Ledge_g2
Smash Ace
In a lot of other competitive games strategies are formed and become very stage/map centralized. I think people look at brawl too much of a fighting game where stages shouldnt change the way a fight happens. I disagree though, I think brawl has enough strategy in it to warrant stages forcing you to alter the strategy to suite the stage.
imo, We should be more flexible on the CP stages and have more bans to stop some chars getting CP *****. It brings depth and variety to the game and can make things more interesting.
If you get hit into some stage hazard and lose while outplaying them before hand then it is a mistake to have been hit into the hazard in the first place. If you knew the stage changes and hazards very well then you would know to avoid attacks that would send you into the hazardous direction.
If you find yourself focusing more on avoiding hazards then fighting then I think you need more practice on the stage and also learn to add strategy to work with the hazards.
imo brawl is a strategy/fighter, not just a fighter where stages should make no difference.
imo, We should be more flexible on the CP stages and have more bans to stop some chars getting CP *****. It brings depth and variety to the game and can make things more interesting.
If you get hit into some stage hazard and lose while outplaying them before hand then it is a mistake to have been hit into the hazard in the first place. If you knew the stage changes and hazards very well then you would know to avoid attacks that would send you into the hazardous direction.
If you find yourself focusing more on avoiding hazards then fighting then I think you need more practice on the stage and also learn to add strategy to work with the hazards.
imo brawl is a strategy/fighter, not just a fighter where stages should make no difference.