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diddy and marth should stay I think, but moving falco down to 55:45 instead of 60:40 isn't an awful idea.I think we should change Falco to neutral, Diddy to 45:55, and Marth to 35:65.
I don't know, Marth is never hard for me....but then again I haven't ever played any exceptional Marths that had a complete understanding of his spacing and his punishment game.diddy and marth should stay I think, but moving falco down to 55:45 instead of 60:40 isn't an awful idea.
Oh ya I forgot ZSS. I think she has an advantage on us as well. Definitely outspaces us and wins the matchup once she's in her plasma whip range. As usual we have the KO power advantage, but ZSS racks damage very quickly. I think of ZSS as Sheik with far more range.Right so Marth stays as he is - Falco goes down to 55:45? (I agree with this) - Diddy stays? I still think Zelda does beastly against him, have you checked out the new matches with Villi's Zelda against diddy? I think that showcases Zelda's tiny advantage well despite being under heavy fire from bananas.
What about the Ice Climbers? Are they definitely 65:35? They're one of my easiest matchups personally and I do agree that without those grabs she'd be more than a hard counter, but still one grab is one stock!
What about ZSS? Snakee is under the impression that Zelda loses out but we've got even or Zelda's slight advantage!
I'll update this all on that chart thingy and royal can probably update here as well ^^
EDIT:: what do people think about wolf still? I think it's getting easier and easier for me the more I fight him =O I believe it could be even.
Battlefiled is debatable I think. Yoshi's is just annoying.Battlefield is still better for Zelda than Bowser, but Yoshi's is easily our worst neutral due to recovery problems.
This is true.Grrr ... Yoshi's is dumb
Yeah, Bowser will have to approach, but that doesn't mean he has to rush in. He can still space, and all he really has to do is get close enough to Zelda to make you wary of using Din's. And Bowser will never camp on a platform, he'll camp under it.yes. I agree. Zelda's defensive and offensive games are both aided by battlefield's layout. lighning kicks become easier and she becomes even harder to approach. I really don't know why zelda would be approaching bowser anyway. he should have to approach her. Start camping on a platform and we'll throw din's at you until you move.
Bowser's blind spot underneath him is easily exploited on Final Destination. Platforms actually hinder those sort approaches, since Bowser can just Fortress off of them or Bomb the ledge. It's a lot harder to get Bowser in the air on Battlefield.you might not get hit by it much, but there's no reason zelda has to move until you get close. and, once you're close, well then, you aren't camping are you? and once zelda gets under you... you really lack any good options besides running away.
I think he does win there, but only slightly. To each his own though.Battlefield is one of zelda's best stages and, while bowser may like it and even take advantage of it, he's not beating out zelda as far as stage advantages go on battlefield.
It would be far better for you to take him to Smashville. Any advantages that Zelda has on stages with platforms are outweighed by Bowser's weakness on flat stages. Take advantage of that weakness, exploit it.stage striking wise, you say you'll strike FD and we'll strike YI. whatever the 5th random is, we'll probably strike it because none of them are all that kind to her and that leaves smashville and battlefield.
I can do it, no problem.MrEh do you think you could do the writeup on bowser summary for this thread? --> link
There's no rush for it at all so if you can do it just do if you have any spare time (not playing brawl and in tourneys xD ) Don't worry about formatting either!
No problems here. 55-45 or 60-40 are both fine, but I'm leaning more towards the 55-45.Also, shall I put bowser as slight advantage for Zelda 55-45 on the chart? Is this agreeable for everyone?
I would assume it would have something to do with him being able to cancel his Bowser bomb all over the place and doing some cool stuff with his fortress.Hiyas.
Noob question #1: What is it about Norfair that makes it a good stage for Bowser, anyway?
I've never played a match there against anyone but Diddies.
Yoshi's Island is in Bowser's favor though. It's not that great of a stage for Zelda, and Bowser can camp pretty hard on that stage.all zelda's bad stages are worse for bowser with the odd exception of norfair.
Aggressive Zelda does not work on Bowser. Bowser is not a character that you should be overly aggressive against. Bowser is pretty much the definition of punishment, and he can do so with incredible ferocity. Fortress OoS is mentioned all the time, and for a very good reason. It works.I'm in split minds about the ratio. DarkMusician is amazing, but he's also a different zelda personality and I believe he has a different playstyle (though just as effective or better) to perhaps other zeldas (like Ninjalink, who I see as being a more aggressive Zelda for some odd reason). I think we're looking at this matchup right now solely from a MrEh vs DarkMusician perspective.
