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Victory is My Destiny - MK Video and Critique Thread

Sync.

Smash Champion
Joined
Jun 9, 2010
Messages
2,369
Location
Houston, TX (Fire Nation)
Critique please.

Vs Toon Link
http://www.youtube.com/user/CMFofB#p/u/1/DPzZuXrmeQE

If anything, I need this last vid critiqued, i think i did terrible.
Thanks
Couple things, against TL dair puts him in a bad position(be sure it's a RAR nair so yo usweep him towards the blast zone) but when you're trying to edgehog him drop down and shuttle loop him. Invincy dair only work if you're drop. Invincy nair is good if you don't want to shuttle loop although shuttle loop is a lot better.

When you get spiked don't panic... watch your jumps and remember to always drill rush.

When TL has no bomb smartly tornado and rack up damage. Tornado is still punishable but but a lot less punishable without a bomb.

Grabs are really good in this MU puts TL in a bad position ALWAYS.

On the ground tilts do really well against TL if you space them out of his zone. If you roll behind TL he has no option but to jump and run.

Punish bad bomb pulls (for example if you see double jump bomb pull be sure you shuttle loop it).

Focus on gimping more so than killing. Watch Santi vs Dojo vids or Dojo vs Jerm vids you'll learn a lot [:
 

Dojo

Smash Champion
Joined
Feb 7, 2007
Messages
2,978
Location
Time Chamber, Texas
I didn't watch, but just make sure your shield is always really high once you reach kill percents. He has no reliable kill move on the ground that can't be punished hard.
 

Orion*

Smash Researcher
Joined
Jun 1, 2008
Messages
4,503
Location
Dexters Laboratory
Hey guys, Need some tips and a small critique if you don't mind please.

Vs Pierce
http://www.youtube.com/watch?v=YTM7tt_9n3o
http://www.youtube.com/watch?v=KZBoxuJhyR0

Thanks!
:25 game 1 looked really cool LOL

i feel like you dash attack at dumb times. im not saying dont use it just not in those situations

youre spacing can use work there where some times you dropped pressure chances with tilts

youre edgeguarding isnt efficient. your ledge pressure seemed to be fine though so idk why you didnt just stick to that

you can get more out of your uair stings at low percents
 

iRJi

Smash Champion
Joined
Sep 9, 2008
Messages
2,423
:25 game 1 looked really cool LOL

i feel like you dash attack at dumb times. im not saying dont use it just not in those situations

youre spacing can use work there where some times you dropped pressure chances with tilts

youre edgeguarding isnt efficient. your ledge pressure seemed to be fine though so idk why you didnt just stick to that

you can get more out of your uair stings at low percents
Yea, I suck at edgeguarding lol. Been trying to work on it for a while, but it's like a new thing to me. Normally I just toss people off the stage and try to keep them on the ledge, like you already stated.

Btw, I ordered a new controller just now. =D. The one I got from you stopped responding as much =[.
 

Sync.

Smash Champion
Joined
Jun 9, 2010
Messages
2,369
Location
Houston, TX (Fire Nation)
pulse(red mk) vs sean(grn mk)
they say AD vs sean but thats just an uploader mistake, its definitely me
1. http://www.youtube.com/watch?v=cdEou6FujWQ&feature=related
2. http://www.youtube.com/watch?v=0AljFteq6M0&feature=feedu

constructive and blunt preferably :) plz and thnx in advance
The MK ditto is all about mixups. Be sure to make use of all of your options in it and be sure to space correctly. I didn't see you zone much with tilts at all (ftilt and dtilt great in this match up they give you lots of follow ups).

Uh although the MK didn't punish you about this habit, you run up and shield a lot which can easily be grabbed (learned this lesson painfully from Gnes).

When being edge guarded be sure to use all of your options like I mentioned before... fairs, dairs, early SLs and nairs are all great options when trying to return on stage. I saw you would get pressured and just try to recover and not fight as well. You are both the same character and thus both capable of fighting off stage.

Air dodging to the ground too much gets you grabbed or nailed by a charged smash so don't make that too much of a habit [:

When getting edgeguarded with forward smash just jump over it or tornado sweep through it. You can also air dodge to the ledge buffer grounded SL if you want to do some damage and are sure of the timing for that.

