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Wario Wario Wario
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  • what if there was a pokemon region based on PANGEA

    caveman pikachu
    I feel that for a long time crossovers (especially on TV) have got away with low quality on virtue of sheer novelty value/wow factor, but with crossovers becoming the norm there's gonna be a much higher bar to clear.
    I like how competitive NASB players call downwards ladder combos "The NASB"
    I think one of the smaller albeit very notable problems with Mario Kart Crossroads relates to two specific characters: Waluigi and Daisy.

    Fans of these two characters have been campaigning for them to get more major roles for decades, and for a period there was legitimate worry Nintendo would phase them out (especially in Daisy's case). If Mario Kart becomes a crossover there is, depending on the roster size and Mario-to-crossover ratio, a decent chance they'll lose their undeniable most defining roles. If the contagious crossover disease spreads to Mario spin-offs, they could face extinction.
    I had a dream where there was a new Smash, one of the newcomers was Rosalina in a mech, and there were a ton of extremely cruel Waluigi bait-and-switches, but nobody really cared - not just about Waluigi, but the new Smash as a whole.
    Smash newcomers​
    Nintendo Purist
    Character must be created, owned, at one point owned by, or part of a series owned/created by Nintendo​
    Nintendo Neutral
    Anyone is fair game as long as their series is heavily associated with Nintendo hardware​
    Nintendo Rebel
    Characters with little if not no ties to Nintendo are completely acceptable​
    Relevancy-inclined
    Debuting or otherwise appearing in a recent title is preferred​
    Officer Howard​
    Sans​
    Joel and Ellie​
    History-inclined
    Being a historically important character is preferred​
    Tetromino​
    Meat Boy​
    PaRappa the Rapper​
    Obscurity-inclined
    Being an obscure or lesser known character is preferred​
    Num Diddly​
    Mr. Gimmick​
    Mr. Domino​
    Cult-inclined
    Having a small but devoted fandom is preferred​
    Geno​
    Klonoa​
    Razputin​
    Honestly I'm kinda tired of crossovers. Bring back multiplayer games focusing on single franchises.
    fogbadge
    fogbadge
    your head must have exploded when that crossover crossedover into a crossover
    I used a robot to make my own Geno Mario Wiki article - the intent was "what if Geno appeared in more games?", but I think I ended up making "what if Mario RPG was as ridiculous as the first Mario Movie?"

    Geno (real name: ♡♪!?) is a warrior from the Star Road and one of Mario's partners in Super Mario RPG: Legend of the Seven Stars. He is sent by "a higher authority" to restore peace to Mario's world. During the events of Super Mario RPG, he teams up with Mario's team, which consists of Mario, Mallow, Princess Toadstool, and Bowser, and helps them out on their quest to defeat Smithy. In battle, he has high attack, but lower defense.

    In this game, he wears his usual red shirt with yellow markings and a jester hat, with a scarf, helmet, and glove (similar to Mario).

    History

    Super Mario RPG

    If the player does not attack the king

    In Super Mario RPG, Geno was once a member of the Flaming Rainbow Brigade, but he was mysteriously chosen to be a revolutionary leader by an unknown power, and he led the troops in revolt against Princess Toadstool's corrupting ways. He fought a number of battles against Toadsworth and Toadalman until they were thwarted and eventually wiped out by Mario and his allies. However, during the conflict, he was exposed to the Flame-On Slides, which gave him the ability to perform fiery attacks. Geno was one of the few who escaped with their lives, but he still appeared in the latter half of the game to aid Mario and the team when they continued their fight against Smithy. He became suspicious when he found signs that things were amiss, but his suspicions were further aroused when he learned that Mario and his friends were actually working for Smithy. Upon discovering this, he joined with Toadsworth to kidnap Mario, having a terrible flashback to his captivity.

    As Mario fought Geno, his burns healed and he grew furious with Geno and Toadsworth for their role in his torture. His attacks became larger and more powerful as he reestablished his rank as a revolutionary leader, and he rained fiery death on Mario's forces.

