OMG someone has to help me with the olimar match up, i have lost to 3 in the past month
Logic
http://www.youtube.com/watch?v=PsRrS7mAHQI
You take a lot of damage while you're spamming side bs, especially aerial side bs. A lot of times you just got hit out of your shorthop by purple tosses, which really shouldn't be happening that often if you're paying attention to his lineup. If you see purples coming, stay grounded, you can jab them to cancel them, shield them, or just outmanuever them, they're pretty slow.
You've gotta be careful about shorthopping in general for this matchup. I didn't see Logic doing this much, but the good Olimar's I've faced will usmash you or fair you out of your shorthops before you can come down to autocancel it which makes it really ****ty to deal with.
Your best approach to this matchup IMO is to try and bait Olimar into either short hop pikmin tossing or make him scared so he pivot grabs.
Against the toss: Once he's in the air and has thrown that first one, you can cover a lot of ground before he's landed. This is prime for landing dash grabs or dash attacks, both of which are very good in this matchup. If you see purples in the toss you have to shield them or roll through. One of the mixups that Rich Brown uses a lot is he will SH toss then fair on landing instead. The nice thing is you can cover pretty much every option Olimar has for that second move in his short hop with just a shield; if he fairs, it's laggy as **** on shield and you can grab or dtilt him every single time, if he tosses you just drop shield and punish, if he airdodges I like to drop shield utilt since it covers both of his options for DI
Pivot Grabs: Olimars like to pivot grab any obvious approaches, so a big part of beating him is to bait these and punish. They have low lag, but if you actively bait it with your movement you can punish them, usually with dash grabs or nB. For example, if I fox trot in and then stop, Olimar might pivot grab, thinking I'm dash attacking or running in to side b. Once I see the grab coming I'm already running in to grab him for missing. Or let's say I'm approaching from a SH, he's expecting me to bair. Olimar's best option against bair is to pivot grab, since it's totally safe on shield, but if I nB reversal back out, he's getting hit by it or shielding it, and I'm totally safe.
This matchup is all about landing one hit to pop him off the ground. Dash attacks are great for this as they combo into jab, which usually strings into more dash attack (this sting is awesome lol). Dtilt is pretty safe of shield if you tip it if they're facing you, and is pretty much entirely safe if you hit them from the backside.
I don't use dsmash much except for when Olimar is trying to get back to the stage, from a juggle or off the ledge. If you sit there charging it he's going to just laugh and toss more plants.
Side b is useful for wearing down his shield, Olimar's shield is very pokable like MK's so bairs or side bs poking shield are pretty reliable if you've worn it down a little.
Your item game could use work, honestly nothing Olimar does is that difficult to punish with an item in hand. He's a character that is either ****** or being *****, so even something simple like them running into a bouncing piece can turn into a dsmash read or getting him off the ledge if they panic a little.
If you have him high enough in the air to be a real juggle situation, as in too high for the 2008 maneuver, I treat Olimar like Snake. He has piss poor mobility, aerials are unsafe on shield, and to top it off Olimar has **** fall speed. His redeeming quality is of course down b and down b reversals. Our usmash outlasts his down b, so if he's doing them all the way down you can use that to pop him back up. You can also pretty easily grab him out of any landing, just pulling up the shield in anticipation of a fair and then waiting to see if he does it or airdodges covers pretty much all of his options for landing.
You let yourself get pushed to the edge too much in this match, it can be really difficult to come back against Olimar. Our best option to get off the ledge IMO is pressing up (jump off the ledge), which you didn't use much either so he basically narrowed down your options so he's just timing when to shield grab your attack or your airdodge.
You also go landing trapped pretty hard. If you're facing away from Olimar while landing throw the bair, seriously Olimar cannot punish that **** if you just bair to force his shield than foxtrot away, if you think he'll shield grab just stutter step out of range and side b.
3:45 The trajectory from that jab combo is exactly where you want Olimar, the more you put him in that position the better you will do. You can just run in and shield at the tip of his fair range, and it's basically flowchart: He airdodges, you either shield grab or drop shield DA depending on spacing, he fairs you shield grab, he jumps you SH uair. Once you've gotten him scared of that position it opens up the possibility for dsmash reads