JCaesar
Smash Hero
He lives!
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I apologize. I shouldn't throw blame at anyone.I would ask Magus about what he did to the flags of these hitboxes before blaming me about what was actually done to the hitboxes themselves.
I take issue with that statement. Usmash is a shieldpoking machine by design. Anything less than about 3/4 of a shield gets ***** by usmash.Usmashing into a shield is asking for punishment since it almost never pokes.
Okay, let me just say this now, I LOVE you. I've never laughed so hard over a serious matter. And I sure needed it, I haven't had a very good day today."facepalm"
If other Zelda mains actually got the gist of my post... it was that if you don't have a complete understanding of exactly what you are asking for on every relevant level, you have no business doing so this late. Andarel has also brought up wanting to change Zelda. Andarel is actually working with the development team, and I know he's not some random person with no competitive experience at all wasting my god-d*** precious time, but the same applies to him.
If, however, someone like Andarel/Bandit/whoever actually do have all of what I requested when requesting a non-essential change, I welcome your input. Seriously.
@NAGACE
Dude. I don't even know where to start with responding to the above post. The fact that you PMed me exactly what I didn't want, wasting my time, and cross-posted here... well, you are either really really clueless or incredibly ballsy. Probably both. Do not PM me again, ever. I will not even see it. You no longer have the benefit of the doubt. I actually do need all of that limited space in my PM box for the purpose of coordinating this project. The fact that you essentially spammed me is unbelievable.
This one line absolutely destroyed any tiny shred of credibility you still had.
Unless the problem actually results in Zelda being non-viable or having 95:5 matchups I would like everyone to attempt to chill and actually get better with her. My current focus is not on buffs, but on removing truly overpowered and centralizing tactics (see DDD) or looping autocombos (one such combo has been confirmed D: and is being dealt with).
Well, I just got back from my first decently sized Brawl+ tournament, Let's Brawl Toronto 2.
Was really interesting and fun! Definitely wanna share some experience.
Tomorrow probably.
So tired...
Hehe, Rion must be going through some massive insomnia right now.I'm pretty tired right now, but I have to say I'm a little torn about Usmash's current state.
I don't think my opinion's very good for this situation haha but I can try to offer my small insight.
When I've slept anyway.
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This thread will serve as a collective base for all things pertaining to Zelda's hitbubbles.
Here is the download link for the .pac. FitZelda.pac
NOTE!: To activate the hitbubbles you must press Dtaunt and to deactivate them press Uptaunt.
Additional screenshots courtesy of KayLo!. http://www.smashboards.com/showpost.php?p=8904458&postcount=61
Index
- Grabs
- Ground Attacks
- Aerials
- Specials
- Ledge Attack
Grabs
Standing Grab
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Running Grab
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Pivot Grab
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Ground Attacks
Jab
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Dtilt
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Ftilt
It is the same angled up or down.
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Utilt
First Part
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Maximum length vertically.
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Last part
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Fsmash
Occurs four more times with the last hit being the knockback.
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Dsmash
First Hit
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Second Hit
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Usmash
Occurs ten more times then a knockback hit.Could not find a way to stop the hitbubbles from appearing during the first and second interval of the attack.Recently found out how to fix it. :V
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Dash Attack
First Part
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Second part
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Aerials
Nair
Occurs four more times with the last hit being the kockback.
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Dair
First part has the sweetspot hitbubble.
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Second part with the weak hitbubble.
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Fair
Sweetspot is in the last hitbubble.
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Bair
Sweetspot is in the last hitbubble.
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Uair
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Specials
UpB
Ending is the same.
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B
Occurs four more times.
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Knockback Hitbubble
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Ledge Attacks
Less then 100%
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Greater then 100%
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Yay for another simple one. :V
Shows some hitboxes not included in the OP.
Shots taken wide with Marth for size comparison.
Jab
Initial hitboxes:
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Final hitbox:
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Dash Attack
Part 1:
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Part 2:
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Dtilt
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Ftilt
Part 1:
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Part 2:
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Utilt
Part 1:
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Part 2:
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Part 3:
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Dsmash
Part 1:
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Part 2:
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Part 3:
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Part 4:
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Fsmash
Initial hitboxes:
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Final hitbox:
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Usmash
Initial hitboxes:
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Final hitbox:
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Nair
Initial hitboxes:
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Final hitbox:
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Fair
*Note how the hitbox contracts*
Part 1:
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Part 2:
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Bair
Part 1:
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Part 2:
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Uair
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Dair
Part 1 (sweetspot):
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Part 2 (sourspot):
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Naryu's Love
Initial hitboxes:
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Final hitbox:
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Farore's Wind
Part 1:
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Part 2:
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Standing Grab
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Dash Grab
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Pivot Grab
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Ledge Attack (<100%)
Part 1:
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Part 2:
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Ledge Attack (>100%)
Part 1:
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Part 2:
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Bio, I actually tried that. I was ignored. I tried talking to Blind as well, and him and I could never be on at the same time.Don't hate me for doing this, but this needs to be addressed.
According to Veril's rule on buff/nerf suggestion, this is not the topic to discuss buffing Zelda's usmash, and instead should solely be focused on discussing it with Veril in VM's or PM's. Leave the general Zelda discussion (metagame, strategies, etc) to this thread.
Thanks.