Only one person commented on my matches? come on guys. I know I'm not as good as macd but... =(
Okay so I'm watching you vs ChRed2AKrisp.
I'm not good with Peach at all, but I've done the matchup with RaynEX enough when I was trying to learn her and he's really gay/good.
============= Fox =============
You're pulling Turnips way too much. Turnips are dandy but the issue is he keeps hitting you for plucking them because they take a whole second to pull. They're more useful (IMO) against ultra defensive Foxes when you absolutely need to cut off their movement in some way; ChRed is not doing that.
Okay, your technical skill (notably movement and your ability to control your low FCs) needs work. Many punishes were dropped because you didn't do a simple dash cancel, or wavedash, and wound up in that awkward stop-dash animation with her. This is really bad.
You seem hesitant sometimes. Be confident in your decisions. If it's wrong, you know to not do it next time.
You seem really desperate to hit him a lot and just lob out dash attacks. This is bad. You cannot feel desperate against Fox (and other bad matchups) because part of why the matchup is bad is the fact that you can be punished for a lot of your stuff. You have to focus on being much safer and picking your battles more carefully. You have the priority to go through him at times and set things up, so attacking isn't completely worthless, but you also have to realize that sometimes in a defensive position it's not a bad idea to back up and reset the positioning. I know, it sounds awful because of pew pew pew but dash attacking into a shield out of desperation or tossing an FC Nair at them because you just HAVE to hit them isn't going to do you favours most of the time and can often be more costly than 10% in lasers.
Your decisions need work in your combos. You land a clean dash attack and follow with D-smash, when you could have grabbed him and gone 50% - 100% via CG. If you're concerned about execution and messing it up, then you should work on your CGing because that should be a bread and butter punish in Peach's game. You really can't succeed vs the fast fallers on FD without using it when it comes up (don't force it).
There are other small things like timing Bair and edgeguards in general vs Firefox but you can correct those with small adjustments I think. You're doing a lot of them a bit too early so the hitbox has finished by the time you reach them (Peach is slow).
============= Falcon =============
Okay so vs Falcon you're pulling turnips WAY TOO MUCH. To the point where you get Kneed and probably should have died, had he edgehogged you and not Baired again. You slow down as the match progresses and after that moment, which is good. But general tip is to only pull when he's like 2/3s of FD away from you (or on a platform across the stage on smaller levels, etc). Only do it when you're 100% sure it's safe.
When you dash attack Falcon as an edgeguard and mess up, getting the strong hit, and it won't combo to anything, just get him to use his Up+B and then get to the floor immediately so you can just land that clean FC Nair or U-throw Nair or D-smash. Peach's ground movement is much, much, much faster than her floating movement and you can change directions much better in it too. Falcon has way more mobility on his Up+B coming down than you do on your airborne float so if you're challenging it that high and when he has a whole stage to work with, you're probably not going to get him unless you can read minds.
When you're coming down after being hit, you always come down with Fair or Nair. It's not a very good move to come down with the same strategy every time (air-dodge, simply falling, double jumping away are all good strategies in their moments). Versus someone like Falcon, who has more moves to beat both of your combo-break moves (Uair, namely) and heavy punishment, having a habit so ingrained like attacking during falls can give him free moves or grabs, which is really, really bad. You have to keep yourself fresh and make him consider different things that could happen if he tries to follow and convince him that he needs to wait his turn. Telling him that you're going to do the same thing every time is not good and he will be more than happy to combo you for it.
Again, you seem desperate to hit him a lot. Don't just toss moves at him, especially laggy ones like dash attack that BEGGED to be dash dance grabbed. Be patient. Falcon is a jerk, he'll make you wait. You just have to accept this and move on. This DOES NOT mean throw more turnips.
Small gimping trick. If you D-smash Falcon offstage backwards at low percent with the initial hit, they usually Bair on recovery. Dash away and then edgeguard accordingly, or shield (angle it down) and then edgeguard his Up+B with Bair or whatever. Immediate moves will often lose to his Bair. D-smashing again can also work (sometimes trades, which sucks, but sometimes also wins), but risks them teching it and then humping you (and then them recovering).
If you Dash Attack --> Nair someone near the edge, you can often combo a second Nair if you try to. Vanz's suggestion of doing Uair isn't bad, though. It tends to be more consistent, though I think Nair --> Nair is also more likely just kill them outright. Different situational applications. What I like about Nair is that if they expect Uair and DI away, Nair will still work 100%. Though Uair can definitely put on more damage and has some ridiculous potential (Uair, weak Bair, strong Nair is a string I've seen too many times to count).
If you can jab them after D-smash, you also probably could have D-smashed again. And done more damage. And killed them.
DI away from Uairs. This will screw you versus Knees for a while but you'll learn how to see the Knees coming and switch to survival DI. You get comboed really hard and need to hold away. DI away from Falcon in general. It might seem like it's not doing much, but it prevents things like
this from happening at bad times.
============= Puff =============
I'm not sure how Peach vs Jigglypuff really works but from what little of it I've seen and done, I think you generally wait to look for a FJ that Puff does too close and then run under it with Nairs. Or, if they SH too much, you throw the turnip to hit where their Bair doesn't cover (their little tuft) and then follow with Nair or Fair and go combo (or you fall on them or float above them with an aerial if they overshoot their move).
I'm not sure if this is correct but usually I break Puff vs Peach down into a simple principle.
Puff wins if she stays horizontal with Peach. Bair trumps everything Peach has when it comes out (including Peach's pride and joy, Fair). So you can't be level with her if you're trying to seriously hit her. This means either approach from above at an angle, or from below (angle not really required, since Jigglypuff's Dair sucks).
In the videos vs Gambler0, you almost always approach high and then he drops and stays level with you, using some DJs in the process depending on how high you jumped, and then hits you with Bairs and stuff. You don't really mixup from this point, or simply jump high, then fast fall immediately to get under him and then go to work, nor do you simply wait for the full jump he does (he's frequently FJing before you do!) and punish him with a bunch of Nairs and Bairs from below; you still keep FJing to match his height.
Don't take this the wrong way, but I really think you won that one because he didn't take advantage of his chances to Rest your dash attack / D-smash lag (D-smash early in the match, dash attacks later), and because he really, really sucked at dealing with turnips (took so much damage from them, didn't even bother avoiding them; he got stitched heavily game 2), and spacing his aerials (and got D-smashed for like at least 40% per stock in the first game consequently).
It is good that you simply drifted away from him after being launched on Dreamland and didn't Nair/Fair automatically.
You're pulling turnips unsafely on Dreamland. Be more careful. Remember: they take a full second to pop into your hand. This is a habit you really, really need to work on because it's been prevalent in almost every match I've seen of you now.
You need to dash attack less vs Puff. I know it sounds weird, since he isn't punishing them at all, but you're really doing it too much. I mean, it gets to the point where you have clear chances to FC Nair or whatever at him and you dash attack instead, which does less percent, with less combo potential, and also is much less safe.