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Zelda Matchup Thread // OUTDATED

Timbers

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I don't really care if it does, but thanks for testing it I guess.

You'll have to explain to me how you approach with fsmashes lol.

Alternatively Luc can dair oos to attack something that close to him. That's 6 frames or something cool like that. I'll state it again that to actually nair behind Luc's shield you have to be seriously close to him and in his face. Ftilt, fair, and even utilt will do a great job at grabbing you out of the air.
 

Sonic The Hedgedawg

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these matchups are to assume that the character is played on it's highest level, so yes Luc having more range than Zelda, especially in regards to a character that needs to play defense to do well, it's a pretty big thing. It'd be like me saying "well sometimes the Zelda won't hit the sweetspot on ledge and you get a free kill" or "well sometimes Zelda will whiff and you get a free AS or fsmash." Simply assuming the opponent will make mistakes is just kind of meh :\ We can do all this "what if" stuff but it doesn't really help the matchup. Both players will make mistakes, it shouldn't be accounted for when talking about the character itself, and not the player.

Zelda can't dash attack a PS'd fsmash when spaced at tipper..I'm not even sure if she can do so when closer in, her dash animation gets like no boost and the initial dash frames aren't very fast either.

Range isn't the only reason I think this is in Luc's favor either. It's not so much what Luc has on Zelda, but more of what Zelda lacks. She doesn't have a good defensive air-game and has a poor approach game.
even at the highest levels of play, people make mistakes. If we didn't account for mistakes, we'd assume that you powersheilded everything that your opponent could throw at you and that characters with invincibility frames on attacks like sheik, wolf and zelda would continuously counter just about everything with those frames. You don't assume rampant mistake making, but you don't assume perfection either. the lucario main would have to be significantly better than the zelda main to keep her zoned the entire game.

I'm not sure i her dash attack can punish his Fsmash if it's spaced at the very tip, but she doesn't have to be "very close" either.

also, lucario's OoS dair isn't going to hit zelda much. it should, really, only hit her if she dash attacks your sheild... which she may do. Otherwise, if she's that close, Downsmash comes out quicker than your dair.


@DMG:
not playing zelda or lucario doesn't mean you can't understand the matchup. IT's that you consistently underestimate zelda that means you don't understand the matchup.
 

GodAtHand

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You'll have to explain to me how you approach with fsmashes lol.

.
You can stutter step them if you so choose. Or simply Fsmash walk a little bit Fsmash. If you try to attack while we walk we can either start another Fsmash before you get in or Dsmash since it is quicker... But I love stutter stepping, works well against Lucario and Meta sometimes.
 

Kataefi

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I care if Dtilt rivals his ftilt lol... gives me free damage on trip and tons of setups on dizzy animation.
 

Brinzy

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I was being told several hours ago that Zelda struggles with approach options and was even told that nair was one of her best approach options, which has pretty silly range on it.
You were told that it was one of her better approaching options, approaching being moving in to fight at close distance.
 

Kataefi

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I believe it is a good approach when you're baiting someone with SHs and jumps, or if you RAR it.

But I believe camping with spaced Fsmashes and slowly weaving in to get spaced dtilts, maybe a few jabs (out of grab range of course ^^) is more suited for me. I just find it easier to space with those.

But this is just IMO. Nairing someone's shield is just too easily grabbed, unless you do a Peach and poke their shield (dair stylee) whilst moving through their shield to their rear.
 

Brinzy

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Well that's why you make sure the attack finishes in the air and you jump behind them. Hit their shield so they can't drop it in that frame and then dtilt, which beats out every grab.
 

Kataefi

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I see! So you're literally skimming passed them as the attack hits and finishes in the air.

I've been trying to do fast fall nair > dtilt, and it usually gets me punished, so I strayed away from that. I'll have to try this into my game now.

I've just been trying to bait with empty SHs and spaced smashes and dtilts. Predictable but also efficient, unless her opponent goes really aerial.
 

Timbers

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Err okay I'm about to leave this thread. Every single person in here so far seems to enjoy skewing my words or are talking complete theory.

even at the highest levels of play, people make mistakes. If we didn't account for mistakes, we'd assume that you powersheilded everything that your opponent could throw at you and that characters with invincibility frames on attacks like sheik, wolf and zelda would continuously counter just about everything with those frames. You don't assume rampant mistake making, but you don't assume perfection either. the lucario main would have to be significantly better than the zelda main to keep her zoned the entire game.
I already said that both players would be making mistakes, so it's pointless to say that the Lucario isn't always going to space well. It's like me coming in here and (for the third time saying this) saying that "Zelda's easy to kill because you can make her whiff a grounded move, ones she must fully commit to (save for dtilt) which makes easy KOs." Am I going to consider the idea of a player screwing up and add it into my equation? No way, you shouldn't either.

