MaRRoK
Smash Journeyman
my two cents:
I have an idea of adding a clash when 2 side smashes collide. (like in star wars when they have their lightsabers crossed and they try to over power the opponent. also appeared at the end of twilight princess). you know when 2 normal moves colide theres that bubble then you both get on with ur life. when 2 smashes colide, theres a unique sound and players quickly tap A faster then their opponent. the winner gets his moves pulled off. this would happen over the course of 1 second btw. This would be very interesting, especially sense each character's timing for smashes is unique so it goes back to skill with the unique character.
(for clarification, when i say smash i dont mean B move, I mean C stick/ charged A move)
also (and less seriously), how about adding new moves? in melee we got sideBs. i say this time around we give everyone an A+B move. these moves would be VERY character specific. very easy to do through PSA or even trhough coding (not sure how coding works but if its anything like PSA which im assuming it is) add an "if" box on the begining of any B attack where if A press, go to a certain subaction. there are plenty of subactions which are unused by all characters so that wouldnt be an issue. these moves would have to fit in with the rest of the game, be thematic to the character, and extreamly origonal looking.
btw if/when the model replacements ever happen, there will be enough of a difference to not require this. trust me
I have an idea of adding a clash when 2 side smashes collide. (like in star wars when they have their lightsabers crossed and they try to over power the opponent. also appeared at the end of twilight princess). you know when 2 normal moves colide theres that bubble then you both get on with ur life. when 2 smashes colide, theres a unique sound and players quickly tap A faster then their opponent. the winner gets his moves pulled off. this would happen over the course of 1 second btw. This would be very interesting, especially sense each character's timing for smashes is unique so it goes back to skill with the unique character.
(for clarification, when i say smash i dont mean B move, I mean C stick/ charged A move)
also (and less seriously), how about adding new moves? in melee we got sideBs. i say this time around we give everyone an A+B move. these moves would be VERY character specific. very easy to do through PSA or even trhough coding (not sure how coding works but if its anything like PSA which im assuming it is) add an "if" box on the begining of any B attack where if A press, go to a certain subaction. there are plenty of subactions which are unused by all characters so that wouldnt be an issue. these moves would have to fit in with the rest of the game, be thematic to the character, and extreamly origonal looking.
btw if/when the model replacements ever happen, there will be enough of a difference to not require this. trust me