best options OoS?
i notice i try to jab and characters can shield grab the 3rd hit? like snake?
important combos to learn?
links to most recent dazwa vids?
OSS options are bad,standing d-tilt(slightly tilt controller down and press A is fast and is high invunerable).
Jab is 3 frames faster than standing d-tilt but its hard to followup best option is to crouch cancel after the first hit.
pivoting after shield adds 2 more frames to either of the above actions.
U-tilt is 1 frame faster than standing d-tilt has a hit box right on top off us AND BEHIND US and good followup the problem its terrible on whiff/block and will start to be baited.
Down B is a risky escape but it gives us invulnerability on frame 1 and can be used to punish moves with slow recovery meant to push us back.
Then you have the standard f-roll(invun on frame 4 I think),pivot f-roll(invun on frame 6 I think), SS(invun on frame 4 again I think).
Also PS standing d-tilt beats out alot of stuff try it.
Frame is 1/60th of a second...
Combos learn how to link u-air into itself if you hit the back-top part it doesn't launch as high and makes it easier/possible to true combo in more spots.
Other important ones are d-smash,down B(spike), and finishing u-air chains with b-air/f-air.
If your just starting out anything from dazwa that has the stamp 2009 on it will be a good place to start just don't think end all is all for any of the gameplay styles change alot and its hard to really explain but you definatly need to learn the basic b-air spacing and mindgames its critical play and dazwa used to possibly still does p.much solely focus on that, and some other basics.
Extra notes about jab p. much the entire cast can punish jab ON HIT, unless you hit them starting in the air, however its still crazy fast and while jab, crouch cancel d-tilt isn't totally safe it is very hard to react to.
edit: if anything I say confuses you just ask, I sometimes use weird terminology.