also, lucario's OoS dair isn't going to hit zelda much. it should, really, only hit her if she dash attacks your sheild... which she may do. Otherwise, if she's that close, Downsmash comes out quicker than your dair.
Did you read in which circumstance I'm talking about? They're talking about starting a nair in front of him and moving through his shield with it. Zelda will be very close to Lucario in order to do this, and she'll land very close to him as well.


not playing zelda or lucario doesn't mean you can't understand the matchup. IT's that you consistently underestimate zelda that means you don't understand the matchup.
You're underestimating Lucario a lot. :ohwell: or at least the boards are. If Zelda goes on the offensive, Luc can't do anything about it. If Zelda goes on the defensive, Luc is helpless. That's pretty much what I'm hearing right now.
You can stutter step them if you so choose. Or simply Fsmash walk a little bit Fsmash. If you try to attack while we walk we can either start another Fsmash before you get in or Dsmash since it is quicker... But I love stutter stepping, works well against Lucario and Meta sometimes.
How does walling with your fsmash save you from fsmash, aurasphere, and sh bair? Keep in mind we're not going to just be standing there while you fsmash lol. Like, how do you intend to just keep walking forward and fsmashing when you're dealing with superior (retreating) ranged ground move, a projectile, and a great aerial punisher (for this situation)
You were told that it was one of her better approaching options, approaching being moving in to fight at close distance.
That's exactly what I said, why rephrase or argue semantics?
Well that's why you make sure the attack finishes in the air and you jump behind them. Hit their shield so they can't drop it in that frame and then dtilt, which beats out every grab.
As I said previously, maybe wifi is just hindering your results and you have the ability to buffer dtilt in landing frames to get past this, but there is seriously no way Zelda should be doing this, often at least. If you're not snatched out of the air for being a sitting duck in front of his face and he instead shields, you still have 2-3 frames between the last hit of nair and you hitting the ground, another 4 frames for ff landing lag, and (I'm guessing) 5 frames for dtilt. Luc has a 6-7 frame punisher to characters who land close to him, which Zelda will, assuming you sh at him with a nair and move behind him. If you're like landing on top of his shield to do this, that's about as silly as Luc trying to dair your usmash. If your nair is blocked it's much safer and much wiser to just shield or move in for a new set up.

Like I said, it's just silly to assume that Luc is going to just shield everytime you jump at him when he has an artillery of moves to take down characters with less than appealing aerial approach options. A shad to dtilt, from my experience, is much more effective. You're at least safe jumping into his lingering wall game, the only thing you have to worry about is being read with your decision, which I still think is safer than letting the Lucario react to your move.
 

Brinzy

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Well how else can we do this? I think Lucario has an advantage on Zelda as well, but as for how the match goes, we can do nothing but talk "theory smash." Isn't that what you must do as well?

Also, no, nair isn't one of her best approaches. Her best approach involves using most of her ground moves. Nair is one of her best aerial approaches, not in general. That's why I quoted that. It's a decent one as far as Zelda approaches go, but definitely not one of the best.
 

DMG

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Well how else can we do this? I think Lucario has an advantage on Zelda as well, but as for how the match goes, we can do nothing but talk "theory smash." Isn't that what you must do as well?
Theory talk is fine, but only if it is correct/very feasible lol. A lot of stuff I've heard kinda seems a bit off.
 

Kataefi

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Calm down... I think we've all recognised this is lucario's advantage. We're just trying to work out how much.

I recall DM having played this matchup... would be interesting to hear his input also
 

Timbers

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I'm just talking from experience, and try to cut out player mistakes to keep it on a character specific level. Sure I'm not going to include when I thought the Zelda was going to edgehog me so I shot to the stage and got dsmashed for it, that's player error on my part. And I'm not going to talk about how the last time I played a Zelda I baited his naryus with an aurasphere charge and killed him with an fsmash. And no I don't mind theory, really, it's just kind of frustrating I guess to have to repeat myself 3 times on several occasions ^^; I like discussing, even if it's theory, but it kind of just feels like I haven't progressed this discussion at all and everything I've said so far was kind of ignored and substituted for your own opinions. Like the last post I made literally just paraphrased everything I said on the last page.

Talking about defensive and offensive tactics are good. I praise you for the nair>dtilt setup discussion, but I just want the Zelda mains to know that there is a drawback to everything and Lucario is not going to throw up a shield everytime you jump near him. It'll work sometimes, sure, but I think a few people here were under the impression that it was the answer to all of your approach options.

