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You can't rely on your shield as much and it helps with shield pressure so I think its a good thing as long it isn't over done. Being afraid to put up your shield when someone is putting the pressure on is good. I've always thought that shields regenerated too quicklyas in how does lower regeneration contribute to the game of brawl+? what are other peoples opinions of it?
Hell. ****ing. No.as in how does lower regeneration contribute to the game of brawl+? what are other peoples opinions of it?
^ This.If anything, I'd say just leave Smash alone and let it stay as is, while refining the techniques it already has.
But yeah, I was just throwing something out there.
oh please no..its just too easy:Brawl+ has:
Custom Textures/Music/Movesets true
Gliding for a very small cast, very minimal importance and is badly coded
Footstool Jumping agreed by most to be a totally stupid mechanic that generally happens by mistake
Tripping (attack-wise) in brawl was responsible for many locks that require absolutely no skill and just infuriate people
MUCH bigger emphasis on Tether recovery a.k.a it was made FAR TOO EASY AND LACKING ANY SKILL!
swimming urgh...adds absolutely nothing to the game in its current format...talking of which, anything going to be changed about that?
custom stages yep
a balanced fighter selection questionable since no one really knows atm, also dont forget there wernt any patches for melee, brawl+ has had hundreds
LADDERS!!! *coughbull****cough*
does melee have any of those? i thought not. melee has alot of depth due to wavedashing and wavelanding, which makes spacing completely controlable dependant on the skill of the player, and that is one of the things brawl+ seems to lack- control of your character.
MADT would allow for more control for recovery of the player in tumble and also mindgames for approaching the ground.
my mates who play melee said exactly the same thing about brawl+, not enough control of the characters. too much slidingCan we give Brawl+ a different friction coefficient or something? In 64 and Melee I feel way more in control with my character. :/ Brawl, even Brawl+, feels slippery - something's off.
Offtopic: :o torontonians.Can we give Brawl+ a different friction coefficient or something? In 64 and Melee I feel way more in control with my character. :/ Brawl, even Brawl+, feels slippery - something's off.
I see no problem with it, B+ really rewards offensive play at the moment.People are iffy about defensive techs though.
So? This is a thread discussing new mechanic changes, how is this relevant to solving/fixing anything? Did DDD's trip on Fsmash whiff solve a lot of problems? I see no problem with encouraging camping when at the moment lots of aerials just have crazy shieldstun to allow the character to follow up with a free grounded move of their choice without the other even being allowed to roll!shanus said:Shield countering to me is a terrible idea and solves no issues in the current iteration of B+ and if anything encourages camping.
What!?I really like the idea the shield counter that untouch made, I think you could easily balance its usage by making a visible meter that rises when you take damage and when you damage someone and goes up to 100%. Then you could just make the shield counter cost like 25%.
It'd also be pretty good if you would able to grab onto someone that's grabbing the ledge which could be helpful to characters with tether recovery's.
This last one is something I know probably wouldn't be implemented any time in the near future but It'd be awesome to see this game with a real combo engine with combo counters attack canceling,high and low attacks + guarding,real command based balanced final smashes, etc.