Sonic The Hedgedawg
Smash Hero
zelda v. zelda is boring... let's move on to the next matchup... Luigi would be nice, but if everyone else would prefer bowser, that's pretty okay too.
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generally speaking, if you fight a bowser, it's going to be a **** good bowser because he loses BIG time if he's not in capable hands. Luigi's interesting.I would like to hear how Luigi would stand but Bowser is another one I can do. I play him every so often and win like 70% with him.
The Koops is too good. (but not as good as my Zelda)
Well like I said either one is fine. Bowser just to get him out of the way, and not in that sence, and Luigi to find out what makes him tick.generally speaking, if you fight a bowser, it's going to be a **** good bowser because he loses BIG time if he's not in capable hands. Luigi's interesting.
Zelda is **** hard to innitiate a grab on. I've never been grab released. is it really that bad?Grab release destroys zelda, don't get grabbed >.>
Lol, thanks for proving my point.All Bowser can do, as far as I know, is ftilt. That's either free damage or getting a guaranteed kill at some damage. I don't think that destroys her.
moreso that he has a terrible time getting in on zelda and a terrible time breaking out of sheik's pressure.Eurgh come on you guys, the metagame's older now, shouldn't you know more then Bowser's big? Im guessing Hedgehawg's number's are based completely on that, right? Your three paragraph's seem to basically repeat that over and over.
he's certainly wider than the sandbag and, yes, I think he's taller as well. he's got great responses to your lightning kicks if he blocks them, but he's like a gigantic target if you block something of his.I think MrEh has great experience in this matchup ^^ We should summon his presence!
Also... I have some videos with me against Rizul's bowser and I have to say the amount of kicks I landed was insane =O Is bowser bigger than than the sandbag? Because Fair and Bair OoS hit almost consistently on him :?
that doesn't sound so awful... it's just like getting hit with any of those moves plus, what, about 5 or so damage from being pummeled? Certainly doesn't seem like ****. just makes it a little easier to land those hits than otherwise... not like they were excepeionally hard to land.For the record:
Zelda from air release: Grab release fair
Zelda from ground release: Grab release regrab, Grab release overb, Grab release ftilt, Grab release jab.
I've edited my first post, I do that alot lol.moreso that he has a terrible time getting in on zelda and a terrible time breaking out of sheik's pressure.
prove me wrong.
Why would I not mention dins? Din's will beat flame breath if he pulls it out. plain and simple. that is, if she doesn't move in for a lightning kick or nayru's instead.I've edited my first post, I do that alot lol.
Why does Bowser have to get in on Zelda? Can't he just force you to use your **** approach by keeping out of your range with flamebreath? Don't mention Dins for the love of God.
Shiek? Err, space with Jab and F Tilt and aerially F Air and Bowser has this little thing called Fortress, it's invincible frame 1-5 and hit's on frame 6, like it or not this breaks every one of Shiek's 'combo's and pressure' and screws her shield pressure. It also break's out of F Tilt lock might I add.
urk... I meant more that it was punishable on landinglike zeldas and that his vertical recovery isn't so good if he gets Dsmashed. moreso, however, if you force him to land onstage, he should get punished everytime. his recovery is normally good enough to survive, it's just not among the safest.Bowser's horizontal recovery is amazing... what are you talking about he has bad recovery?
how is it that disadvantageous? Zelda's recovery is the hardest to intercept because she's invincible while invisible, and bowser isn't exactly fast, so he'll have to predict where we are going to reappear with farore's of he wants to capitalize on it. either way, it's nice for him, and it's certainly an advantage, but it hardly destroys her. Add that to the face that she's **** hard to grab when she's on defense and it's not really a HUGE issue in the matchup. It's likely going to come up, but it's not going to make or break the gameTo you grab release comment:
And at 0% a grab is at least 15% damage, only increasing as you get higher. Bear in mind if you release while we're pummeling you're forced to ground break, from which we can guaranteed regrab. F Air puts you at a disadvantageous position off stage at reasonably low percentages too.
D Smash has fairly horizontal knockback with a downward slant, which combined with Bowser's weight means he can recover easily from even a relatively high percentage D Smash. Bowser's recovery is plenty enough to get by in this matchup and it's great priority whilst recovering can't be all bad. Err, punish the landing lag? Ever heard of recovering to the ledge?Why would I not mention dins? Din's will beat flame breath if he pulls it out. plain and simple. that is, if she doesn't move in for a lightning kick or nayru's instead.
