Eddie G
Smash Hero
Then they certainly need to be re-analyzed.Ics only have even or better matchups : )
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Then they certainly need to be re-analyzed.Ics only have even or better matchups : )
Without a criteria bans become essentially random, which means banning becomes subject to momentary whims of the community.Well said, Pierce. It can't be put any more clear cut than that. Of course, those who still don't want to believe it will just scoff it off and continue to read from their predetermined checklist of ban criteria.
Ok, then what do you propose?I agree that criteria should be set, but I still don't agree with the community following ban criteria set by other fighting game communities for their games.
In essence, MK isn't really the main issue that disturbs me, but rather the ban criteria (or criteria reflection in general) that is followed.
It just seems...flawed. Call it a gut feeling I suppose.
No, he could convert him to being a priest and lay his sword down in the pursuit of happiness.If Jesus were to be discovered in this thread, I think he would beat Metaknight.
Fair enough. Here's what I remember:But yeah, I agree with what you're saying, but I would just keep it in this thread instead of making a new one.
I've got nothing to propose at the moment, sorry. I haven't really thought about it.Ok, then what do you propose?
Understand though, it wasn't built for "other fighting games" it was built for competitive gaming in general and it wasn't really a criteria so much as a set of principals. We only derive a criteria from that set of principals.
Then maybe the proper next step would be a meeting of the minds to establish as a community, the criteria require in order to ban things.I've got nothing to propose at the moment, sorry. I haven't really thought about it.
I understand. :3
Sirlin said:The top 8 finals for Soul Calibur were really exiting, as I knew they would be, but not for the greatest reason. It was all about Hilde's bull**** ring out combos. My friend Cedric made top 8 (winner's side!) using Hilde and I thought he'd win the whole tournament. Another Hilde made top 8 with the same tactics. We saw several matches with Hilde where she won all six rounds with ring out, ha. When this happened, half the crowd was laughing at the ridiculousness of this obviously unfair combo. The other half was booing and yelling out curses at Hilde. Everyone was excited and yelling.
Hilde seems to cause a great divide in the Soul Calibur 4 scene. Should she banned? Is she already "soft banned"? (Apparently not!) Will she be fixed? (She already was in the PSP version, apparently.) The people sitting near me during the finals joked that apparently the Hilde bull**** is fair after all, considering both Hilde's lost. The Ivy player, who I hear usually does all sorts of interesting things, played with a super boring turtle style and was able to beat Hilde. No problem then, right? Ha.
Can you post the link?Hmph, I found this (somewhat old) blip interesting, as it seems to contradict his other statements on the subject. Thought I'd throw it out there :0:
A common sense approach involving all of the factors the character affects, and inciting only global changes that only change the frequency of events rather than the quality of events. (That means we get rid of a character instead of doing thing like "ban tornado" to make him weaker)Ok, then what do you propose?
Since then, our Metaknight roster has increase drastically and the other character's with "hero" mains have either lost their heroes or have yet to show any increase in that character as a whole. You'll also find that their "top placement" characters is close to what Ankoku has for his list now; the only difference is those that did poorly vs. MK have dropped drastically while others have stayed the same or risen based on that matchup.If you take the time to look at all of these results anyone with good judgment can see that
the word “dominant” may need to be reexamined. Mew2King, one of the best Melee
players and arguably the best Brawl player easily pours countless hours until the point of
obsession attempting to make this “broken” character invincible, and yet Ally has a
winning record of 2-1 in regards to out-placing (obtaining 1st place) over Mew2King in
this season.
Moving back to the results you’ll notice that Meta Knight is not taking every top spot,
does not congest the top places, and at multiple occasions is barely present. Among the
top placements, you can find a multitude of characters such as Snake, Wario, Marth,
Diddy Kong, DDD, Falco, Olimar, and Ice Climbers.
There are many non-Metaknight mains including Ally who have trained their characters
to be more than a force to reckon with such as Anther’s Pikachu, Fiction’s Wario, DEHF
and SK92’s Falco, mikeHAZE and NEO’s Marth, Razer’s Snake, Atomsk’s DDD, Lain
and Meep’s Ice Climbers, and ADHD and Ninjalink’s Diddy just to name a few. If you
compare the top Metaknight player’s such as Mew2King, Tyrant, and Dojo they only
make up a small fraction of a large talented whole.
