Dragmire
Smash Lord
yeah nade stripping stops metas fast attacks cold and works really well against his 2 killers Dsmash and Fsmash
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I would say Rainbow Cruise. In weegee's mansion, you can just shield drop grenades and run the whole time. But, it will be demoralizing to have to see yourself running for most of the match. The only real way to win is to camp. Camping sucks.What would be the smarter stage to ban against a MK, Rainbow Ride or Weegee's Mansion? They're both pretty horrible for Snake in this matchup...
Try standing near the edge and baiting them into a SideB , then shield grenade it. Charged mortar spam is OK against him also. Edge guarding an MK isn't easy, and it's not how you will get most of your KOs against him.What is the best way to edge guard a MK?
The platform is also a good, small area to plant mines/C4. And low ceilings+uptilt ftwAlso, it's somewhat sad, but Halberd is one of MK's worst stages in this matchup. Low ceiling bodes ill for him.
Really, it's better to not attempt to edge guard him. Set up stage control when he's recovering. Only edge guard him when he won't be expecting it. Everything that could kill him with an edge guard 'meet off the stage' with Snake is beaten by Meta's Fair/ up B, which they'll be using anyways.What is the best way to edge guard a MK?
Agreed. This match up probably needs the most looking into of them all.Any other thoughts on this match up? By far, this is one of the main ones we'll fight in a tournament. I think we should continue to explore this match up, and watch any videos from FAST once they are available to truly get a grasp of what is happening. ;v
I'm going to be writing this thing up as soon as I come back from a trip. I'll be back Sunday. I'm thinking Lucario next. He's been giving Snake users trouble.need more chars =) like wolf or sumthing
Just another thing to be aware of.i made this combo up months ago but never told anyone, i do it all the time to many chars at 0% or really low %
glide attack, short hop nair (so it hits twice, also make sure to do the nair ASAP and fast fall ASAP), then F Tilt
it's a legit combo if you do it right, it usually does about 41-45%
keep in mind that they can shield grab this, however glide attack has so much hitstun if you actually hit them that you can space the glide attack so they can't shield grab you, but also have enough time that if you do hit them, you can run up to them and short hop fast fall nair (if you short hop nair right away, and fast fall right away, you're doing this the best possible). I usually do my F tilts slowly because there's plenty of time for it all to combo and I can see if I hit them or missed/if they blocked while I'm doing my first hit of F tilt.
here's another trick i use
stand in the middle of a stage (on most stages), and dash grab Snake so that you're near the edge, then keep grab attacking Snake until he falls out of your hands. When he does, dash off the stage and Nair to intercept Snake's double jump. Snake is forced to up B, so double jump Nair him 2-3 more times (it does a lot of damage if it hits twice, and it's strong enough to always hit Snake off his up B even while deteriorated), and finish off with either a full powered Dair (as long as the dair isn't deteriorated it hits snake off his up B) or an up B (Snake's cypher will hit MK so MK doesn't suicide), then use MKs forward B back onto the ledge.
another thing I like to do is double jump Dair camp a lot, then tornado the top of people's heads as I'm running out of jumps (assuming they don't angle their shield upward to avoid this)