infiniteV115
Smash Hero
Suitpieces - Utilise Z-catching more for these. If you're going to try to use a bouncing suitpiece to your advantage, make sure it's bouncing in front of you, and make sure you have another suitpiece close by to use at your disposal. The bouncing suitpiece will keep you safe, and you can attack with the suitpiece you're holding, or pressure with paralyzers, sideB, dsmash, etc.
A good mindgame is to put yourself at mid-range from your opponent (eg his ftilt can't hit you but you can hit him with sideB/paralyzers) while you're holding an item, and just wait. Do nothing, it's hilarious. Sometimes they panic and hold their shield up for a bit, and then their shield is low. Or they spotdodge/roll/jump. Just punish whatever he does in his response to your nothing. And you also have the option of pressuring with sideB/paralyzers.
I also noticed that you tried to clank with the items (when he was throwing them at you) with jab1, but you took damage cause you screwed up the timing. Can't you just...hold A, and let the jab1spam auto-clank with the items?
Yeah...jab1 is pretty risky on Snake, seeing as how his ftilt comes out on frame 3. I usually jab1 and then run away, or jab1>jab2 and then run away as they try to shield jab3 XD. Don't rely on jab1 in this MU.
You have a bad habit of frolling OoS when your shield gets ftilted.
You have a bad habit of not capitalizing on landing your dsmashes. I don't think you EVER used dsmash x2. FYI, if you dsmash Snake at low percents you can chain into another dsmash x2, so you end up landing 4 dsmashes. Which leads into fair. Which is a ton of damage overall, like, around 50%.
You have a bad habit of approaching with shff (shorthop fastfall) aerials.
You need to dtilt and utilt more.
You need to keep him above you more. BF is awesome in this MU (imo) cause of how well we can platform pressure Snake.
Uh, when Snake is recovering high offstage, jump at him facing away and use the back hitbox of nair.
A good mindgame is to put yourself at mid-range from your opponent (eg his ftilt can't hit you but you can hit him with sideB/paralyzers) while you're holding an item, and just wait. Do nothing, it's hilarious. Sometimes they panic and hold their shield up for a bit, and then their shield is low. Or they spotdodge/roll/jump. Just punish whatever he does in his response to your nothing. And you also have the option of pressuring with sideB/paralyzers.
I also noticed that you tried to clank with the items (when he was throwing them at you) with jab1, but you took damage cause you screwed up the timing. Can't you just...hold A, and let the jab1spam auto-clank with the items?
Yeah...jab1 is pretty risky on Snake, seeing as how his ftilt comes out on frame 3. I usually jab1 and then run away, or jab1>jab2 and then run away as they try to shield jab3 XD. Don't rely on jab1 in this MU.
You have a bad habit of frolling OoS when your shield gets ftilted.
You have a bad habit of not capitalizing on landing your dsmashes. I don't think you EVER used dsmash x2. FYI, if you dsmash Snake at low percents you can chain into another dsmash x2, so you end up landing 4 dsmashes. Which leads into fair. Which is a ton of damage overall, like, around 50%.
You have a bad habit of approaching with shff (shorthop fastfall) aerials.
You need to dtilt and utilt more.
You need to keep him above you more. BF is awesome in this MU (imo) cause of how well we can platform pressure Snake.
Uh, when Snake is recovering high offstage, jump at him facing away and use the back hitbox of nair.