    Geno was last seen running towards the castle, which he believed to be the entrance to the Star Road, but he stumbled and began to burn. As he burned away, Mario's team approached him, only to see him then destroy them in a fiery fit of rage.
    Wario Wario Wario
    Wario Wario Wario
    On January 31, 2018 during a financial briefing, Nintendo announced that it would be producing an animated Mario film in collaboration with Universal Pictures and Illumination Entertainment, co-produced by franchise creator Shigeru Miyamoto and Illumination co-founder Chris Meledandri. The title is currently unknown, but the film is scheduled for theatrical release on December 21, 2022 in North America and on an unspecified day in the holiday season of 2022 in the rest of the world.[1] It is the third feature film to be based on Mario, following the Japan-only animated film Super Mario Bros.: Peach-hime Kyushutsu Dai Sakusen! (1986) and the largely unsuccessful Super Mario Bros. live-action film (1993).

    The film's director is Genki Kawamura, best known for his work on The World Ends With You, the film he produced alongside the now-defunct studio Miramax. Nintendo and Illumination Entertainment intend to use the film to "provide a broader appeal" to younger audiences, while "illuminating the rich history of Nintendo, all within the context of the unique storytelling and visuals of Illumination's celebrated universe."[2][3]

    In October 2018, the film's first footage was revealed at the New York Comic Con.[4]

    Film [ edit ]

    (Note: Props in these previews are inaccurate.)

    The film takes place in the fictional kingdom of Mario, a small European-style island with small towns and cities made of brick. Mario's nephew Luigi, a three-year-old boy, is kidnapped and taken to the Bowser Kingdom, a kingdom made of a castle made of pure yellow bricks and with an overwhelming majority of guards. Mario and his partner Luigi find themselves fighting for their lives in a one-on-one fight with the powerful King Bowser, along with his cat-like pal Peach, his royal chicken Goomba minions and Bowser Jr., Bowser's tiny baby son.

    Production [ edit ]

    Mario was first introduced in the 1980s as the star of the Super Mario Bros. series of games, beginning with the game Super Mario Bros. in 1985.[5][6][7] The first few films based on the character were low-budget, short-lived releases on the video market. For the first time since 1984's Super Mario Bros., a new film was announced by Nintendo, and, to a limited degree, it was successful.

    By the late 1990s, the franchise was very popular, and a number of long-running movies were produced, including the 1989 live-action film Super Mario Bros., the 1990 animated Super Mario World, the 1997 animated Super Mario Bros. 3, the 2002 live-action film Super Mario World: The Movie, the 2004 animated Super Mario Land 2: 6 Golden Coins, the 2006 animated Super Mario Bros.: The Lost Levels, the 2007 animated Super Mario Bros.: The Adventure Begins, the 2007 animated Super Mario Bros.: Mega Remix, the 2011 animated Super Mario Bros.: The Movie, the 2015 animated Super Mario 3D World, the 2016 animated Super Mario Bros.: The Movie, and the 2017 animated Super Mario Odyssey.

    In 2007, Illumination Entertainment co-founder Chris Meledandri was planning to produce an animated film based on Mario, to be produced by his animation company Illumination Entertainment and co-owned by Universal Pictures. Meledandri had pitched his idea for
    Wario Wario Wario
    Wario Wario Wario
    On October 30th, 2018, Nintendo of America announced a Nintendo Direct for Super Smash Bros. Ultimate to air on November 1st at 7:00 AM PDT / 10:00 AM EDT. Nintendo stated this would be the final Nintendo Direct presentation focused on Ultimate before the game's launch on December 7th. Series director Masahiro Sakurai once again was the host of the roughly 40-minute presentation.

    This Direct revealed the presence of a new third-person fighting game mode to assist players in multiplayer battles, an all-new "Alpha Smash" mode that has players create their own stages and characters, a rock-paper-scissors-like game mode called Smash Court, and a "Smash Pass" that lets players play the game's world of Light and Dark (as well as a bonus GBA title) in a style similar to Super Smash Bros. Brawl's Puzzle Fighter mode.

    Like in previous Smash Directs, the presentation also featured announcements for forthcoming game updates. These included new downloadable content (DLC), new Amiibo and related titles, support for playable characters from the Nintendo Switch port of Donkey Kong Country: Tropical Freeze, and enhanced online functionality. An upcoming update for a version of the game that was made available as an early access purchase on November 2nd, however, was not mentioned in this Direct.

    Sakurai's first piece of Smash Bros. Ultimate content was the Light and Dark mode, which puts players in direct control of their chosen fighter in an arena that includes the GameCube version of the game. These modes offer more direct input control than the original Super Smash Bros. Brawl as they attempt to offer a more interactive gameplay experience than previous Smash games. Each character has its own preferred playstyle as well, which includes a number of character-specific mechanics, as well as game-specific moves such as Cloud's Meteor Mash.