If you want to keep the discussion Zelda mains exclusive, then do so, but don't go around and advertise your discussion to the character boards.
 

Kataefi

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The only exclusive chat here was between me and successor and that's because I was told to try out an approach differently to the way I was doing it before.
 

RoyalBlood

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If you want to keep the discussion Zelda mains exclusive, then do so, but don't go around and advertise your discussion to the character boards.
Do not blame everyone in the thread, there are people who think differently you know?

----------------------------------------------------------------------------------------------------------------------

Keep the character biasity to a minimum please *everyone*

How about a little stage discussion?

Or is the general discussion still going?
 

Brinzy

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You're right about utilt being able to interfere with it. In fact, the first time you mentioned the thing, I said that I didn't take it into consideration, and thus I ceded the point that it wasn't as effective on Lucario as it was on many characters.

My style of admitting when I am refuted is usually a small statement admitting that it works or nothing at all, so I apologize if I'm being misleading.



As always, ban Frigate Orpheon/take him to Luigi's Mansion.
 

Brinzy

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Insane. He could kill us off the side easier than we could kill him strictly due to the nature of his attacks.
 

Sonic The Hedgedawg

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I personally don't see lucario coming back from an initial disadvantage well. If we gain the initial momentum, how is he going to respond to that effectively? I mean, that doesn't mean the matchup is in our advantage because the same could be said the other way around, but if you're offensive game is worse than your foe's defensive game and you can't force your foe to go on the offensive when he/she has the advantage, it can't be a hugely advantaged/disadvantaged matchup either way since so much hangs on the first KO.
 

Timbers

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I personally don't see lucario coming back from an initial disadvantage well. If we gain the initial momentum, how is he going to respond to that effectively? I mean, that doesn't mean the matchup is in our advantage because the same could be said the other way around, but if you're offensive game is worse than your foe's defensive game and you can't force your foe to go on the offensive when he/she has the advantage, it can't be a hugely advantaged/disadvantaged matchup either way since so much hangs on the first KO.
Luc's fair is 100% safe on block in this matchup. It's a great approach, and his shorthop is high so that if it is blocked he has plenty of time to move away. I don't think Zelda has the luxury of this type of approach. Also again, we can still pressure Zelda while maintaining proper spacing, something Zelda can't exactly do in this match without risk of getting punished with high damaging, high knockback moves. Aurasphere will force approach, especially if Zelda's at a disadvantage. Zelda has nothing to pressure Lucario with, and as we will be approaching in the assumption of a stock disadvantage or percent disadvantage, we can still successfully apply pressure while Zelda is either sitting in her shield or just playing keepaway. You can't wall Lucario, and Din's certainly can't pressure.
 

sniperworm

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is fair really THAT good?
I too have to wonder about this. Any Fair that can reach a crouching Zelda (yes, crouching is a viable method of evading SH attacks from people with "high" short hops) would have to be executed from fairly nearby (or while landing). So unless you SH away from us (with you beginning almost right next to us) I'm having trouble seeing how it's 100% safe unless you're not actually planning on hitting Zelda with the Fair. So please explain because I'm trying to learn (and trying to teach my friend who uses Lucario).

I do want to point out that I agree that this matchup is Lucario's advantage. I'm just curious about this particular point of the discussion.
 

Timbers

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is fair really THAT good?
Luc's floaty and has a high shorthop, you're free to see how far he traverses in one shorthop while having only mediocre aerial movement. In knowing this, Luc has a very large window of opportunity to fair Zelda and still be able to move away from the shield to avoid any oncoming retaliation. The fair doesn't have amazing range in itself, but it's properties are very good. It has a surprisingly large arc hitbox underneath him that lingers. It's not the best fair or approach in the game (dealing only 4-7%, and can't be combod with dair or nair in higher percents), but it's still very good in terms of adding the pressure while maintaining a safe distance.
I too have to wonder about this. Any Fair that can reach a crouching Zelda (yes, crouching is a viable method of evading SH attacks from people with "high" short hops) would have to be executed from fairly nearby (or while landing). So unless you SH away from us (with you beginning almost right next to us) I'm having trouble seeing how it's 100% safe unless you're not actually planning on hitting Zelda with the Fair. So please explain because I'm trying to learn (and trying to teach my friend who uses Lucario).
Luc would have to execute it at about the same distance of Zelda's fsmash iirc to hit a crouching Zelda. I'd be cautious of this still though, as Luc can fair to dair in the same shorthop while still having time to jump away should he be shielded. Zelda might be able to usmash oos a shielded dair (I've had times where the Zelda gets obscenely close in doing so) but just know that you're going to have to throw up that shield one way or another.

