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Zero Suit Samus Questions & Answers

~Lady Luck~

Smash Cadet
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Personally, I've found ZSS' Front Smash useful for only one type of player. The kind that likes to dodge directly behind you. As you charge your FS, release as soon as the opponent dodges and watch him/her get hit from behind! Of course, other than that, no real use over her Forward B.
 

noradseven

Smash Lord
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Personally, I've found ZSS' Front Smash useful for only one type of player. The kind that likes to dodge directly behind you. As you charge your FS, release as soon as the opponent dodges and watch him/her get hit from behind! Of course, other than that, no real use over her Forward B.
*hint doesn't work on anyone who isn't tall, works on midheight only if they are right on top of you always misses on shorties.

*hint, u-tilt comes out on frame 3
*hint pivot standing d-tilt comes out on frame 6
*hint pivot down-smash is still faster than this.
*hint if you mess up your ****ed.
*characters with 27 frame f-rolls lol lucario/ZSS/pit, and the like will probably outspeed your f-smash and get a PS off unless you predict their roll in which case you better not be wrong.

Its only real use is as a unblockable on landing ohh wait if they are closer d-smash is far more rewarding and farther away over B is only like 1/6 more of a second but IDK at least that is A use for it.

See dazwa this is what the F-SMASH OWN ZONE was supposed to prevent people coming in and talking about how f-smash might be used.
 

ThreeSided

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Uhhhh.

http://www.youtube.com/watch?v=RMcFU4HIS_o&fmt=18

1:37

o_O

WTF+could we use this consistency? If, so ****.

If you didn't already guess it, I'm pretty **** sure that it was the wind from Shiek's reappearing that canceled the drop-momentum from the Dair. It would only possibly be reliable if we see the up-b coming, which honestly probably wouldn't be that hard considering the predictability of shiek's recovery, though the timing might be tight... I really don't know, because I haven't tried it myself/heard anything about it.
 

noradseven

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Uhhhh.

http://www.youtube.com/watch?v=RMcFU4HIS_o&fmt=18

1:37

o_O

WTF+could we use this consistency? If, so ****.

If you didn't already guess it, I'm pretty **** sure that it was the wind from Shiek's reappearing that canceled the drop-momentum from the Dair. It would only possibly be reliable if we see the up-b coming, which honestly probably wouldn't be that hard considering the predictability of shiek's recovery, though the timing might be tight... I really don't know, because I haven't tried it myself/heard anything about it.
lol must of missed that vid when it was posted before, its a p. cool vid, the player seemed to know what they were doing haha, its hard to tell with cut stuff liek that though, he seemed to use d-smash at times that didn't make sense alot but sometimes it paided off so....
 

earla

Smash Lord
Joined
Aug 29, 2008
Messages
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what can zss do when mk air nado's. does d-smash still stop it? or do you need to use side b/down b to counter it?
 

noradseven

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what can zss do when mk air nado's. does d-smash still stop it? or do you need to use side b/down b to counter it?
D-smash stops it if they stay on the ground or slightly above it(but barely and isn't relyable.
U-air(backtop side), beats it but this is crazy hard timing.
B-air(tip), beats it this is somewhat relyable but still.
Over-B beats it during startup, and ending but loses during anything in the middle.
Second hit of f-air beats it clean coming in from the top.
D-air beats it from the top but the move is p. **** slow alot of MKs were able to move out of the way.
Down B beats it clean, but ya gotta be careful there is a very small period between, the invun and the kick that is vunerable.
Block standing d-tilt works if they didn't run away enough with the nado when it ended, and it has long range for being such a quick move.
Up B beats it from below sometimes, same with up smash but I have less consistency with this move.

how do you cancel the momentum of Dair so i can spike people like in the vid
Its due to shieks wind pushback and not anything the ZSS player did.

does any one know who the best zero suit Samus is or the top 5
Top 3 are probably
Riddles/Snakeee/Dazwa, the order of which is solid opinion because they really don't get to play the same people too much, because correct me if Im wrong but Dazwa is West,Riddles is SE, and Snakeee is NE.

Hey Zss people, how well does Zamus fair on battlefield? good - neutral - bad?
Does it have platforms *yes :)
Does it have long sides *no :(
Does it have a short ceiling *yes :)

So fairly well, but some characters can abuse it better than us.
 

BoredPeanut

Smash Journeyman
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Hey all, it's been along time since I've come to the boards. Just wondering if we had a "Critique my Zamus" thread or something similar that was still actively being used?
 

MdrnDayMercutio

Smash Champion
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Nick.Riddle is Florida. Dazwa is NE/Maine. Snakeee is Tristate or NY/NJ.

Also, Dazwa hasn't been around much lately for tourneys. I'm very sad about this.
 

Zero

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Hey all, it's been along time since I've come to the boards. Just wondering if we had a "Critique my Zamus" thread or something similar that was still actively being used?
Feel free to start your own critique thread, it's not like you're cluttering up the board and stopping active topics being seen.
 

Zero

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If your opponent has a projectile that beats yours (ie. almost everybody who has a projectile), FD is a big NO.

If not, then it's a good stage. Marth, MK, etc. Although I always prefer Battlefield for a fun match.
 

