Villi
Smash Lord
Half of me doesn't care if all of Zelda's matchups are 90:10, the other half is waiting for this porn torrent to finish.
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Actually, most of those characters you can hit. They are good at reaching vertical height in the air but they suck at horizontal (save for Kirby, he's fairly fast and mobile). When Dedede or MK runs out of jumps, and is forced to land, you have a reasonable chance to hit them. You CAN actually run, shield, bait, etc and hit them, but with Wario his speed and mobility allows him to go in the air and just outspeed you horizontally. Now Kirby and MK I can see being a pain because they can Bair camp/Dair camp, but there is a better chance of hitting them based on your pure ability to travel as fast or faster than and catch them.So I guess I am agreed with DMG. MK, DDD, Wario, Jiggs, and Kirby are all unhittable by us. It's a sad day for Zelda's metagame......we might as well change all of these matchups to 20-80's.
If you want to go by that logic, a lot of Zelda's matchups would be impossible.
Lmao.Half of me doesn't care if all of Zelda's matchups are 90:10, the other half is waiting for this porn torrent to finish.
Lol sorry. K Last thing I will say about the matchup then: 60-40 or higher for Wario. Those are my last thoughts.SHUT UP DMG!
SHUT UP ALL THE OTHER ZELDA TOO!
If you were not sure, then you should have said it
It's not the first time you do this in a matchup thread
Go away and discuss it in you thread then our matchup thread will rediscuss when the time comes
It's annoying Now go bowser discussion
Woot Edit becasue i went overboard ^_^ sorry
I has the devil POWAH!! :3
I'm sure your opinion of the matchup at least partially stems from you being a better wario than the competition that you play are zeldas. For the same reason I feel like the matchup is at least 60:40 ZELDA'S favour.Lol sorry. K Last thing I will say about the matchup then: 60-40 or higher for Wario. Those are my last thoughts.
Now on to Bowser. Please continue, I won't beat the Wario discussion dead with a stick lol.
What we didn't consider before hand was Wario just camping with a lead. That changes what would be a fairly even matchup to Wario's favor.I'm sure your opinion of the matchup at least partially stems from you being a better wario than the competition that you play are zeldas. For the same reason I feel like the matchup is at least 60:40 ZELDA'S favour.
I can't remember the last time I lost to one and it's my best friend, pyrogamer's main. However nobody else sees it that way. even pyro says it's probably close, maybe slight advanatge to zelda. So, I mean, if everyone says its about 50:50, I'll accept it. but for all you feel it's 60:40 your advantage, I feel just as strongly that it's the opposite.
agreed. if we're talking about perfection, Zelda gets a 1% advantage and wario can literally not get through her defensive wall at all. even if we AREN'T talking perfection, he's not gonna get through without a bait.Lingering Hitbox
So does Bowser has a hard time DIing out of Zelda's smashes?
He's kinda fat![]()
Is his CG on Zelda easy to do?
Personally I use Green Greens against Bowser
Norfair seems to be a fairly good Bowser stage
Platforms are Bowser's friend, and he does extremely well with platforms around. That means that you have to stay away from Battlefield and Norfair. ESPECIALLY NORFAIR. Bowser does horrible things to people on Norfair.we're still on bowser i thought. did anyone mention stages to take bowser to?
I think it's 55-45, but that's just from fighting DM all the time. ><and bowser vs zelda is a lot more even though I believe Zelda has just the slight edge. I'm still more inclined to say around 60:40 or less for Zelda (but certainly no further)
It's extremely hard to react to Bowser's Fsmash. If it hits you shield, then it pushes you really far away. Far enough for Bowser to shield any counterattack I think.simply because I swear Bowser's fsmash is punishable with a quick bach SH din's - also nayrus tends to beat it out -
I think Bowser can actually Fortress out of the Dtilt lock. I wouldn't know though, since DM doesn't even lock me all that much. ><and dtilt really isn't that hard to hit with - it only takes one trip to get a good 40+-% combo on him now =O =O =O
This is true.And he's larger than the sandbag! sweetspotting is not a problem! If Zelda gets bowser in the air she can juggle him for a very long time.
This is also true. One mistake and you get hit by his Fsmash.then again he's ultra heavy (though she's hard hitting), and he is a great punisher with great range ^^
Pretty long actually. Ftilt range, which is absolutely impressive for a Jab.How long is Bowser's jab? D:
Pretty much. He's big, obviously.So does Bowser has a hard time DIing out of Zelda's smashes?