It's been a bit longer now, and Metaknight's effect on the metagame has grown stronger. What's more, the pro-ban predictions have all come true to the letter. MK mains continue to flourish, almost everyone good picks up an MK secondary, and the only non-MKs you have left at the top of the tournament scene are Smash Heroes that main someone who has a decent matchup against MK.Once Metaknight was determined to be the best character in the game, there was a huge
flock for players to jump on the “best character” bandwagon which caused Metaknight’s
character development to increase at an alarming rate. The rest of the character’s quickly
became fixated on creating a strategy to beat Metaknight and through the journey have
discovered techniques that apply to both Metaknight and the rest of the cast.
It is reckless to ban a character when the metagame, reflected through character
techniques and tournament results, continues to grow and evolve.
We had to ban IDC, and the planking ban is still a huge issue... and involves only MK. Since this statement, we have seen discussion on air time limits, ledge grab limits, ledge grab limits for MK only, limitations on gliding under the stage, and auto-losses for MK if the timer runs out. These things have far from been resolved.Metaknight has been explored to the point where stalling has been a major issue with the
character. However, the two primary methods of stalling already have solutions, and are
no longer evidence for a ban. The IDC has already been formally banned and is no longer
an issue. Planking is banned in some areas, but this problem is not specific to Metaknight.
Even more specifically, the Dojo vs DEHF ruling from Genesis was not a situation with
Metaknight, rather just a poor judgment call. Any basis that would further extend past the
basic definition of a ban for a more specific criterion has no application to this debate.
What I quoted is all he says on the subject, but here it is anyways. It's at the bottom of the page.Can you post the link?
It does parallel it very nicely, though our situation seems much more severe.Funny how that quote seems awfully similar to what we're going through currently.
unfortunately, if this makes MK more worthy of a ban, it also makes him less likely to be banned doesn't it? if I switch to diddy for his great vs MK matchup and practice a lot so he's my new main, why would I want MK banned so that peach and luigi players could suddenly threaten me? if I go snake why do I want MK gone so DDD is far more common? the BBR said this wasn't up for discussion for at least a year, and over time people have less and less personal reason to ban MK as they either pick MK themselves, a character that does better vs MK, or quit, so I'd think over time a ban becomes less likely because in the process of adapting to MK's existence, people become dependent on him even if they picked a different viable characterMetaknight's usage has gone up. Usage of non-MK characters has gone down. Usage of characters that specifically do well against Metaknight have gone up.
It's true. Unfortunately, anti-ban has the advantage in that they can just dismiss things (and have) and say "it's too soon" or "it's too late" depending on how the game is going.unfortunately, if this makes MK more worthy of a ban, it also makes him less likely to be banned doesn't it? if I switch to diddy for his great vs MK matchup and practice a lot so he's my new main, why would I want MK banned so that peach and luigi players could suddenly threaten me? if I go snake why do I want MK gone so DDD is far more common? the BBR said this wasn't up for discussion for at least a year, and over time people have less and less personal reason to ban MK as they either pick MK themselves, a character that does better vs MK, or quit, so I'd think over time a ban becomes less likely
I miss our ROB vs. DK matches.**** good read overswarm, **** good read
its sad but true. I think the next question is, should we tolerate MKs current presence? Or do we continue to do as the quote above suggested and "join the other legions of MKs"?unfortunately, if this makes MK more worthy of a ban, it also makes him less likely to be banned doesn't it? if I switch to diddy for his great vs MK matchup and practice a lot so he's my new main, why would I want MK banned so that peach and luigi players could suddenly threaten me? if I go snake why do I want MK gone so DDD is far more common? the BBR said this wasn't up for discussion for at least a year, and over time people have less and less personal reason to ban MK as they either pick MK themselves, a character that does better vs MK, or quit, so I'd think over time a ban becomes less likely because in the process of adapting to MK's existence, people become dependent on him even if they picked a different viable character
( I did read everything you said, in case you think I'm nitpicking out a part of your post. ^^; )Yet you side-step the central point. Yes, MK does centralize the metagame, but so do all top characters. You never differentiate between reasonable centralization and what truly overcentralizes.
[1] That aspect of the game must be so different from everything else in the game that itYet you side-step the central point. Yes, MK does centralize the metagame, but so do all top characters. You never differentiate between reasonable centralization and what truly overcentralizes.
Worse, you don't even have a criteria to establish the difference.
