Brinzy
Godfather of the Crimean Mafia
But see, how do you focus on hitting someone? When it comes to Zelda, her hurtbox, for simplicity's sake, goes from vertical to horizontal. If Lucario is properly spacing his fair, he's trying to space it so he can hit her when her leg is out... but then that would mean Zelda is kicking with relatively poor spacing. If Zelda is using bair, there really isn't time for Lucario to respond upon reaction, but instead prediction (barring very obvious attempts to kick him). If she's properly spacing her kick, I am of the belief that she can still trade with him, because she can't get a lightning kick on any frame after the kick comes out, so she shouldn't be getting hit for nothing in most cases where both characters attack with aerials.
In a real situation, Lucario should win more in the air. However, I think they can trade quite a bit more because of the range of her aerials. Also, fair is the one that works kinda weird in that sometimes it helps to be a bit closer to land the kick rather than the extreme tip, but bair, with slightly more range, has the sweetspot on the very tip. She doesn't lose any range from this.
I didn't consider utilt. That would hurt my approach...
Less hits might mean easier DI, but when the hitboxes are coming out frame after frame, it's pretty impossible to fall into it halfway through and SDI out. I don't use Fsmash to kill, but I think 14% > 2%, for certain. At a closer range, Zelda's jab can function for the same thing. it helps with SH approaches as a bonus, but the selling point is its extremely low lag. Both are getting outranged anyway, so Zelda might as well use jab as well.
In a real situation, Lucario should win more in the air. However, I think they can trade quite a bit more because of the range of her aerials. Also, fair is the one that works kinda weird in that sometimes it helps to be a bit closer to land the kick rather than the extreme tip, but bair, with slightly more range, has the sweetspot on the very tip. She doesn't lose any range from this.
I didn't consider utilt. That would hurt my approach...
Less hits might mean easier DI, but when the hitboxes are coming out frame after frame, it's pretty impossible to fall into it halfway through and SDI out. I don't use Fsmash to kill, but I think 14% > 2%, for certain. At a closer range, Zelda's jab can function for the same thing. it helps with SH approaches as a bonus, but the selling point is its extremely low lag. Both are getting outranged anyway, so Zelda might as well use jab as well.