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I would gladly SH Airdodge Din's all day or just shield (Bowser has a great sheild), Zelda can't camp Bowser. Bowser can firebreath just outside your range, though I will allow it's not something to be relied on because of Naryu's though you'd have to get it on reaction. Lightning Kick through Flamebreath? Lolwt?
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fortress stops sheik's combos, but not her pressure. she can needle camp him until he gets close and has a frame advantage on most everything. Fortress is great on startup, but is vulerable once its attackboxes come out. and it's not too threatening against tiltlock since aerial fortress lacks a lot of knockback. fortress may break sheik's combos, but you'll normally get hit by sheik again before you recover from using it.
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It doesn't have much knockback aerially but seeing as Shiek's going to be close when I fortress (thanks SDI) it's going to hit for ALOT (33% if all hit's hit). Bowser does have some trouble needle camping admittedly, but generally staying aerial means he's not going to take much damage (which he can with either simple jumping or Koopahopping), needle camping could easily be overstated, Bowser's not going to take much damage, which when your as heavy as Bowser makes it fairly insignificant.
Shiek'll punish the fortress, ignoring the fact it has good knockback on the ground and you can move a fair distance away whilst using the move? Fortress is like a less punishable DS.
urk... I meant more that it was punishable on landinglike zeldas and that his vertical recovery isn't so good if he gets Dsmashed. moreso, however, if you force him to land onstage, he should get punished everytime. his recovery is normally good enough to survive, it's just not among the safest.
yeah. it's situational. Zelda will normally punish from above or below and fortress is pretty vulnerable both ways. I normally pursue out with zelda to the point where bowser uses Fortress early. if he can't swetspot the ledge with it, I almost always get a free punishment for it. and Dsmash puts him in a position where he's actually pretty easily edgehogged... sadly.D Smash has fairly horizontal knockback with a downward slant, which combined with Bowser's weight means he can recover easily from even a relatively high percentage D Smash. Bowser's recovery is plenty enough to get by in this matchup and it's great priority whilst recovering can't be all bad. Err, punish the landing lag? Ever heard of recovering to the ledge?
I said I only knew about ftilt in my post. No need to make it sound like it was definite.Lol, thanks for proving my point.
For the record:
Zelda from air release: Grab release fair
Zelda from ground release: Grab release regrab, Grab release overb, Grab release ftilt, Grab release jab.
Hello, use for Din's if you're gonna try to wall with that. Otherwise, I guess that's ok... unless you get Usmashed.Koopa hopping is using the side b to avoid touching the ground right?
Up B kills Zelda at 130% the first hit if it's not decayed but since you mentioned that Bowser will be using it quite a lot it well get decayed badly right?
Is DI accounted in that percentage?
Just asking
Koopa hopping is using the side b to avoid touching the ground right?
your other two points were within the quotes. I responded to what I saw. that is all.And my other points? Don't debate selectively because otherwise I view it as you having no response (unless you don't, in which case state you agree).
Yes I can agree with the statement that Bowser has a solid but situationally exploitable recovery.
''I normally pursue out with zelda to the point where bowser uses Fortress early. if he can't swetspot the ledge with it, I almost always get a free punishment for it''
How do you make Bowser use Fortress early? You come close to me for the edgeguard and I Up B, my priority goes straight through you and Im the one hanging on the ledge with you forced to recover, Bowser's advantage.
Responding to morphed Chaos:
- Bowser's up+B is NOT a reliable way to get inside zelda. you're only going to be able to make use of those invincibility frames if you're already inside of her. if he uses it in the air to approach then it's REALLY easy to just usmash him out of it. and if he uses it on the ground, it's easy to sheild and, if he can't get far enough away, it's easily punishable OoS. It's a GREAT OoS maneuver for bowser, and a good quick move of his, but it's lackluster for approach.
- Koopa hopping is piunishable by din's, fsmash, usmash, ftilt, utilt, farore's and nayru's at least. I'm sure she has more options that work as well. I don't know how useful it's supposed to be, but it does not get inside zelda, so it's useless as a penetrating strategy.
- if bowser can only Ftilt out of grab release, then, no. it means just about nothing.... becuase zelda's actually easier for him to ftilt in the first place than to grab and set up for ftilt.
Klaw works, as well as regrabs and Jabs I think.MrEh I think confirmed that the only thing Bowser has on Zelda from a grab release is ftilt, and even that needs to be frame perfect. But this might be incorrect, though I'm 90% sure.