Roxas1988
Smash Journeyman
Ok lets say im up against a guy who loves to abuse spotdodges and at the same time loves to shield ALOT what should b my approach then?
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a properly spaced sideBOk lets say im up against a guy who loves to abuse spotdodges and at the same time loves to shield ALOT what should b my approach then?
Why is that? Side-B sounds like a nice pressured way of approaching.Side-b is NEVER the right answer.
Not even for punishing mistakes or baiting your opponent? Just because a move has bad start-up lag doesn't make it useless (Peach's Fair is a good example of this).Side-b is NEVER the right answer.
Well you can't really bait with a D-smash now can you? The side B would be for you to force them to approach and from that no matter how close they get an u-tilt right out of that can stop any approach from behind or the front.Baiting with side-b is punishable on reaction. You can use it to punish laggy moves, but why wouldn't you dsmash that?
I don't really use para at all I use d-smash and over B to punish dumb mistakes, like MK up B hahaha.I still use Paralyzer and some dsmash but I'm trying to break the habit.
Side-b is just bad though. Baaaaaad.
Plasma whip....usually is safe there. D-smash is no longer safe for edgetuarding against a lot of characters. For a move that can often be powershielded on reaction you are going to get punished a lot. Not to mention good range characters like Marth and Metaknight will still be able to hit you regardless.Dsmash and Plasma Whip are for edgeguarding. Even if they don't hit, most things your opponent can do to get past them leave you with the option to punish.
Paralyzer is really good against people in the air.
The answer: don't spam it. Toss it out there to limit options. Don't use it in a situation where it will get powershielded. I'm not saying it's one of the greatest moves ever. I'm saying it's useful. I'm saying its reward pretty massively outweighs the risks, given its one of a very small number of moves in the game that can guarantee a follow-up KO. When your opponent is on the ledge, or getting near the ledge, the worst they can usually do about this move is ledge-hop an aerial or get-up attack. Sure, some characters have better answers than others, but risk-taking is usually your only chance in those kinds of match-ups anyway.Plasma whip....usually is safe there. D-smash is no longer safe for edgetuarding against a lot of characters. For a move that can often be powershielded on reaction you are going to get punished a lot. Not to mention good range characters like Marth and Metaknight will still be able to hit you regardless.
You're wrong, and have no idea how simply it is dealt with now over here. Sorry, that's the truth now. I'll try to get some new vids showing the new style when I can. I'll just say that things are a LOT different now. It's pretty new adaptations so I don't expect anyone to know really.The answer: don't spam it. Toss it out there to limit options. Don't use it in a situation where it will get powershielded. I'm not saying it's one of the greatest moves ever. I'm saying it's useful. I'm saying its reward pretty massively outweighs the risks, given its one of a very small number of moves in the game that can guarantee a follow-up KO. When your opponent is on the ledge, or getting near the ledge, the worst they can usually do about this move is ledge-hop an aerial or get-up attack. Sure, some characters have better answers than others, but risk-taking is usually your only chance in those kinds of match-ups anyway.
What I'm working from here is that ZSS is not an inherently safe character to begin with. She has few defensive options, and she has no reliable answer for shields. She has no frame traps that are easy to set up. You have to take the occasional risk with her if you're going to win, and if you take a risk like a dsmash and land it, you can get a lot of reward for that.
The point is, don't knock dsmash. It can be a dangerous move, but that's ZSS: high risk, high reward. Go big or go home.
I'm just rambling, now. But seriously, if you only play using ZSS's safe moves, you're going to end up with a very stale bair.
It'd be nice to know what people are doing that so thoroughly beats this move that it's completely useless now, because I think that would have huge ramifications throughout the metagame as a whole, not just on ZSS's metagame.You're wrong, and have no idea how simply it is dealt with now over here. Sorry, that's the truth now. I'll try to get some new vids showing the new style when I can. I'll just say that things are a LOT different now. It's pretty new adaptations so I don't expect anyone to know really.
Plasma Whip, you can do it with time to spare, meaning if you're not in range you can run into range and do it. Dsmash you can do it, but just barely, meaning you have to do a standing grab, and you have to be in range to begin with.If you powershield dsmash or side-b you can grab zss because the cooldown time is ridiculous, I'm pretty sure.
NOOOOOOOOOO, items are our savior, but seriously watch some diddy play (armor piece drop/down toss can act similar to a nanner), and some good peach play you will learn a good bit about item control.How do you guys go about using armour pieces? Whenever I keep them on screen, I always end up getting ***** by them, so nowadays I tend to throw them away, perhaps keeping one if it's someone really big and bulky like King Dedede.
I need to practice more...
yeah kinda waste one of the armor pieces early in a way to agressive assult and hold on to those last 2 and like camp the very last one when thats all you got left.I usually throw 1 away, as 3 is insanely hard to manage for me atm. I've done it before, and it's ****, but hard, **** hard.
Controlling 2 armor pieces should be a piece of cake, on the other hand. If you're not using 1 of your pieces try to keep it in the air at all times, to limit options and to (more importantly) increase lifespan.
DONT PICK UP PIECES WITH DA
RC/norfair are always good, BF/defino/brinstar are often good basically we like platforms in most matches, FD/jungle are normally terrible but occasionally arn't too bad.What are good/bad stages for ZSS to play on?
Brinstar is what I recommend but do not go to battlefeild or distant planet vs marthWhat level is best to fight a marth player. I have a real tough time with this matchup, so I might as well also ask, are there any tips anyone can give me for the matchup, I didnt find too much info on the matchup thread.