Grounded SL is great in this matchup by the way.

I hope this helps a bit! [:
 

Sync.

Smash Champion
Joined
Jun 9, 2010
Messages
2,369
Location
Houston, TX (Fire Nation)
Here is my mk, hope someone can help and critique it.
1.- http://www.youtube.com/watch?v=QINCjpQySw4
2.- http://www.youtube.com/watch?v=hMrgYdNMfvo
3.- http://www.youtube.com/watch?v=i8OYxrHTcaQ

this matchs are from yesterday so that is my actual level ;D
Game1- Don't try and pivot grab GaW's key, instead (you did a good job of this when the opportunity came up) shield then punish it. It doesn't even have to be OoS sometimes you can just dsmash or dash grab (shield grab won't work). When trying to gimp GaW don't try and shuttle loop his upB instead have invincibility when he's trying to get on the ledge so you can punish parachute animation. You want to shuttle loop the parachute not the upB. The last kill was really good THAT'S how you gimp GaW. Really solidly played you're really good [:

Game2- It was really solidly played. Watch the patterns in your dair camping because every time you daired you got punished for it or even sometimes killed. Also with gliding, you have to be careful because it is one of the easiest things to punish that MK can do. If you think he's going to punish your glide, preemptively glide attack to clank with whatever he's going to hit you with. Remember you can upB OoS his bairs and a lot of GaW's moves the invincibility frames really help in this match up. Eh I think the reason you lost was because of the momentum shift that happened after the side B. Mistakes happen :/

Game3- Remember to not get predictable with glide that cost you a stock. Remember to OoS upb some things it will really help in this match up! I know it's game 3 and it's looking like you're going to lose but don't desperate shuttle loop him, it'll get you killed! Play it slow versus GaW and you'll even the game up again. Remember to make matches go at your pace not your opponent's. Use more tilts, watch for openings and punish laggy moves when you see yourself losing really quickly.

Good set all in all! Was this WF? I hope you climbed back up to GFs [:
 

etecoon

Smash Hero
Joined
May 31, 2009
Messages
5,731
super laggy livestream footage

http://www.ustream.tv/recorded/14077362

skip to 2:22, my MM with inui is also earlier on this but I really need snake advice

things I already notice

I really need to guard against his aerials more, I never expect people to do stupidly laggy things like that. most of my deaths were random bairs

need to diminish his shield further before trying to nado, and be less greedy with it when it does get blocked

snake doesn't die, I'm just going to try timing them all out next time. I was experimenting with a more aggro playstyle at this tournament, had about the same results as normal in bracket but MM's didn't go too well

bad habit of using dsmash as a GTFO move, not safe and pointless at low %, better options
 

Master Raven

Smash Master
Joined
Mar 25, 2008
Messages
3,491
Location
SFL
Here's my set w/ ESAM from a week ago:

http://www.youtube.com/watch?v=O64P-Zol6ts&feature=feedu

Match 2 wasn't recorded but I beat his ICs on Frigate. It's obviously evident that I'm not that knowledgeable about both of these MUs in the current metagame (it's my first tournament since January 2010 >___>), and I'll obviously get better at them as I play him more, but I'd like to read your thoughts especially on the last match.
 

Exdeath

Smash Master
Joined
Sep 20, 2009
Messages
3,006
Location
Florida
super laggy livestream footage

http://www.ustream.tv/recorded/14077362

skip to 2:22, my MM with inui is also earlier on this but I really need snake advice

things I already notice

I really need to guard against his aerials more, I never expect people to do stupidly laggy things like that. most of my deaths were random bairs

need to diminish his shield further before trying to nado, and be less greedy with it when it does get blocked

snake doesn't die, I'm just going to try timing them all out next time. I was experimenting with a more aggro playstyle at this tournament, had about the same results as normal in bracket but MM's didn't go too well

bad habit of using dsmash as a GTFO move, not safe and pointless at low %, better options
I've been working on these issues with my Snake MU.

