder mystery), so it's kind of his own thing rather than your traditional sandbox or linear platformer. Psychonauts 2 is another one that I really enjoyed, but it's more because of the amazing presentation and story (which is very rare in a platformer to have such a big focus on story!), but the combat was pretty weak and again, some part of the game barely even feels like you're playing a platformer (in a way it feels a bit like the Ratchet & Clank franchise, which are what I personally called "action-platformer" instead of traditional platformer).
    i remember finding out a while back that on smash twitter there's a guy who also likes rocko and uses him as a pfp a lot, but is infamous for being a die-hard conker supporter and master chief detractor, and i think that's a kinda funny coincidence.
    I'm not trying to attribute malice or opportunism here, and I am likely biased or subconciously trying to find things to take fault in as someone who thinks this character is the only really good character choice of its series thus far, but asking for Jigglypuff to be cut in the Smash game released immediately after his VA died is not a good look.
    Pretty much every Mario game released between the N64 and the really early days of the Wii has some shade of Cartoon Licensed Game Energy.
    One silver lining to this Trump situation is that we just nimbly dodged a Trump-run COVID quarantine.
    It's kinda funny how a lot of Western people think the Hanafuda illustrations were a Nintendo invention.
    People were getting very excited over the promise from Illumination of "obscure characters" (read: Petey Piranha) in Mario movie 2, but I'm personally more excited to see which black/silver-box-era NES games appear on blurry photos in the background of the real world sections
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