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Why are so many people so dedicated to make timing out a non-viable option?Eight minutes serves to make timing out a non-viable option. If you bring the time limit down to 4 minutes it becomes easier to camp people out since the timeframe is so much shorter. Additionally, tons of matches go way over four minutes; puff peach, yl puff, low tier a vs low tier b etc.
wow I actually really like that idea. I can just imagine both players SDing 3 times and then trying to get a combo off haha.Lol, 30 seconds, if the timer runs out both players are DQ'd.
That's not a very good analogue, since the number of stocks taken in a match can vary between zero and seven, so the number of minutes per stock varies wildly. Plus, stocks in Smash overlap, whereas in most fighters, rounds reset damage, shield health, position, etc. Depending on the game, some of these elements carry over, but not to the degree they do in smash.The only sense I can see behind 7 minutes is that it gives one minute to each stock, which is kind of silly since even in SUPAH FAST REAL FIGHTERS, each life is allocated a minute and 39 seconds.
You think? My impression has always been that, despite it being the standard mode, timed matches are actually less popular than stock matches even in the casual smash crowd. I know this was the case for for me and my friends in both 64 and melee anyway.8 mins is too long :| that's the only reason people dislike time-outs.
You like watching people time each other out currently??Obviously with the above in mind... People would prefer if time didn't play a role in their game at all. I dislike playing timed smash, therefore i dislike timeouts. Or I actually don't mind them so much when they take so long and are so rare, but would exactly start to dislike them if they became a common goal.
I actually can't remember the last time a melee match went to time other than Armada vs Hungrybox.The important thing to understand here is what comes out if we change the timer.
A timer that is lower gives a higher chance for timeouts (at least if we drop it to 6min or lower).
If the timer is 6min or lower pretty much all the floaty MUs actually benefit in A LOT of cases to play on time out. A stage like PS should be removed if the timer is way to short because of those stupid changes the stage has.
If the timer is even lower then that (4min for example) it will ALWAYS (not always but in a very high % of the cases) be timeouts. This will be the case because close to the end of all matches the timer will not have much time left. The question then is WHY you should approach.
The ONLY for most people with this new rule would be that me/Hbox only play around 70% of what we played last time.
The cons for this is way worse and people that don't wanna see timeouts will see it so much more often and the game will become even more deffensive/based on timeouts.
To all of those people that say they hate to play/see 8min matches can you give me a honest answer on how many matches that in the end is a timeout?
well there is a certain Pink Shinobi match that is best left forgotten, but yeah they are rare.I actually can't remember the last time a melee match went to time other than Armada vs Hungrybox.