That's what I'm holding out for, and I'm not alone on this. I see what's going on with our metagame right now, and this would be the straw that breaks the camel's back if we don't do it with properly comprehensive justification that is universally applicable but at the same times covers only what is absolutely necessary.
As you yourself said overswarm, once banned it's very difficult for things to be unbanned, and if we set a precedent of irresponsible banning then we only have ourselves to blame when the metagame is gutted by future arbitrary bans. We already have popular match-up surgery, why do you think it will end here?
TL;DR: what you have is information what you lack is a true criteria. That is your next step. I already gave a starting point, perhaps debating off that would allow us to form a standard that is universally agreed upon.
That would actually fall under this:unfortunately, if this makes MK more worthy of a ban, it also makes him less likely to be banned doesn't it?
It also falls under the counterargument of the Anti-ban's argument of "let the metagame develop" because by that time the damage would've already been done, as it was said at the first MK ban thread.Pro-Ban
-Metaknight will kill Brawl. Due to heavy centralization, Metaknight has the ability to kill Brawl because of his absurd amount of "gay" options and being the best character in the game by a considerable margin.
Define "alien", define "decreasing quality". Those are wiggle words I can apply to just about anything.[1] That aspect of the game must be so different from everything else in the game that it
is an alien to the rest of the game.
[2] That aspect of the game must decrease the quality of every aspect of Brawl.
A- Everything we have banned in Super Smash Brothers history has met both of these
criteria, and
B – Besides Metaknight, there is nothing we have yet to ban that satisfied both of these
criteria.
As listed in the post. What we need from that is information and motive. We have both.
The "slippery slope" argument is a little old; Snake, Diddy, ICs, Wario, they ALL have bad matchups and bad stages. Metaknight has consistently shown that he does not.
50%+1 of the cast rendered non-viable.@Adumbrodeus: Can you repost your criteria? Sorry, but I hardly remember a thing about it.
MK has a 65-35 or better on 17 characters in the cast. 16 if you just count PT as 1.50%+1 of the cast rendered non-viable.
.
lol smashboards (not directed to you Ripple)and for the sake of argument, we'll consider a character with 65-35 or worse to be non-viable
What you're asking is for is a different set of arbitrary data. I recognize that the decision to ban anything is arbitrary sans 100% dominance (which cannot happen due to human error). As I understand it is arbitrary, rather than focusing on a rigid, arbtirary number system I look at the game as a whole and refer only to things Metaknight has an affect on. To say "MK should be banned if he wins X % of monies", "MK should be banned if he has Y amount of points on ankoku's chart", or anything of the sort is sillyness that is looking for justification.Define "alien", define "decreasing quality". Those are wiggle words I can apply to just about anything.
What I'm ASKING FOR is a hard criteria, numbers, unambiguous. Something we can debate over and preferably compromise over.
What you're asking is for is a different set of arbitrary data. I recognize that the decision to ban anything is arbitrary sans 100% dominance (which cannot happen due to human error). As I understand it is arbitrary, rather than focusing on a rigid, arbtirary number system I look at the game as a whole and refer only to things Metaknight has an affect on. To say "MK should be banned if he wins X % of monies", "MK should be banned if he has Y amount of points on ankoku's chart", or anything of the sort is sillyness that is looking for justification.
Don't hide behind numbers; they are merely data that can be interpreted. Look at the game as a whole. Setting rigid banning criteria is setting yourself up for mistakes or failure.
AZ had rigid criteria for Genesis; it was achieved at Pound. Others have rigid criteria that it doesn't matter if MK takes every spot in a tournament as long as it isn't #1.No, this is prior to numbers, there's already plenty of numbers, criteria is merely a CONTEXT through which we view numbers.
No, it's not, just the opposite, not having a rigid criteria is setting yourself up for exactly the problems that we have right now, nobody can agree on what is banworthy and that makes every decision arbitrary. The result? A 500+ page result that bans every conceivable point of minutia.
Perhaps you might've understood better if you read the linked blog. "Renders nonviable" is a perfect example of a wiggle term which is precisely why I chose to define unambiguously there.What makes me scratch my head is that Adum's criteria doesn't reflect upon just one individual being classified as God Tier. Currently, Fox in melee has no bad match-ups either, but he's often has to compete with Marth, Falco, Shiek, and the upcoming Jigglypuff in tournament results. That doesn't make Fox banworthy because of slippery slope fallacy.