DarkMusician does Dtilt, but not much. The reason for that is probably because the Dtilt lock is escapable if you spam it too much. He'll usually Dtilt a couple of times, and then Dsmash. Plus, as I mentioned before, Bowser is very hard to hit with a Dtilt. If you're close enough to Bowser to use your Dtilt, then you're in a big danger zone. Any area in front of Bowser's face is bad. Very bad.I rarely see DarkM use dtilt that much in his videos and MrEh you said yourself that DarkM has never tried to spam Dtilts on you. It's one of her faster options and one frame slower than her DSmash, which is a great punisher in general. So maybe instead of DSmashing, why not dtilt instead?
Again, Bowser can just Fortress out of the lock. And like always, it's going to be very difficult to Dtilt him when he's flinging Jabs around. Jabs are just too good.That trip to sweetspot combo or whatever you want to call it is massive damage right off the bat and deadly if done near the edge. It only takes one trip to do as well, and dtilt normally trips when fresh so at say around 70% near the ledge if Bowser trips and is sweetspotted it could kill him =O
His playstyle works well against a Bowser though.I don't personally like DM's zelda. Honestly no other zelda plays like that so it's hard to base matchups off of it. He's really good, so it works for him, but I don't think that the playstyle he uses is the most effective for a lot of the matchups.
Actually....I personally like what I see from Ryoko and NinjaLink more. though DM's is definitely good, I think he's probably not playing the best style for fighting a bowser. he seems to poke a lot... and that's not good against bowser really.
His playstyle can be described in two words.His style works for hawaii and he consistently places top 5 with her despite going against tough competition, which definitely says something about his playstyle.
He does use the Dtilt, but it seems like he just doesn't rely on it. The Dtilt is good, but the lock itself is not something gamebreaking. Most of the time he uses Dtilt into a Dsmash to prevent people from just breaking out of the lock and counterattacking him. The lock itself is not that scary, it can be escaped.I like his style =) And it just goes to show Zelda isn't as one-dimensional as people make her out to be. But I never see him use dtilt, he'd **** if he mastered the lock properties of it or whatever.
Noob question #1: What is it about Norfair that makes it a good stage for Bowser, anyway?
Bowser does not die on that stage period. With six ledges to grab, Bowser can easily use his invincibility frames to jump from one ledge to another. Plus, he can camp the bottom platform and become extremely difficult to approach due to the platform placement.I would assume it would have something to do with him being able to cancel his Bowser bomb all over the place and doing some cool stuff with his fortress.
Anything else about Norfair though Mr. Eh?
I never said he has an aggressive Zelda.who says Ninjalink has a more agressive zelda? I don't think he does.
A good defense can include poking. If it's safe and puts pressure on my shield, why not utilize it?poking may be better than blind agression against him, but it's not as good as straight defense
What you really should be focusing on is how to get Bowser in the air. I'm not joking, this is serious business. Getting Bowser in the air makes this matchup much easier.I think that's how you've gotta go against bowser.
dash attack comes out lightning quick. it's terribly punishable, but if it's used to punish it pops foes up pretty well really.I never said he has an aggressive Zelda.
A good defense can include poking. If it's safe and puts pressure on my shield, why not utilize it?
What you really should be focusing on is how to get Bowser in the air. I'm not joking, this is serious business. Getting Bowser in the air makes this matchup much easier.
This is true.USmash is seriously amazing on bowser because it sucks him right and he has no move really that can outprioritise it except possibly the klaw but he'll need to time almost perfectly and come from diagonally.
No testing required, since I tested a lot of this a long time ago.MrEh - JUST IN TIME. Please can you test something for me? I want to know if Zelda can regrab MK again from a grab air release if everything is frame perfect.
I know he has enough time to execute an attack or dodge, but that's right before he lands so it will cancel immediately and the hitbox may not come out with enough range to rival her grab range.
If you can test it for me that would be grand xD
Oh sorry, I was talking about a jump release earlier. ><Awe man =( I really thought I had something there.
Anyways can she catch him out of the jump? And she can reach him before he falls to the ground because of her grab range despite her slow speed, but timing is strict!
This man speaks the truth.Yes i am an aggressive zelda but only against chars i can be aggressive against. Bowser U have to be psuedo-aggresive. Like u have to weave in and out. Bowser has up-b.....u cant pressure him in the same fashion as other chars. U can condition the bowser player and make him up-b prematurely and punish him for it. Theres no bowsers here i can really like show this matchup with so i can just explain it being i play both chars and can see it from both sides.
That's because NinjaLink is the man of everything that is Zelda.This man speaks the truth.
I told him and he tried.Hey Sonic, have Pyro jump around trying to avoid you with Wario like DMG was saying and see if it really is "impossible" to land a hit on him.
Did you see Fiction camping Leepuff, DSF, DEHF, etc? If he can camp G&W, what makes you think he can't do it to Zelda? G&W approaches a lot better than Zelda can hope for, and I've even pointed out things like Wario moves faster in the air than Zelda can run.Hey Sonic, have Pyro jump around trying to avoid you with Wario like DMG was saying and see if it really is "impossible" to land a hit on him.