Kind of. The timing is a bit strict, but I really wouldn't worry about his CG anyway. He can't do it forever, since you can get a Jump Release. Bowser will most likely just do it for a little extra damage, and then finish it with a grab release tilt or Klaw. Or at least that's what I do.Is his CG on Zelda easy to do?
That actually doesn't work with Bowser, since he has to use his dashing grab to actually regrab someone. Even with EIDI, they're still within the range of his dashing grab. Not that it matters though. Bowser's chaingrab on Zelda is a bit of a novelty.http://www.youtube.com/watch?v=jy_1ttIB7A0
This'll help us escape bowsers CG if he attempts it. Just incase y'all didnt kno about it.
True, but it's so much easier for you to just get a jump release. Bowser will realistically only be able to regrab Zelda a couple of times, since forcing a ground release is so unreliable. The chaingrab is really the least of Zelda's worries...I'd be more worried about his Fsmash and the Fortress.regardless it'll make the CG shorter since ur moving closer to the ledge.
the method for EIDI makes u jump release if u dont jab properly. As for the other stuff, Not my right to say >_>True, but it's so much easier for you to just get a jump release. Bowser will realistically only be able to regrab Zelda a couple of times, since forcing a ground release is so unreliable. The chaingrab is really the least of Zelda's worries...I'd be more worried about his Fsmash and the Fortress.
The main problem with the Zelda/Bowser matchup is that a lot of it pretty much theorycraft. Bowser and Zelda mains are not exactly common, and this sort of matchup is sort of difficult to discuss, since most Bowser mains never get a chance to fight a competent Zelda, and vise versa.
Thankfully, I get to fight DarkMusician occasionally, and it's pretty obvious that he's a competent Zelda. As for me, I have no idea if I'm even that good. XD
Most of the time I'll only go for a single regrab, since it's sort of difficult to force a ground release after that. No sense getting greedy after all.the method for EIDI makes u jump release if u dont jab properly.
Grab Release into down B is sexy.grab release to down b is im feeling ballsy lol
im a fellow bowser user as well![]()
Good. Now get *****!!Grab Release into down B is sexy.
And yeah, I know you use Bowser.![]()
I'm not so sure about that.Platforms are Bowser's friend, and he does extremely well with platforms around. That means that you have to stay away from Battlefield and Norfair. ESPECIALLY NORFAIR. Bowser does horrible things to people on Norfair.
Oh snap. It's on now. XDGood. Now get *****!!dont hurt me >_<
For the most part, Battlefield is essentially a giant shield for Bowser. All Bowser needs to do is ground himself, and then it becomes freakishly hard to get at him. Platforms will screw with approaches, and Bowser can attack through the platforms with ease. While this applies to Zelda as well, it helps Bowser a bit more due to the fact that he becomes extremely hard to punish. Bowser can easily ground himself on Battlefield as well, since he can Fortress from any of the platforms and grab a ledge. (He can actually Bowser Bomb in between the platforms if he really wants to, which makes a situational, but cool trick to pull on people.)I'm not sure exactly what bowser can do there that makes it so good for him, but zelda is SCARY with platforms around. it increses the chance of landing zelda's power aerials unpunished exponentially. and bowser's already one of the easier targets to hit with them
yes. I agree. Zelda's defensive and offensive games are both aided by battlefield's layout. lighning kicks become easier and she becomes even harder to approach. I really don't know why zelda would be approaching bowser anyway. he should have to approach her. Start camping on a platform and we'll throw din's at you until you move.The thing about Zelda is that in many cases she plays like a mid-tier version of ROB; she camps with Din's and forces approaches in cases that you just described, aka the level causing approach problems. Zelda will camp Bowser and continue into **** from there.
Battlefield is still better for Zelda than Bowser, but Yoshi's is easily our worst neutral due to recovery problems.
Well i already posted zelda vs marth already.I'm sorry for going off topic again with another character, but Marth is really starting to feel like a 35:65...
Take the Ike match-up, remove the Jab and leave everything else (including power), and add much more speed, a ground game that can beat OUR ground game, good specials, the ability to get out of Usmash and punish, and pretty much improbable gimping, and I feel that Marth is doing a lot better than we have it.
Grrr ... Yoshi's is dumb.I think Bowser has an advantage on Yoshi's Island. Small advantage on Battlefield.
I think Zelda has an advantage on Final Destination. Small advantage on Smashville.
Counterpicks are another story though...