But in Brawl we have Metaknight with an extremely high tournament domination and practically dictates the rest of the character rankings due to the fact that the Brawl tournament scene heavily relies on the Counterpick system for players to advance to the next match, something Melee isn't "hindered" by.
Metaknight does not make 50%(+1) of characters unviable, that is fact. However, I can't say Brawl should be judged by this due to the CP system, where at least one character has a counter (hard or soft), some more than others, and they wipe out the majority of the competition which allows those characters to fight the "undisputed champion" Metaknight. This is what I mean when I say he dictates the tournament scene.
Adding on the fact that Metaknight used to be in his own tier once to represent his extremely high tournament numbers, and yeah, I think you can see where I'm getting at with this.
AZ had rigid criteria for Genesis; it was achieved at Pound. Others have rigid criteria that it doesn't matter if MK takes every spot in a tournament as long as it isn't #1.
Setting arbitrary rigid criteria is a losing strategy.
If you set the criteria too low, things get banned earlier. If you set it too high (often the case), nothing gets banned.
What's worse is that when the SBR selected criteria for banning, everyone's criteria either fit or didn't fit Metaknight at the time it was made... for their respective side. If we did it again, we would have the same issue.
All you need is motive and data, and then its a discussion that has to take place. Setting arbitrary criteria that can't move is a recipe for failure.
If you can somehow quantify how many Metaknights are needed to create a problem you could theoretically do it, but this is unlikely. This even less likely when matchup ratios are in themselves inherently biased.
Circle camping is just stalling, why people have persisted to allow it when stalling has been banned since day 1 baffles me. It's just as broken as every other form of stalling, no more, no less.My issue with MK is not that he is unbeatable (Diddy may very well "counter" him, although I have my doubts and feel that long-term, MK will win that match-up) but that we have to create special rules just for him. Planking, circling etc. rules and ledge-grab limits are all primarily in place to stop MK from timing out matches after he gains a slight lead or doing other similar things.
If we are putting rules in place that stop MK from playing to win, then MK is bannable. Not because he is "overcentralizing" (and believe me, he might be; there's more to "overcentralization" than how many people are playing him) but because obviously he is broken in a capacity that requires us to create rules especially tailored to him. Even Pit is more easily dealt with when he attempts to Plank or circle camp.
This does not mean that we are required to ban him, simply that by the rules set and commonly associated with those required to ban a character, MK does in fact fit the criteria. I've heard rumors that Sirlin himself would have banned MK a long time ago, which will undoubtedly surprise those of you who hump his leg.
MK is inarguably a bannable character.
And with a criteria, we'll ban or not ban him based off of arbitrary criteria. The position of whoever sets the criteria would determine whether or not he is banned.Without a criteria, we're destined for failure because people will simply vote with their biases, and nothing will be accomplished besides a headcount of peoples' biases.
That's why we it gets discussed and compromised on first, BEFORE it gets accepted.And with a criteria, we'll ban or not ban him based off of arbitrary criteria. The position of whoever sets the criteria would determine whether or not he is banned.
You can reference whatever you'd like, but it is still irrelevant. You either want MK banned or you don't. There will always be a "what if" scenario, a "just wait and see" scenario, and a "it goes against competition" scenario. Always. The only way you can convince 100% of the people is if he won 100% of the tournaments out there and every other placement.
We did. Tried to, anyway. Like I said, the principles regarding this is arbitrary. You cannot change that in any way shape or form with the exception of Metaknight's dominance at 100%.That's why we it gets discussed and compromised on first, BEFORE it gets accepted.
Honestly, why didn't we do this FOREVER ago? Like you know, back during the early days of the SBR?
Regardless, deriving a criteria from a set of principals designed to govern exactly this situation is not arbitrary, it's the exact opposite of arbitrary.
can be translated to this:Regardless, deriving a criteria from a set of principals designed to govern exactly this situation is not arbitrary, it's the exact opposite of arbitrary.
No fighting game is inherently based on a CP system.What makes me scratch my head is that Adum's criteria doesn't reflect upon just one individual being classified as God Tier. Currently, Fox in melee has no bad match-ups either, but he's often has to compete with Marth, Falco, Shiek, and the upcoming Jigglypuff in tournament results. That doesn't make Fox banworthy because of slippery slope fallacy.
