I don't think lives systems in games are inherently bad or good, it depends on the game. I found my experience with Crash N. Sane Trilogy to be much enhanced by the lives system because the levels were designed so that repeat playing would make stages gradually easier to the point of muscle memory, but I'm glad I went modern for Crash 4 because of the levels testing patience and pattern memory more than fast reflexes - both are great ways to design platformer levels, don't get me wrong, but one type is more fit for lives and the other is more fit for immortality
I do kinda wish Crash 4 gave more rewards for Wumpa Fruit collection though... the costumes system likely would've worked better as an in-game shop, but I guess the devs must've been trying to Activision-proof the game after CTR's MTX controversy.
I do kinda wish Crash 4 gave more rewards for Wumpa Fruit collection though... the costumes system likely would've worked better as an in-game shop, but I guess the devs must've been trying to Activision-proof the game after CTR's MTX controversy.
Of course, that’s pretty much the main reason people watch it but you know what I mean.
also I’m pretty sure half of the things they did in the show were just responding to what stranger things did lol