http://youtu.be/rAAqvMd9Kzw
MM between MVD and I.
I do some... dumb stuff sometimes but I'm learning lol
Btw idk why the video skips to like 2/4 into the set lol just go back to the beginning if it happens
It got better as the set progressed, but you were too afraid of MVD up close. At one point you were at a clearly advantageous/safe point behind MVD when he's shielding and you just sat in shield and let him drop shield>turn around>grab you. Even when sitting in shield, you had enough time to react to him trying to grab you and could/should have spot dodged.
Most everything about your Up-B (after you've initiated it) is bad. You missed a lot of gliding FF cancels and you were far too risky with your glides. Also, your aerial Up-Bs were riskier than they needed to be because of your inefficient FFs and you missed some virtually no-risk Up-Bs on Frigate in particular. Learn to Up-B below the stage so that you don't need to even read/react to what Snake is doing. You were in a perfect position to just repeated ledge drop>Reverse-Up-B back to the ledge and cover
all of his options. You lost your first stock on Game 1 to poor canceling (onto a mine after missing a platform -- if you aren't sure, just cancel so that you grab the ledge when Snake is on the other side of the stage). You lost your second stock on Game 1 because you were tilting your glide to avoid Snake's aerial and then you didn't FF cancel properly and hard landed instead, which allowed MVD to Utilt you. This also lead to many dropped follow-up opportunities and lost ledge traps.
Likewise, you made several easily avoided landing mistakes with Neutral B, such as hard landing when you were going after MVD off-stage with it and then (much worse) not reacting to MVD popping out when you didn't have a good chance to hit him in time. In that situation, you should have retreated (you should have had enough time to react).
Your grenade control leaves a bit to be desired, although it's not a big deal. There were a few times when I would see you throw a grenade too soon and miss small bits of free damage here and there.
I found it odd (probably a good thing) how you were switching between greedy (not retreating aerials/randomly Up-Bing) and excessively safe (not following up when there were two grenades down, although if you weren't sure then it was a smarter choice).
You're too unsafe when you are destroying a mine (not a big deal). Try doing it with a tilt or Fsmash instead.
Your juggles tended to be hit-or-miss. You did well with spacing your Nair, but virtually every time that he Naired, he got out of your juggle because you weren't covering all of his options.
If you're momentum canceling and think that you might die anyway, do it with Side-B, not Up-B. Side-B extends your survival. Up-B does not.
As has been said, your ledge guard in general is poor (keep track of your Dair stale move queue if you use it off-stage).