But in Brawl we have Metaknight with an extremely high tournament domination and practically dictates the rest of the character rankings due to the fact that the Brawl tournament scene heavily relies on the Counterpick system for players to advance to the next match, something Melee isn't "hindered" by.
Metaknight does not make 50%(+1) of characters unviable, that is fact. However, I can't say Brawl should be judged by this due to the CP system, where at least one character has a counter (hard or soft), some more than others, and they wipe out the majority of the competition which allows those characters to fight the "undisputed champion" Metaknight. This is what I mean when I say he dictates the tournament scene.
Adding on the fact that Metaknight used to be in his own tier once to represent his extremely high tournament numbers, and yeah, I think you can see where I'm getting at with this.
This is a good supporting argument.My issue with MK is not that he is unbeatable (Diddy may very well "counter" him, although I have my doubts and feel that long-term, MK will win that match-up) but that we have to create special rules just for him. Planking, circling etc. rules and ledge-grab limits are all primarily in place to stop MK from timing out matches after he gains a slight lead or doing other similar things.
If we are putting rules in place that stop MK from playing to win, then MK is bannable. Not because he is "overcentralizing" (and believe me, he might be; there's more to "overcentralization" than how many people are playing him) but because obviously he is broken in a capacity that requires us to create rules especially tailored to him. Even Pit is more easily dealt with when he attempts to Plank or circle camp.
This does not mean that we are required to ban him, simply that by the rules set and commonly associated with those required to ban a character, MK does in fact fit the criteria. I've heard rumors that Sirlin himself would have banned MK a long time ago, which will undoubtedly surprise those of you who hump his leg.
MK is inarguably a bannable character.
No, this is the mindset of slippery-slope. What I don't know is, how can anti-ban ever think that people will want to ban Snake or Diddy afterwards? These characters, unlike MK, have clear disadvantages and can be worked around even by their advantaged MUs. MK can only be worked around at the top of his game by what, 2 characters? MK has too many "greats" and I barely even see any cons to him as a whole, at least Snake and Diddy have exploitable weaknesses that are humanely possible to reach with more than just "the characters with close-to-even-yet-disadvantaged-anyway" MUs.And when we establish that precedent, it will be repeated each and every following discussion, with the final result being that we'll be banning whatever the hell people feel like banning at the time.
Well, it clearly is because some TOs are just stupid. here is no other definition for what they are, people plank and camp and stall in their tourneys as MK and they just let it slide. When was the last time you heard a TO disqualify a player for stalling?Circle camping is just stalling, why people have persisted to allow it when stalling has been banned since day 1 baffles me. It's just as broken as every other form of stalling, no more, no less.
Let's see... Take a large sum of the characters in the game, give them a disadvantage in a match, and pit them against a planking MK, who is arguably the best defensive character in the game. How do you expect them to retake the lead? They will either increase their disadvantage by jumping off and attempting to hit MK/stagespike him where they will then get hit/die as a result of attempting to get him out of there (otherwise known as 'stalling'), or in the rarest case they will regain the advantage and fight to keep it against one of the best offensive characters in the game.Planking, since when was that proven bannable?
Again, how so? we're referencing to an outside set of idea that are pretty much considered the definitive ruleset for banning, and then deriving a concrete criteria from that. How is that arbitrary?We did. Tried to, anyway. Like I said, the principles regarding this is arbitrary. You cannot change that in any way shape or form with the exception of Metaknight's dominance at 100%.
I know what you're trying to say, but you're heading in the wrong direction.
Unfortunately, that is an issue and there's nothing we can do about it now.can be translated to this:
"Just write why you think something should be banned and then we'll follow that"
They mean the same thing and have the same results. Your idea of having banning criteria might have merit if we didn't already have a character that could be used as an example of what needs to be banned.
No, we're not. We're looking at Brawl.Again, how so? we're referencing to an outside set of idea that are pretty much considered the definitive ruleset for banning, and then deriving a concrete criteria from that. How is that arbitrary?
No one is going to say "ban (character)". If they do, they won't be joined by many. We universally scoff at the idea of banning a character; MK has obviously broken the mold here.That said, I think you're underestimating the amount of influence this could have, there seems to be a fair number of people who are "on the fence" as it were and have opinions similar to me in this regard, not the "hell no" group but the "prove it" group, the people who are waiting for a PtW derived criteria to be cemented that bans everything we should have banned, and doesn't ban anything that we don't.