OK!
0:08 - OK so, good thing: you know to shield after popping falco into the air and then punish when he hits your shield instead of attempting to juggle him (dair is too good). Bad news, you don't know your options. The reality is that falco's dair on shield in this situation is so safe that you don't have many choices. If he spaces badly (not here) you can utilt, jab, etc, but if he doesn't, you can only really run away or dtilt which are both punishable. Dtilt would have probably worked here, but I would try to buffer something afterwards to punish his punish, so to speak.
- In general, falco will phantasm, and at this point in the video, I don't think you're using that to your advantage much. At about :40, for an example. I called the ledgehop phantasm about 5 seconds before he did it, and I suck. You can sh over him and bair, shad and dash attack the other direction, or even shield and dsmash his landing. There are tons of options if you read his phantasm.
0:46 - really easy SDI! When falco multijabs you can SDI behind him and dsmash, don't forget that.
1:23 - When falco is in this position with no second jump, it really should be a stock. You could have totally taken the ledge here!
1:55 - Choice was waiting for that get-up attack.
2:00 - Yeah so dsmash has this unfortunate problem where if you spam it, spammed spot dodges will usually continuously avoid it because the frame data is similar. A trick I use now is if they spot dodge the first one, charge the second one for just a few seconds. It really limits their options because spot dodging will cause them to get hit and if they shield you are safe.
2:10 - Nice SDI
2:30-2:40 - Bad spacing all over the place! I can tell you're rusty.
2:50 - OK, so when you see Falco start to up+b in this position and you don't have enough time to punish it with side-b, remember that he has a good deal of lag when he lands after using it (RCO mechanics). There was no reason to nB here, you'd already stunned him once. He's scared to grab the ledge because he's thinking ahead and believes you will try to edgehog him. Because of the limited angles on up+b there was no where for him to really go except where he went; you
could have popped up to this platform and had down smash ready but that's asking a lot. Still, up air would have done the job just fine
3:05 - Down-b kick gets punished, but if you kick, kick towards him because at least then if he's dumb and doesn't shield, he gets hit.
What you should do is down-b away and buffer a jump and mix up with dair or something, I dunno.
3:10 - If you see falco multijabbing at the edge just start mashing the cstick back and forth between 10 and 7 o clock and dsmash him on the other side.
3:20 - Nice.
3:40 - up smash out of shield would have been awesome here, or at least utilt. In general, you have to work on knowing your OOS options for specific moves and situations. ZSS kinda sucks at hitting stuff with low lag OOS (her options are all pretty situational) but when her options work, they really work.
3:50 - definitely uair OOS.
4:10 - Yeah, you need to mix up your ledge game a little. Choice (and I!) know what you're going to use every time before you do. Fair and ledge attack both have similar counters. Shielding is crazy safe against both. I know you're poking at him, but ledge attack has so much lag afterwards that if he's shielding in preparation for your fair, he can just punish you OOS on reaction.
4:20 - good DI!
4:30 - while it didn't favor you here, I like how you use retreating fair.
In general I don't think you are very comfortable with this match-up. Falco is all about situation-specific stuff because ZSS doesn't have much else. You have to learn to capitalize on the little things (that dash attack on shield, stuff like that).
0:01 - OK, nice. He didn't know what hit him.
0:37 - Ehh. Side-b or second hit forward air might have killed him, because neither were stale.
0:46 - Don't be intimidated. Take the ledge, down-b away, stall and dair him, do something. Surprise him. You let him get into your head and he ****ed you up for it.
0:58 - No. bad.
1:55 - Yeah, so rolling is pretty bad as an escape mechanism vs Fox. Only do it as a mix-up.
2:12 - I gotta hand it to you, you really know how to set up gay.
3:45 - Yeah you really have to work on your ledge game. It works on him, but it's really really linear.
I'll do the peach video later if you want.