    Following this, Nintendo announced that a "Smash Pass" would be made available for players who purchased the $30 season pass in the form of DLC on November 2nd. The pass would give access to exclusive content including new unlockable fighters, stages, costumes, playable games, and a rock-paper-scissors-like mode that introduces different variations of the rules to the standard game. In addition to this, a number of downloadable content fighters and themes were revealed, such as a new Mickey Mouse-themed fighter.

    During the presentation, Sakurai confirmed that a host of additional content would be released in the weeks leading up to the game's launch, as well as additional episodes that would continue the story. The game would also receive "accessory" post-launch content.

    Following this, Sakurai continued with a lengthy explanation about the game's "Alpha Smash," which appears to be a fighting style that goes against the conventional trend of Ultimate having "move sets" of heavy attack combos. Players were given exclusive and powerful moves that have limited properties."

    Nintendo didn't explicitly say whether players running around on the field." The fighting style that controls around the stage in Super Smash Bros. Melee-style matches is another option that can be used, but players will have to spend extra coins or by obtaining trophies in matches. This game mode was just announced, but Sakurai said it will be a gameplay style that's tied to Smash Ultimate.
    I'm out of words for the bot now.
    Tankman from Newgrounds
    Tankman from Newgrounds
    Nintendo Lore be like:
    On a similar note to my last post, I feel the way Smash fans discuss stages should be the same way they discuss characters. People can admit stages have too many gimmicks, were absurd choices, are good overall but bogged down by a major hazard, or don't make enough needed changes from the source material, I don't understand why you don't tend to hear the same sort of discussion about fighters. Pretty much the only critcisms I see of moveset design from non-competitive players is "where ganon volley" "where wario shoulder why wario fart" and "why sonic two spin dashes", everything else is chalked down to either a skill issue or inherently good on virtue of being something from the origin game - even though I can tell you for a fact poor moveset design effects casual items-on play just as much as it does competitive play (and if it didn't that'd just further justify designing movesets with comp. play in mind first and foremost)
    Linkmain-maybe
    Linkmain-maybe
    Poor movesets I say affect item casuals the most. The best characters for item casuals are people like Pyra Mythra, Joker, and most other comp top tiers. This is because like in comp, characters need speed for casual gameplay. Suppose I want a pokeball, but I am Incineroar. All I can do is slowly lumber towards the item and hope the enemy doesn’t get it first. So instead, I attack because I decide that I want to hit my opponent with a revenge side b, because it is always super fun to land. But... my opponent now has the pokeball because the character is faster than mine. It’s a lose lose situation that is only in casuals.

    Zoner characters are also poorly designed for casuals. It’s no longer a fun item match when someone just refuses to interact and just zones while camping items. You feel like a punching bag, and whatever hits you do get tend to be small or you get hit by an item right after (like an assist trophy or a Pokémon). People need to realize that character design affects casual play just as much competitive.
    It's often hard to criticise Smash's roster as a whole because people tend to assume you're just upset your specific most wanted didn't get in

    "This roster aims too much towards Japanese fans" =/= "Where's Crash Bandicoot?"
    "This roster aims too much towards Western fans" =/= "Where's Power Pro?"
    "Nintendo needs to have a smaller hold on the roster" =/= "Where's Kratos?"
    "The focus needs to go back to Nintendo" =/= "Where's Porky?"
    "Smash should focus on more modern titles" =/= "Where's Jonesy?"
    "Smash should focus on historic games" =/= "Where's Geno?!"
    FazDude
    FazDude
    I had to look up Power Pro just now, and I have to say I would be all for a baseball-based character in Smash.

    In all seriousness, though, I do see where you're coming from. Characters have become so associated with virtues and ideas of what Smash should be (Crash representing the West, Jonesy being a rep for modern titles, etc.) that any discussion of one will inevitably have one or more of these big names brought up.
    If you want to introduce a brief dark element into your cute game, that is fine, but don't be surprised when people begin to identify the game solely as "car crash coma dream game" or "elephant murder game".
    I'm just saying, it is actually extremely likely Big Chungus will be in Multiversus - probably more likely than any pre-2010s non-PPG CN character.
    Honestly, the only reasons I can see to make Ms. Pac-Man an echo instead of just an alt are the bonus fruit and possibly her high heels being a problem for the animations/skeleton. (though even then high heels are an inconsistent thing within her many designs they could leave out should they need) All things considered though, I think I'd like an Isabelle-esque semi-clone Ms. Pac-Man.
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