NickRiddle
#negativeNick
yes they are.Is an oppenant always airborne during the "stun" from DSmash?
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yes they are.Is an oppenant always airborne during the "stun" from DSmash?
First question: not at all, it's great, often safe.Decided to pick up ZSS to complement my Sheik/Zelda.......couple questions.
Is uair on a grounded opponent ever a good idea? I'm still in that noob stage with ZSS and I like it a lot.....should I be correcting this bad habit immediately?
I'm assuming utilt OoS generally isn't a good idea due to end lag correct?
Should I be using bair to space primarily more so than plasma whip?
Default blue.Does ZSS take the dark blue or light blue suit when she's on the blue team?
need to know for texture hacking
I often use it to unscale my b-air, also its great for punishing, when ppl screw up, or MKs that don't realize that their B moves except for nado, just became crazy risky.Use Side-B as a pressure move, never expect it to hit. Use it to just apply some mid range pressure where they can't do anything.
Well, maybe like 95% of the chars. But not all of 'em.Also, not to be mean, but.... wouldn't anyone, for Ganon?
Ganon is pro tier, Im playing ganon this weekend in a tourney partnered with an MK(or at least that is the current plan), we will be team(Gay and Straight Alliance), its going to own.What do you guys think...
Would ZSS make a good 2'nd for a Ganon Main?
- FSmash (though it has too much ending lag to follow up lol)What are Zamus's attacks trips the opponent an it best follow ups??
Down angled ftilt will trip most often, although I've seen several of her aerials trip at low percent, as well as dash attack. Follow-ups are probably dtilt or dash attack, or aerials if you tripping aerials are rising.What are Zamus's attacks trips the opponent an it best follow ups??
Ftilt may work though at lower percents since it wont knock them too far, and at low percents the timing is really tight. After 50% or so you could change to normal P.dsmash. I duno just theorizing.On the ROB infinte could you theoretically Jab reset him? So that he is forced getup and then Dsmash him again rather than pivot Dsmashing him before he gets up?
I guess just shield pressure? Really not sure.How ZSS can break shields?
The dsmash can be used twice before it doesn't stun the person again, I believe. They have to touch the ground after 2 dsmashes. For the paralyzer stuff, I'm not sure.Hey, i know that ZSS's Dsmash will shock and stop a person for a certain bit of time, but it will only work once for each time that person leaves the ground (i think i'm right about that, correct me if i'm wrong). I was wondering if her neutral B laser does the same thing, only once. For example, if I shock a person then dash attack them off the stage, then hit them with another laser while they are returning, will that laser shock them and freeze them or will it only cause damage? Also, what if I dsmash the person and they fly off the stage, then I hit them with the laser before they touch the ground again, will that freeze them? Sorry if this has already been posted.
Also while i'm here, I was wondering about her forward B attack. I can't seem to time it right to attack and KO people while off the stage. I follow them off after I hit them, but I can't seem to make the forward B connect at the right moment; I usually miss completely, when it would have made for an amazing kill. I've seen a bunch of all your videos and I gotta say, you guys really got that forward B in the air down pretty perfect. Is it just practice makes perfect, or is there perhaps some trick. Thanks a ton guys!
Fixed for you.They have to touch the ground after 1 stun of any kind.
Everybody forgets sometimes. I only corrected it because it's pretty important to know. (Do not edgeguard with stuns if you knocked them away out of it, and such.)Oh I see. Guess I was mistaken, my bad.
So many people forget to keep this in mind, and it's infuriating. I'm like, "aw ****, you gonna get punished."(Do not edgeguard with stuns if you knocked them away out of it, and such.)
#1 shouldn't work after the utilt, it really shouldn't that is like hearing a pika go u-smash thunder, no it doesn't work after ppl get used to it.like sometimes i'll make someone trip with a ftilt downwards follow up with a fSpecial or i'll dash attack follow up with a utilt or a another dash attack w/ a combo. so like does certain moves make your opponent trip or like at a certain time or position of the move? or w/e. (Zss only) i don't know.
or is tripping just randomly happens?
also here are some combos i use,
1. My best one- dash attack x2, utilt, uSpecial, dSmash (depending on the direction my opponent is from me, left or right), grab, dGrab, uair or f-air, jump with forward b air (regards to f-air)
2. dash attack, dsmash, run and b-air
3. dash attack x3, dash slightly, then uair (depending of opponent's %, they'll get hit forward twice then on the third one, they get hit in the air)
4. grab, dgrab, f-air, jump f-air, then dSpecial (very difficult to pull off though)
5. fgrab chain x? (i think its a chain) no specific ammount but its more than 2, then i'll dgrab and uair.
are those good?
#1 it works sometimes when my opponent's % is low like at 0 because uSpecial doesn't hit them past the point where it pulls them straight down (you know, sometimes uSpecial won't bring them down, just leaves them in the air). if i pull it off, their % comes up to 63. usually.#1 shouldn't work after the utilt, it really shouldn't that is like hearing a pika go u-smash thunder, no it doesn't work after ppl get used to it.
#2 its not a combo but its fairly tight pressure and unless your oppenent has some solid exp fighting ZSS it might not work but they will not punish it.
#3 thats fairly solid beware of characters that have quick f-airs, and they do have enough time to dodge the u-air, however it puts them in a bad posistion so yeah its solid.
#4 this is a very mindgamy combo none of these parts connect but yeah I have seen them happen a good number of times for some reason, not the down special part though.
#5 the f-grab is indeed a character/damage specific combo, ohh and instead of d-grab u-air, normally f-toss them off the edge then force them to recover it puts you in a better posistion.