Something that I do to work on it is to space in order to cover all of his options when he puts himself in the situation for it (Uair the tip of his Dair and follow his horizontal DI in most cases), and to otherwise stick with safe landing options.

For Neutral B, I'm trying to make it a habit of immediately retreating from their shield unless I know that it's going to poke (learned from experience -- I'm sure that most experienced players know exactly when it will poke).

As for killing Snake, something that I haven't tried yet but will try is to start making a read off-stage for a Nair kill (kills Snake with moderately good DI ~150%). It's helped with DDD as well.

Don't give up on learning aggro just because it failed once -- it will take time to adjust.
 

Master Raven

Smash Master
Joined
Mar 25, 2008
Messages
3,491
Location
SFL
Don't worry about choosing between aggro vs campy, you can do both. Those two styles in my experience depend on the momentum and situation in the match. I generally play very aggressive but I also try to maintain a spacing that's good enough to ensure I don't get hit too much. If you're getting ****ed from playing aggro then just play campy until you can spot an opening and take advantage of that opening with what you have from thereon. I also think that it depends on how well you know your character and MUs, so the more you know about your options, the faster you'll be able to react to things at the moment.
 

!!!RM!!!

Smash Journeyman
Joined
Nov 2, 2010
Messages
210
Location
Imperial Beach, CA
I guess I want some advice

Here's the vid...

http://www.youtube.com/watch?v=n8LUmhtAC4U

I already realize that I was approaching way too much, was trying to lead in with nado from too far away, and just getting too aggressive in general. but anything else would be nice.

-When you approach Dedede try to keep in mind that he can beat early Tornadoes with Utilt very easily if you just charge in like that.
-I didn't see him punishing your Nados outside of sometimes doing shield>grab. Abuse that weakness he has and brickwall him with Nado spam.
-@0:51 Now that's a problem that needs addressing. I've noticed both in my old vids and from watching newbie(boy am I one to talk)/bad pocket MKs in tournament, that people have an urge to Aerial Shuttle Loop at anything above them. Even if the opponent is definitely outside of ASL's strong hitbox range people will still go for it. Try to calm down when your opponent's above you like that and just Uair frame trap into Uair, Nado, Nair, etc. Pretty important thing to fix ASAP because not only are you giving up a juggle setup, but you are also unnecessarily staling one of your kill moves and putting yourself in the position to be punished hard on landing.
-@1:56 Ugh. That was not good. :'( Never sandbag when someone's that close(or ever really) because you will get punished for it every time. Shield, buffer Ftilt, GSL, Tornado, Froll, just something to get in their way that will shut down some options.
-When you get a stock lead stop approaching altogether unless they can projectile camp you like Falco where you actually have to approach. Dedede can throw Waddle Dees at you lol, so he's gonna want to approach once you get the lead. Just look for something to react to. If he runs at you just Tornado. He has no reliable options outside of shield that "beat" tornado. Basically, look for openings he makes by committing to an approach or move and punish.
-Play safer. Don't just blindly run in. Go with non-committing options until you see an opening to react to and punish.
 

Exdeath

Smash Master
Joined
Sep 20, 2009
Messages
3,006
Location
Florida
This was from the winners finals of a tournament last weekend:

http://www.youtube.com/watch?v=iG1N1AykPgw
http://www.youtube.com/watch?v=Xfa_DcZiX0o

He's really hard to get in on :/.
Stay closer to the ground to punish his landings. Your greedy air game was effective on Frigate, but MJG had adapted by PS1. He wasn't using many SH attacks (e.g. Zair) until you were frustrated and running into everything under the sun.

You were using Neutral B when he had a bomb, getting punished as a result, and then being afraid to nado at times when it covered all of his options. Generally, TL with bomb =/= nado; TL without bomb = nado.

When you're at kill percents, it's better to not dash unless you make a read/TL does something dumb, because he can't really kill you without telegraphing something or comboing off of a projectile (was that a laggy TV?).

/Post was better before lag boards erased the first edition. :glare:
 

theunabletable

Smash Lord
Joined
Feb 18, 2009
Messages
1,796
Location
SoCal
http://www.youtube.com/watch?v=JzV2ywZySdE

from a Pound friendly (my only recorded matches lol). Neither of us were playing especially seriously, and I did better in my money match against him, but w/e he's more talented than me lol.

