I know it's gonna be a long way off, but think I have an interesting idea for Generation 10's Pokemon gimmick. Pokemon fans across the globe must've at one point dreamed of sending all their Pokemon out at once when they were a kid, right? Well, I want to try and emulate something like that without potentially breaking the game.
I'm calling it
UniFight. The idea is that using the Pokemon you have on the floor as a conduit, you can channel the spirits of the other five Pokemon in your party, fainted or not, and generate what's called a UniFight Halo.
While the UniFight Halo is active, all damage your active Pokemon takes will be evenly distributed amongst all your party members...so a UniFight Roaring Moon will survive a Play Rough from Flutter Mane, it'll only take 1/6 of the super-effective damage while the rest of your party each takes the remaining 5/6...but the more fainted Pokemon are in your party, the fewer points of damage distribution there are. If you only have 2 Pokemon that haven't fainted in your party, then the active Pokemon will take
half the damage and give the rest to its ally.
The second aspect of the UniFight Halo are UniFight Moves: these aren't like Max Moves or Z-Moves in which they drastically change to accommodate the transformation. Instead, the moves in your party contribute to additional effects on the moves of your active Pokemon based on type, aligned by which move they're slotted in. So for example:
- Tinkaton: Move 1: UniFight Gigaton Hammer: The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row.
- Salazzle: Move 1: Poison Fang: Has a chance to Poison the target
- Buzzwole: Move 1: Lunge: Increases the user's speed by 1 stage
- Copperajah: Move 1: Heavy Slam: Increases the user's defense by 1 stage
- Crabominable: Move 1: Ice Hammer: Increased chance to deal a critical hit
- Kommo-o: Move 1: Dragon Claw: Decreases the target's attack by 1 stage
- Tinkaton: Move 2: UniFight Play Rough: The user attacks by playing rough with the target. This may also lower the target's Attack stat.
- Salazzle: Move 2: Fire Lash: Has a chance to Burn the target
- Buzzwole: Move 2: Vital Throw: Increases the user's attack by 1 stage
- Copperajah: Move 2: High Horsepower: Generates a trap of spikes on the enemy team
- Crabominable: Move 2: Chilling Water: Heals all allies for all damage dealt, distributed among all Pokemon that haven't fainted.
- Kommo-o: Move 2: Brutal Swing: Reduces the target's Sp. Def by 1 stage
As an aesthetic, the UniFight Halo also has a unique shape based on the dominant type in your party. So for example, the Halo will be an evil-looking eye consisting of energy particles in the shape of mouths that are perpetually cackling if it's Dark-type, or a pair of laurels surrounding a flower constantly shedding leaves and petals of it's Grass-type. There is also the default UniFight Halo that is used if there is no dominant type that's just a typical angelic halo.
Oh, and like Terastal before it, there's a unique move that changes type based on what UniFight Halo it is called UniFight Halo Blast.
SO. Sorry about the wall of text, I just wanted to get it out there.