Supermodel From Paris
Smash Hero
Wow that would be pretty beast if it wasn't on a hit that is impossible to land on anyone with a brain.Pretty sure. I could double check in PSA.
Edit: PSA confirms
I'm maining Pit now. Peace everyone.
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Wow that would be pretty beast if it wasn't on a hit that is impossible to land on anyone with a brain.Pretty sure. I could double check in PSA.
Edit: PSA confirms
Interupt jab with jab. so say they screw up the timing, you can atleast try again! yeeeeeeyWow that would be pretty beast if it wasn't on a hit that is impossible to land on anyone with a brain.
I'm maining Pit now. Peace everyone.
KthnxbaaaiI'm maining Pit now. Peace everyone.
Just play B+. ZSS is fun in B+.Wow that would be pretty beast if it wasn't on a hit that is impossible to land on anyone with a brain.
I'm maining Pit now. Peace everyone.
quite fun.Just play B+. ZSS is fun in B+.
Not necessary, but it looks cool.when brawling, you hit your opponent of the stage (ex. on FD);
is it necessary, when they try to recover, to run and jump towards them + neutral b and if it lands, jump + fair?..then dspecail recover?
Not necessary, but it looks cool.
It's actually better if they airdodge the Paralyzer, because you can punish the airdodge really easily.
Risky and flashy, but it sounds like fun.
oh.
and what if i dspecial ? because i know they're gonna jump.
in this case, flashy means?Risky and flashy, but it sounds like fun.
n-air, down B **** us p. hard.Can someone tell me the match up against Luigi? I am a Luigi player and I find it hard to beat ZSS.
Thanks in advance
I see. Thanks for the info.n-air, down B **** us p. hard.
Learn our hitboxes and learn how to get some bull**** SHORYUKENS!
you honestly have no idea how much over B extends our hitbox.
Also we have the ****tiest grab ever so get in close and wreck our **** its tricky for us to punish.
I see. Thanks for the info.n-air, down B **** us p. hard.
Learn our hitboxes and learn how to get some bull**** SHORYUKENS!
you honestly have no idea how much over B extends our hitbox.
Also we have the ****tiest grab ever so get in close and wreck our **** its tricky for us to punish.
Dspecial spike= flashiest spike ever!!!
Here's what I do, there are some people who do weird combos like norad's nair3 to uair, but this is generally good for all characters:I have 2 questions
A whats a good followup to dsmash. i usualls just do another and a dair
Just hold up on the analog stick and you'll footstool as soon as you possibly can out of a down b.B in my control scheme i have tapjump off. can i still do a d+B flipstool jump by holding up? how do you do that with tap jump of, or even with it on for that matter, i cant seem to do it
GAHHHHHHHHHH, people here know how much I have answered this question with a flow chart but here we go much shorter than normal.I have 2 questions
A whats a good followup to dsmash. i usualls just do another and a dair
B in my control scheme i have tapjump off. can i still do a d+B flipstool jump by holding up? how do you do that with tap jump of, or even with it on for that matter, i cant seem to do it
because im retarted and love u-air u-air juggle, plus my u-air is already degraded horribly so this will not really matter.Norad I just have never understood why you would want to do that combo, aside from demoralization like you mentioned.
Dsmash>nair3>weak uair>strong uair is 37 damage, but it's harder to pull off first of all, second it stales your uair. It only really works at low percents, so my alternative choice would be Dsmashx2>DA>utilt. Instead of staling your uair, you stale your DA. That combo will put you close to dash lock percents from 0-low percents, and it also stales your DA so that you can start the dash lock sooner, and doesn't stale any kill moves, and does more damage, and still sets up your juggle with the utilt
Try jabbing.down B **** us p. hard.
I think so , if anything its more of the community your going for then tounry wise unless your like a "pro" player and just go for moneyIs ZSS viable for competitive tournament play?
is that minus the 7 frames shield drop?If ZZS's side B is powershielded at its maximum range, which characters can punish it (they have 12 frames to play with).
Is that so? I thought every time you drop your shield you have 7 frames lag. What's the lag then?Powershield doesn't have a 7 frame shield drop?
Almost any character can powershield and grab a side-b.If ZZS's side B is powershielded at its maximum range, which characters can punish it (they have 12 frames to play with).
Yeah...but it ain't easyIs ZSS viable for competitive tournament play?
Lmao, um a name we came up with for I think Up B - B-air/Up air.whats a cake combo?
Using up B to pull your opponent downwards, then doing Uair to send them back up and kill them. Very satisfying if you can land it.whats a cake combo?
Aerial upb exists toohow is that possible, dont they hit the ground before the Up+b is over?
Just barely, almost every match is a struggle...at tourney play she feels like Im playing a difficult mid-low tier character rather than difficult high tier character, aka right what I always do *sigh.Is ZSS viable for competitive tournament play?