I'd like you to critique a friend of mine, who obviously mains zss. He's kinda new so don't be too bad to him. I'll tell him whatever you say he should improve/change.
Friendly match:
http://www.youtube.com/watch?v=JIjFCe6yNN8&feature=channel_video_title
Tournament match:
http://www.youtube.com/watch?v=40yFiDTfwYI&feature=g-all
Thanks.
I know it was your friend, but I'm gonna type "you" instead of "your friend" so you can copy and paste this stuff to him.
-You need to dsmash more. I don't think you EVER landed it in the tournament set. Dsmash is a
very important part of ZSS' metagame, as it helps you combo (to build up percent, gain good positioning, etc) AND it helps you kill. I know it's kinda slow, but you have to predict with it. Punish landings, rolls, spotdodges, badly spaced moves, etc with it.
-You depend too much on paralyzers (lasers) and sideB. At times, you would hit with the paralyzer, and then not follow up. Paralyzer>dash attack, or paralyzer>grab are good. SideB
is a good move, but you shouldn't be depending on it.
-You need to improve on your item (suitpieces) game, items are supposed to help you get a good lead. Learn to glide toss, use a bouncing item to your advantage, do your best to keep your opponent from getting control of them. If they
do, catch the item.
-You fight on the ground too much. ZSS has one of the best (if not
the best) aerial games out of all the characters in Brawl, yet 95% of the aerials you landed were bair (back aerial). Use them all (except for dair, that should rarely be used)
Seriously, ZSS' uair is godlike. Learn to juggle with that, utilt and usmash. You want your opponent above you, so you can **** with uair. Wait for your opponents airdodge, then punish with uair (but space it properly). It's a little harder against Peach but you can still do it, especially since Peach has the worst airdodge in the game.
Fair's 2nd hit has higher knockback than bair, and both hits of fair add to do 17%, which is amazing. Remember what I said about you not using dsmash at all? At lower percents, use dsmash x2-->fair, it does 39%!
-You used bair so much that it was stale (moves get weaker the more often they are used), and the same happened with your sideB. You also barely used any other aerials and never used dsmash, so bair and sideB were your only kill options, and since they were stale, you had trouble killing.
-You back roll too much. Avoid using back roll, cause forward roll is better. You also spotdodge too much.
You need to use dash attack and dsmash better, so this is how you do it
[COLLAPSE="How to use dash attack"]Dash attack
-When your opponent is at really really low percents (~ 0-15%, character dependent), only dash attack.
-When their damage is between ~15-DAL percents (35-45, depends on character), use dash attack-->utilt. Utilt does like 12% and
now your opponent is above you.
-When your opponent is at DAL percents, obviously DAL. When you get to the end of the stage, finish with utilt (for the above reasons).
DAL = dash attack lock.
http://www.youtube.com/watch?v=pItF4Sa5NHY[/COLLAPSE]
[COLLAPSE="How to use dsmash"]Dsmash
-At lower percents, dsmash x2-->fair. Like I said, it does 39% (which, if conveniently landed at 0, sets them up for the DAL!) The percents at which this combo works depends on various things, like staleness of dsmash/fair, opponent's weight, opponent's size, etc, but usually this works if the first dsmash is landed between 0-50.
-At higher (but not quite kill percents), use dsmash x3-->uair (if uair is stale), or dsmash x2--> nair if your dsmash is too stale to get in the former combo.
-At kill percents, your options are
1) - dsmash x3-->uair
2) - dsmash x2-->bair
3) - dsmash x2-->2nd hit fair (DON'T hit with the first hit of fair)
4) - dsmash ---->partially charged fsmash (*see pink text)
You can use whichever you like. Make the decision based on how confident you are in the timing for the combo and how stale each move is.
Edgeguarding with dsmash
http://www.youtube.com/watch?v=KojNS1UuaOo
[/COLLAPSE]
Read
this guide , it'll give a general idea of how good each move is and when to use each move. Everything in there is accurate, except for a few things (see link in pink text)
Those few things are
-Fsmash is weak
-Fair is weaker than bair
If you have any questions, think about the question first, then decide whether it belongs in this thread or the Q&A thread (questions and answers)
*http://www.smashboards.com/showthread.php?t=305323
This is about how to kill with fsmash, sort of.
Basically, that hitbox (the one on the right) of fsmash is always your strongest kill option, cause fsmash never stales. However, if you hit with any other part of it, fsmash is weak.
If you're uncomfortable with it, just stick with bair/2nd hit fair I guess.
Just to make sure you understand everything
fair = forward aerial
bair = back aerial
dsmash = down smash
etc etc