Boo-Boo

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thank you noradseven it helped alot of the best zss are watching them has helped my game out a little but to my first question i dont understand the answer
 

SASSY

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Ok round 2 for stage thread. How well does ZSS perform on Final D? good - neutral - bad?
ZSS is good on final d also. But I generally try to go to battlefield for my neutral stage. The only character I try to go to FD for is metaknight.
 

noradseven

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Ok round 2 for stage thread. How well does ZSS perform on Final D? good - neutral - bad?
She performs alright on it, you could do better, but if they have a good projectile I would recommend out right banning it.

thank you noradseven it helped alot of the best zss are watching them has helped my game out a little but to my first question i dont understand the answer
Those are all the different ways you can punish MK nado, with ZSS.
 

earla

Smash Lord
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Aug 29, 2008
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what r al zss's inescapable infinites?

rob?
wario - can that be escaped by a buffered bike??
squirtle regrab?

any more?

stun locks?
fox, falco? anyone else?

also, with a snake buffered cg, im told the snake can spotdodge after the 2nd??

is it really escapable before 60%?

what about this b-throw f-tilt lock setup if they dont tech im told about. does that apply to any other characters apart from snake?

+ all these infinites,locks do they swing the matchups largely in favour of zss?

why is zss v falco so bad considering we have a stun lock on falco?

DK cg, does that put the matchup largely in dk's favour?

what are zss's worst matchups - falco, mk?

why is she only b tier?

cheers
 

Zero

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1. Wario.

2. Buffered dash regrab infinite on MK and Pikachu.

3. Dsmash > footstool > Dair > Dsmash > Dsmash on Snake/Ike/Charizard/Bowser at 0%.

Dsmash > nair3 > paralyser > Dsmash > Dsmash works on Falco at 28% or so. Read the Nair discussion thread for more information about the hitboxes. Nefarious has a video with it.

4. I'm confident that the Snake CG only works at 8%>, starting with a fresh grab.

5. Bthrow ftilt lock works on everyone as long as they don't tech. More chance on the faster fallers.

6. Infinites and stun locks are harder to set up. Only matchup it really swings largely in favour is ROB.

7. ZSS Falco is bad because lasers shut down approaches, CG works when buffered. I'm not really feeling much pressure from the ground game and air game now that I've gotten used to it, though.

8. No, DK is still disadvantged. Just watch out for the Dsmash out of punishable stuff.

9. Falco and Sheik.

10. Underrated, we're not winning enough tournaments with her.

Merry Christmas Earl :)
 

Nefarious B

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I don't even have a terrible time with diddy's offense, it's just that if he has a banana in his hand there is literally nothing you can do to approach. His defensive game is too strong for us to beat unless you have some godly reflexes to DA nanners out of the air or something. I used to think this was 45-55, but after having norcal and socal's #1 diddies in my pool last weekend I'm much more inclined to say 40-60
 

noradseven

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I don't even have a terrible time with diddy's offense, it's just that if he has a banana in his hand there is literally nothing you can do to approach. His defensive game is too strong for us to beat unless you have some godly reflexes to DA nanners out of the air or something. I used to think this was 45-55, but after having norcal and socal's #1 diddies in my pool last weekend I'm much more inclined to say 40-60
play ground footies with diddy, and learn how to grab nanner with every move we have :D.

When he has that nanner walk towards him like 90% of diddies will eventually glidetoss it towards you in some manner you **** well better be able to grab a nanner with jab by now, or d-tilt(kinda hard),then either pivot glidetoss down away or something, ya gotta be careful of throwing it back at him cause the diddy I know will do the same thing right back.

Also learn how to grab those nanners out of trip, its important for when d-tilt and trip trades.
 
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But what if he doesn't glide toss it? lol

The matchup is 6/4 Diddy's favor, you have to completely change the way you play for the worse to beat him.
 

noradseven

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But what if he doesn't glide toss it? lol

The matchup is 6/4 Diddy's favor, you have to completely change the way you play for the worse to beat him.
Then play ground footies and d-tilt his ***, he can't A attack without throwing it and if he throws it from that distance he has no ways to punish you from just grabbing it out of the air.

yeah its 6:4, and 5.5:4.5 if we follow the way smashboards thinks of matchups, but diddy should win 60% of the time, and I said this plenty of times before, the ZSS player has to adjust their game alot more than the diddy player to accoplish this and if both go into the matchup with little experance the diddy is going to win.
 

shlike

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i think the diddy matchup is either even or 55:45 diddy.


a big majority of that matchup is an item war, zss has GREAT banana game if you know what you're doing (forward glide toss to dsmash followup/ z dropping to follow up, tossing it down to bair shieldpoke to trip) yeah it's all circumstantial but zss has alot of options with a banana. When the diddy does nothing but peanut camp with a banana in hand and a banana underneath him then it gets kinda hard...
 

Nefarious B

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shlike against a campy diddy the best option that I found was to simply wait out the nanner on the floor and attempt to punish when he pulls a nanner against. It's not too hard to sit there and PS peanuts if you don't have nanners to contend with either. You cannot approach by an conventional means in that situation. The majority of my damage comes from punishing nanner pulls, but getting to that point, or getting a nanner in hand to punish didyd is 90% of the battle as im sure you know

norad that's pretty solid advice, I hadn't really thought of a walking approach just because i do have trouble catching nanners with a jab. ill work on the timing though
 

Sunstar

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I'm quiet sure it is in this thread already... but I am not up for looking for that xD

But I think for you it is a question easy to answer:

Down-B:
Sometimes Zamus makes a walljump out of her flipjump instead of grabbing the edge. Even if there is no enemy around. (It mostly happens on BF)
Why?
And how can I prevent that?
 

Zero

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Why? Sometimes you miss the ledge grab range. One reason I can think of. Be creative! :)

To stop it, hold down while in Flip Jump. On the control stick.
 

Boo-Boo

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does any one know were i could go to see zss data like her frames and the lengths of the attacks
and does and any one know why i cant up air with zss after i down B i just end up not doing it and do some other attack and die
 
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