Any tips, or anything I was doing especially wrong? I know I need to work on my uair spacing, I've lost so many matches from misspacing a uair and getting punished lol. And I was also getting too greedy with my gimp attempts in situations where I should've just grabbed the ledge. What do you guys notice apart from that?
 

Player-4

See you in 25 years
Joined
May 16, 2009
Messages
5,582
Location
Campgrounds, TX
Why were you just standing around game 1? First game is all I watched.

Use the R button and Nado. I think I saw you shield 3-4 attacks the whole match. And I don't understand why you were playing so slow and just standing around. It's like you were trying to read him or waiting for him to do something so you could punish it, but you weren't doing any of that. Shield and punish him for touching your shield, you're MK, there's not much that can touch your shield and go unpunished.
 

theunabletable

Smash Lord
Joined
Feb 18, 2009
Messages
1,796
Location
SoCal
I actually haven't really watched the first match 'cause I remember feeling like I was on autopilot the whole time haha. Definitely shielded more second game lol

I think Pound was around the time I was trying to get rid of my bad shielding habits, too.

Although I do need to work on using my shield better haha :p

Oh and I think I need to do less falling-dairs lol
 

-LzR-

Smash Hero
Joined
Jan 1, 2009
Messages
7,649
Location
Finland
Well, anyone critiquing it regardless of the audio? Just turn it off, it's not necessary for watching the video. I would really appreciate any help since my MK has stopped improving.
 

Exdeath

Smash Master
Joined
Sep 20, 2009
Messages
3,006
Location
Florida
http://youtu.be/rAAqvMd9Kzw

MM between MVD and I.

I do some... dumb stuff sometimes but I'm learning lol

Btw idk why the video skips to like 2/4 into the set lol just go back to the beginning if it happens
It got better as the set progressed, but you were too afraid of MVD up close. At one point you were at a clearly advantageous/safe point behind MVD when he's shielding and you just sat in shield and let him drop shield>turn around>grab you. Even when sitting in shield, you had enough time to react to him trying to grab you and could/should have spot dodged.

Most everything about your Up-B (after you've initiated it) is bad. You missed a lot of gliding FF cancels and you were far too risky with your glides. Also, your aerial Up-Bs were riskier than they needed to be because of your inefficient FFs and you missed some virtually no-risk Up-Bs on Frigate in particular. Learn to Up-B below the stage so that you don't need to even read/react to what Snake is doing. You were in a perfect position to just repeated ledge drop>Reverse-Up-B back to the ledge and cover all of his options. You lost your first stock on Game 1 to poor canceling (onto a mine after missing a platform -- if you aren't sure, just cancel so that you grab the ledge when Snake is on the other side of the stage). You lost your second stock on Game 1 because you were tilting your glide to avoid Snake's aerial and then you didn't FF cancel properly and hard landed instead, which allowed MVD to Utilt you. This also lead to many dropped follow-up opportunities and lost ledge traps.

Likewise, you made several easily avoided landing mistakes with Neutral B, such as hard landing when you were going after MVD off-stage with it and then (much worse) not reacting to MVD popping out when you didn't have a good chance to hit him in time. In that situation, you should have retreated (you should have had enough time to react).

Your grenade control leaves a bit to be desired, although it's not a big deal. There were a few times when I would see you throw a grenade too soon and miss small bits of free damage here and there.

I found it odd (probably a good thing) how you were switching between greedy (not retreating aerials/randomly Up-Bing) and excessively safe (not following up when there were two grenades down, although if you weren't sure then it was a smarter choice).

You're too unsafe when you are destroying a mine (not a big deal). Try doing it with a tilt or Fsmash instead.

Your juggles tended to be hit-or-miss. You did well with spacing your Nair, but virtually every time that he Naired, he got out of your juggle because you weren't covering all of his options.

If you're momentum canceling and think that you might die anyway, do it with Side-B, not Up-B. Side-B extends your survival. Up-B does not.

As has been said, your ledge guard in general is poor (keep track of your Dair stale move queue if you use it off-stage).
 
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