But yes, in this matchup it is 100% safe on block, even when using it on a crouching Zelda. Granted Luc will have to be closer to his opponent, but Zelda still just does not have the range necessary to hinder wall him.

And with all due respect, what does crouching exactly have over shield? Luc will be airborne anyways, I don't see the point in this. You're at least protected against Luc should he read you and go in for a ff nair or dair instead of the fair (both aren't as safe as the fair but are still very viable, nair especially for it's autocancel properties and combo potential.)

EDIT: Just checked, Luc has to be about same distance from Zelda to rising fair her whether she's crouching or standing lol.
 

Takumaru

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The hit box stays out for a long duration, it covers any openings, he can do whatever he wants after it, it has stupid range (it terms of the area it actually covers) and priority; yeah, his fair is a piece of ****.

Seriously, if you have to ask "is his fair THAT good?" or even question Lucario's ability to make a come back, then you shouldn't be discussing this match-up at all. Here's all lucario needs to do to win: spam aura sphere, throw out f-smashes, roll, f-air. You need is a very basic understanding of lucario's moves to pull off **** like this and win. 60:40 lucario's favor. I really don't feel like arguing this right now. Go read 5 minutes worth of good material on Lucario and you should understand why.
 

Sonic The Hedgedawg

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I've played lucarios... just none good enough to zone me that well with fair. I know his fair is good, but I didn't have the impression that it had that kind of utility. if it can truly break our defensive game with that little risk and is able to be pulled off that reliably.... yeah... this matchup could be worse than I thought.
 

Timbers

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It won't break your defense. Another drawback of the move (or more the character) is that as it's Luc's only safe approach, the opponent expects it and therefore it becomes telegraphed. You won't get ***** with it, but it is an approach here and it is very safe to use. Zelda doesn't even have this sort of luxury, which is why I think Luc's ability to approach in this match will be much more consistant than Zelda's.

I'm going to go out on a limb and assume the Lucarios you play don't just use fair, but the fly in with fair-> dair or fair-> nair, even though you threw up a shield even before the fair came out.
 

Sonic The Hedgedawg

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heh heh. more that they don't space fair such that it's unpunishable because they don't think they should ever have to approach. honestly most lucarios I deal with are really really campy and don't know how to respond when I take the reins with spacing.
 

Link2112

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that picture pisses me off for some reason >_>

*is link main*
Yeah, did you see the way Link looked at Mario in the campaing... Marth or Ike would be cut so bad they wish they hadn't been cut so bad by the time they even stepped into Hyrule.
 

goodkid

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I haven't played any good lucarios yet so I can't contribute. Most lucarios are pretty predictable though, usually fair, dair...fair, nair variations. They use f-smash alot which is pretty laggy in the beginning. Din's defeats Aura Sphere, but unsure of the godly version. I just play defensive as in all my matches just waiting for the opportunity for lucario to mess up. Also they have an extremely fast roll so watch for that, but thats a player habit, not character -_-
 

Sonic The Hedgedawg

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probably 55:45 or 60:40 lucario.

my experience leads me to believe it'[s closer to even, but the common consensus is that it's more of a disadvantage I believe.

all in all, I don't care, just pick something and get it over with :chuckle:
 

GreyFox86

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So DK is next on the list.

I have no info on him cause no one down here plays him at all.

Just by looking at it without getting into detail, I'm gonna call 60:40 DK.
 

GodAtHand

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I play a DK once in a while... I'll tell Ace to get in here...

I dunno though... He is easy to LK. He is actually easy to hit with just about anything. The only thing I really am afraid of in this match is his neutral b punch and getting grabbed. I don't want to give a % because I only have the one person who I have fought.
 

Ochobobo

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His Up B recovery leaves him pretty open to a sweetspotted dair as well. Also he's listed in that one thread as getting a guaranteed sweetspotted fair on him after you trip him with a dtilt, lol.
 

goodkid

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this is 60:40 Zelda, Zelda has a major advantage in this matchup, DK is rapped by the up-smash, & he is very vulnerable in the air, because the only thing they have fast enough to fight back are bair & nair. Dair & Fair are laggy attacks that can be read pretty well. I think Din's Fire can hit him out of up-B. In this match-up you have to keep your distance & stay out his range(ftilt,dsmash,down-b) Most DKs will lose their cool once they charge up their B & release it early, so watch for that. DO NOT jump over DK @ anytime. Their d-smash/upsmash/aerials Oos will **** you. I wish I could write better, so its hard for me to communicate everything I know, but these are the important aspects that will decide the match.
 
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